An Iron Juggernaut that can be used in any class and cheaper(both in mana cost and crafting), but with -1 Attack and lower Bomb damage. not sure if it fits some of the actual meta decks, or if its worth a slot. I'm gonna try this one in a Wild Fatigue Mage with Duplicate.
This one looks interesting. Can work in Exodia and almost any combo-related Mage that relies on minions. I'm not sure if it works in Handmage, since it looks a bit slow.
Can give a massive buff depending on how many demons are on your hand and the 2/2 body allows it to be easily killed to get value from its Deathrattle. May work in a bugdet Zoolock along with that 2/4 Demon and other 2-drops.
Its cool that they're increasing the possibilities for Hand Mage. This card may not see play in its release, but in the future when all the Elemental package rotates out it can totally becomes a powerful tool for mage, even if its a random damage.
so this is the "Crab" card from this expansion? If somehow Mech decks become tier 1-2, this one can help in dealing against them. But otherwise its just a random Epic.
Maybe it could work in Handmage, since it lacks any short of getting spells besides Lesser Ruby Spellstone and Shimmering Tempest, but i'm not sure if the body its worth the cost.
If this can discover Legendary spells, then it will work very well with paladin. getting multiples Kangor's Endless Army will totally be a crazy thing.
Seriously, why are those recent druid reveals all combo oriented? at least this card will only be good against control, and aggro will not like disappear after the next expansion, so maybe this one wont find a place between all the powerful druid cards.
Seriously, why are those recent druid reveals all combo oriented? at least this card will only be good against control, and aggro will not like disappear after the next expansion, so maybe this one wont find a place between all the powerful druid cards.
Even if its a bit late, Blizzard is finnaly giving support for Deathrattle Rogue this expansion. this card in question seems pretty decent, you can double trigger your Kobold Illusionist for some short of combo, can steal good stuff from your opponent on turn 7 with Preparation + this on your Sylvannas. i'm totally gonna find a home for this one in one of my wild decks.
It could work in a combo Warlock. Draw your entire deck, then play Drakkari Enchanter with Emperor Thaurissan while Cataclysm and this are on your hand, and done! your 14 Mana OTK combo is now at 10 Mana! plus: the other random minions in your hand may protect your Mecha'thun from Dirty Rat!
A good card for Midrange/Control Shaman. Removes Volcano from your draw pool so you're able to get Shudderwock more early, can draw Lesser Sapphire Spellstone in Overload decks, and if Evolve Shaman was still a thing in meta, it could easily draw to you Bloodlust to help you finish the game.
Not a bad one, its decent body and sinergic effect could make this a good early-game option for Spellstone Shaman, but other than that, it only seems to be something in arena.
Yeah, At first I thought about using Luna with the generated cards from Firefly/Shimmering Tempest would be a good thing to keep the hand full for Astromancer while cycling the deck, but maybe its just a bad Idea. Replaced her with Voodoo Doll.
We need to see the card in action. Since druid has basically everything it needs to survive against aggro, and enough draw engine, maybe Juicy Psychmelon will not find a home on druid decks besides Togwaggle, which can be countered by Brann + Dirty Rat in wild.
1
An Iron Juggernaut that can be used in any class and cheaper(both in mana cost and crafting), but with -1 Attack and lower Bomb damage. not sure if it fits some of the actual meta decks, or if its worth a slot. I'm gonna try this one in a Wild Fatigue Mage with Duplicate.
2
This one looks interesting. Can work in Exodia and almost any combo-related Mage that relies on minions. I'm not sure if it works in Handmage, since it looks a bit slow.
0
Can give a massive buff depending on how many demons are on your hand and the 2/2 body allows it to be easily killed to get value from its Deathrattle. May work in a bugdet Zoolock along with that 2/4 Demon and other 2-drops.
2
Its cool that they're increasing the possibilities for Hand Mage. This card may not see play in its release, but in the future when all the Elemental package rotates out it can totally becomes a powerful tool for mage, even if its a random damage.
0
so this is the "Crab" card from this expansion? If somehow Mech decks become tier 1-2, this one can help in dealing against them. But otherwise its just a random Epic.
0
Maybe it could work in Handmage, since it lacks any short of getting spells besides Lesser Ruby Spellstone and Shimmering Tempest, but i'm not sure if the body its worth the cost.
If this can discover Legendary spells, then it will work very well with paladin. getting multiples Kangor's Endless Army will totally be a crazy thing.
-1
Seriously, why are those recent druid reveals all combo oriented? at least this card will only be good against control, and aggro will not like disappear after the next expansion, so maybe this one wont find a place between all the powerful druid cards.
-1
Seriously, why are those recent druid reveals all combo oriented? at least this card will only be good against control, and aggro will not like disappear after the next expansion, so maybe this one wont find a place between all the powerful druid cards.
1
Even if its a bit late, Blizzard is finnaly giving support for Deathrattle Rogue this expansion. this card in question seems pretty decent, you can double trigger your Kobold Illusionist for some short of combo, can steal good stuff from your opponent on turn 7 with Preparation + this on your Sylvannas. i'm totally gonna find a home for this one in one of my wild decks.
0
It could work in a combo Warlock. Draw your entire deck, then play Drakkari Enchanter with Emperor Thaurissan while Cataclysm and this are on your hand, and done! your 14 Mana OTK combo is now at 10 Mana! plus: the other random minions in your hand may protect your Mecha'thun from Dirty Rat!
0
A good card for Midrange/Control Shaman. Removes Volcano from your draw pool so you're able to get Shudderwock more early, can draw Lesser Sapphire Spellstone in Overload decks, and if Evolve Shaman was still a thing in meta, it could easily draw to you Bloodlust to help you finish the game.
0
Not a bad one, its decent body and sinergic effect could make this a good early-game option for Spellstone Shaman, but other than that, it only seems to be something in arena.
0
Yeah, At first I thought about using Luna with the generated cards from Firefly/Shimmering Tempest would be a good thing to keep the hand full for Astromancer while cycling the deck, but maybe its just a bad Idea. Replaced her with Voodoo Doll.
2
How Augmented Elekk will interact with Psychic Scream? will he shuffle a copy of himself or the effect will not trigger?
0
We need to see the card in action. Since druid has basically everything it needs to survive against aggro, and enough draw engine, maybe Juicy Psychmelon will not find a home on druid decks besides Togwaggle, which can be countered by Brann + Dirty Rat in wild.