I don't get why people keep bringing up Spell Druid? Like yeah drawing one less card from your Fungal Fortunes (if you draw the albatross and discard it) is bad but it's not game losing or anything. Meanwhile Spell Mage and Pure Paladin do get destroyed by this card, they have to draw both birds before their reward cards are active, like it literally rekts those 2 decks harder than it does with highlander builds, that's ridiculous. Highlander decks only need to draw 1 bird for their cards to be active, while Pure Paladin and Spell Mage need to draw both, it's absurd honestly.
Just a small note - the only card, which is affected by Albatross in Spell Mage, is Font of Power. And even if it's actually a significant hit to the card, it doesn't make it utterly useless and doesn't ruin Mage's gameplan at all. Spell Mages don't play minions by choice, not because they are forced to. And some actually do play minons - Reno the Relictologist, Kalecgos or Exotic Mountseller.
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Just a small note - the only card, which is affected by Albatross in Spell Mage, is Font of Power. And even if it's actually a significant hit to the card, it doesn't make it utterly useless and doesn't ruin Mage's gameplan at all. Spell Mages don't play minions by choice, not because they are forced to. And some actually do play minons - Reno the Relictologist, Kalecgos or Exotic Mountseller.
And Apexis Blast, which is a big deal
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Battletag: hallonsaft4#1576Region: EUTrade Only?: Yes, you go first1
Is town crier actually any good in this deck? Was thinking of adding the 5 mana secret remover instead, what do you think of that?