Ehm..... I would love to call this card a 10/10. It has 11/10 art, that's for sure! Yogg-Saron is looking very intimidating, very awesome.
And if it was a mage card, I would call it 10/10. Or a Paladin card. Or.... really, any other class except hunter and rogue. But Warlocks already have plenty of card-draw. They're a class that plays a "hand" deck, often holding 8+ cards the entire game, without a single card-draw card, by sheer force of their Hero power!
Lets look at it objectivly. For a warlock, Health = Cards (Health is a bit more valuable because while it turns into cards it's also got it's own natural value in addition). So the best thing I can compare this to is the lovely Siphon Soul, which destroys a minion and gives you 3 hp back, or, in warlock language, 1.5 cards. For 6 mana. This seems like Siphon Soul upscaled a bunch. For 60%ish more mana, you get to destroy ALL minions and draw more cards. Now Siphon Soul is a pretty great card. Pretty much all control warlock decks run atleast one copy. So in my opinion, the question of DOOM! Being equally powerful falls to the ratio. Since the only cost increase is 60%ish mana, can this destroy 60%ish more creatures and draw 60%ish more cards? That depends on the board. Which depends on which class you're playing against. If the board has 3 minions on it, this card is twice as effiecent in drawing cards, and thrice as effiecent a removal. That is of course refering to enemy minions, because if you destroy your own minions with this card, then the amount of cards you destory will have to be deducted from the cards drawn in total "card advantage value. Now if this kills 2 minions, it is twice as effective at destroying minions than Siphon Soul, but only 25% more effective at drawing cards, as it will draw 2 cards compared to Siphon Souls theoretical 1.5 cards. This can also be seen as a drawback because you are free to turn your health points into cards at your own leisure, but this forces you to draw those cards and while drawing cards is often a good thing, as a warlock you must be very careful not to deck yourself.
In conclusion, you need to destroy at least 2 more enemy minions than the amount of your own minions that you are destroying (even if the amount of your own minions you are destroying is 0) for this card to compare well to the existing Siphon Soul. Bear in mind this comparison is extremely shallow and misses a lot of key details because the cards are simply not the same. I don't want to compare this card to Twisting Nether because Twisting Nether doesn't draw cards and when you're a warlock that is a substantial difference. Two different worlds, really.
In my personal opinion, I would play it. But mostly because it has epic art, will have super epic Golden Art, and will probably have an enjoyable visual effect.
Final note : Don't play two of these. You'll deck yourself and 2 10 mana boardwipes is just too much. 7+ mana boardwipes are not like 6- mana boardwipes. Those can be used in the early game where minions are plenty and come in quick supply, and where minions often Deathrattle to leave behind more minions that need to be cleared.
7
They missed the blades of azinoth on the card back, what a shame.
3
I'm a little disapointed the skipped talking about the difficulty of the heroic mode so far.
Beside the prologue and the chess event, heroics were lackluster and felt not so "heroic".
Hoping for better encounters in the last wing.
3
I was all happy that he got the deathwing dream....but we all knew it's not what happened.
5
Whenever i see an event with an exacte time...i always feel lost with all the GMT,PDT,EST and whatever other time zones.
The better way to do it is to also add a countdown to help us keep track of said event.
7
This is something we've been asking for for a long time...blizz china did it, now it's our turn to have the same.
4
This is a small victory for the community.
Having purify completly removed from arena means they realise how big they messed up, however we find ourselves in a situation where other classes got 2 additional commons in arena while priest only got 1.
By any standard, it seem like priest will take extra help like trogg, totem golem and 4 mana 7/7 in order to escape the bad spot it is in right now.
9
Another 4 or so months of lonely priest in tier 4.
We're so sorry Andwuin, for all the hate we gave you, you were always good at dealing with aggro, but now that you are gone, all kind of diseases and cancerous decks have taken over the ladder.
Get better, don't give up and come back to us stronger, we will be waiting old friend.
3
power creep
4
I like the fact that warriors are getting a common weapon.....warrior arena matters boys.
28
Incoming last boss Unicorn priest.