I agree with you. Blizzard is not making control cards as powerful as aggro cards. For example, the fact that Webweave costs 5 instead of 4 makes it unplayable, because they thought that it would be "way too strong" at 4 mana. When in reality the card would probably still not see play at 4. They are too scared of making powerful cards. They have no tenacity, there really should be someone else balancing. Because whoever is right now are not doing a very good job.
The real thing that creates this scenario where "because of you(aggro) the game is no fun" is how once an aggro deck either successfully rushes down their opponent or irrevocably loses control of the game and concede, control or midrange players cant play their cool combo/awesome legendary/reason they play hearthstone at all.
Players like me simply don't play enough hearthstone to get legend. With a ~60% winrate it takes around 400-500 matches in a month. I play around 60 matches a month, if that. I probably could get to legend but i don't have any interest to.
When you use Sindragosa in the place of Medivh, the Guardian in the decklist you remove awkwardness with your spell casting. Also, unlike medivh, sindragosa doesnt get worse when you play out all your expensive spells. But with all these benefits come the downsides of having to ping each of the Frozen Champions individually, as well as potentially getting irrelevant, weak or potentially useless legendaries like Nat, the Darkfisher or Lorewalker Cho
I don't know if the downsides are worth the upsides, or if the upside is even really that important.
I feel like the luckiest man right now, the only class i really care about right now, rogue, and i didnt just get valeera hero, i got her GOLD. Looks like i will be playing hearthstone this expansion after all.
Well they certainly didnt print a replacement this expansion, and i dont want to imagine a full expansion's time without a doomsayer equivalent. I think the card is too fundamental to be removed.
Oh yeah im studying statistics at college so I know how to read the graph, that's quite a lot of games to have a chance at it... Really puts in perspective why people play aggro decks, if all your matches lasted 30 minutes, it'd take several hundred hours a month to reach legend, having 5-15 minute games does a lot towards ranking up faster.
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Done
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A5sguard#1952
NA
Trade Only?: No I've also got a watch and learn quest if you're keen.
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Can't Attack heroes is a 3 word sentence.
They ruined the card because of people that can't be arsed to read 3 word sentences.
Is that how Blizzard imagines players of card games? This isn't a sidescrolling platformer or a kart racer party game. IT'S a FLIPPING CARD GAME.
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Aggro players are playing the numbers game, whereas everyone else would actually enjoy playing a card game instead.
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I want to disenchant my Sindragosa but the jury is still out on it being terrible or not. I'm guessing it will be terrible.
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I agree with you. Blizzard is not making control cards as powerful as aggro cards. For example, the fact that Webweave costs 5 instead of 4 makes it unplayable, because they thought that it would be "way too strong" at 4 mana. When in reality the card would probably still not see play at 4. They are too scared of making powerful cards. They have no tenacity, there really should be someone else balancing. Because whoever is right now are not doing a very good job.
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The real thing that creates this scenario where "because of you(aggro) the game is no fun" is how once an aggro deck either successfully rushes down their opponent or irrevocably loses control of the game and concede, control or midrange players cant play their cool combo/awesome legendary/reason they play hearthstone at all.
Aggro is seen as the sacrifice of fun for wins.
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Players like me simply don't play enough hearthstone to get legend. With a ~60% winrate it takes around 400-500 matches in a month. I play around 60 matches a month, if that. I probably could get to legend but i don't have any interest to.
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I cut a swash for the second auctioneer and i hadn't considered removing FoK... will try it out.
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When you use Sindragosa in the place of Medivh, the Guardian in the decklist you remove awkwardness with your spell casting. Also, unlike medivh, sindragosa doesnt get worse when you play out all your expensive spells. But with all these benefits come the downsides of having to ping each of the Frozen Champions individually, as well as potentially getting irrelevant, weak or potentially useless legendaries like Nat, the Darkfisher or Lorewalker Cho
I don't know if the downsides are worth the upsides, or if the upside is even really that important.
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I feel like the luckiest man right now, the only class i really care about right now, rogue, and i didnt just get valeera hero, i got her GOLD. Looks like i will be playing hearthstone this expansion after all.
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Well they certainly didnt print a replacement this expansion, and i dont want to imagine a full expansion's time without a doomsayer equivalent. I think the card is too fundamental to be removed.
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This card's power level is too meh to replace Arcane Intellect in decks with freeze, Mages would oft prefer to draw into lethal than play a 3/4.
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Oh yeah im studying statistics at college so I know how to read the graph, that's quite a lot of games to have a chance at it... Really puts in perspective why people play aggro decks, if all your matches lasted 30 minutes, it'd take several hundred hours a month to reach legend, having 5-15 minute games does a lot towards ranking up faster.
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That's quite a graph, very interesting.