• 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Only had time to open packs today. 

    My alt account: 2 legendaries out of 12 packs. 

    My main acc: 2 legendaries out of 60 packs. 

    Seems legit. 

    Posted in: General Discussion
  • 3

    posted a message on Who else gave up Hearthstone with this expansion?

    I’m walking in similar shoes. I play since naxx came out, preordered every bundle since WoTog. 

    This expansion felt like a lazy, put something together in 5 minutes expansion for me with all the reused cards, lack of exciting mechanics. For some people, it is great to reuse iconic characters, I just did not feel like it. 

    So with this expac, I stopped paying. My reasoning was that if I want a tier 1 deck, those are usually not expensive (like midrange hunter) and I basically only play wild, so I can craft that 4-5 cards which’ll be used there. 

    I’m not saying the game got worse or anything, I just don’t seem to enjoy it anymore. I’m not hyped for the new expac, to the extent that I haven’t even opened any packs yet. 

    I’m still gonna do quests every 3 days, try arena with the new set of cards and looking forward to the solo content. It just not what it used to be, but that’s completely normal. Expectations changed, audience is changing and you change too. Not enjoying something you did before is completely normal i believe. 

    Posted in: General Discussion
  • 5

    posted a message on Deck tracker has Auto Squelch!! :D
    Quote from FieselFitz >>
    Quote from Zenai10 >>
    Quote from Ilyanthiel >>
    Quote from Zenai10 >>

    Ive always wondered why this was needed it takes 1 second to squelch

     I've always wondered why some people were so eager to have this autosquelch... I think I have used squelch less than 10 times in the last 3 years...

     There are people that squelch every game. Because they hear every emote as toxic. Ive had someone claim greetings at the start is toxic

     Exactly! i also never understood the "emote" problem. If you do not want to see emotes just squelch - problem solved! but some people get easily titled and as stated above see a "greetings" at the start as toxic or bm.

     Yeah, right, cause majority of HS players only use emotes to greet at the beginning. Noone ever starts to spam when they think they are winning or when have lethal on board and ropes just to spam some more...

    Posted in: General Discussion
  • 1

    posted a message on Why Blizzard take the easy and greedy way instead of the hard-working way?
    Quote from scorpyon >>

    If a man stands on the corner of a street and hands out £20 notes to people passing by, you can guarantee there will still be at least one person like the OP who complains about why man doesn't hand out £50's instead and how dare he expect people to be "grateful" for the free money (Gasp!)

    /shakesHead

     Except I'm paying for the man to give me stuff and I want to get better stuff for what I pay because the last three stuff were boring . But your example is almost the same as what I was saying.

    Posted in: General Discussion
  • 15

    posted a message on Why Blizzard take the easy and greedy way instead of the hard-working way?

    I’m gonna try to summarize my disappointment in yesterday’s blue post and I’m really curious about what the hearthpwn community thinks. I know this rather belongs to the salt thread, I just didn’t want to make a wall of text there.

    So to go in order:

    • Hall of Faming Genn and Baku. I know, no more “reporting for duty” and I’m not one of those players who will lose sleep about this, but I believe this is the sweep under the rug solution to the Genn and Baku problem and not an actual solution. I consider myself mainly a wild player, I usually reach rank 5 there with occasional standard play and it’s not that it will ruin wild or anything, but they could have changed these cards to keep an interesting deck building aspect in standard play. I mean for god’s sake, I read like a thousand nerf suggestions here and reddit, so in my opinion this is really just a do something as fast as we can, no thinking, just dump these two cards in the dumpster solution instead of working towards something that requires brain power and thinking and a lot of testing. Also, what’s about all those cards that just got nerfed because of all the even/odd shenanigans. Best example might be Level Up! as in wild, it stayed ok to buff them turn 5 that comes with a 2/5 body, so obviously it is not that much problematic at turn 5.
    • The single player experience. Two years ago, Blizzard said no more adventures because whatever bullshit, when in reality they meant we’d like to sell you one more expansion per year because it means more money to us. All right, I think people got over it and Blizzard implemented “adventure like” single player content with each expansion for FREE. Now, my favourite was Icecrown Citadel by far but I accept that dungeon run is the most popular. Now they implement it like some kind of “new feature” and saying that from this year forward we’d like you to not only pay for 3 expansions but previously free single player content as well. I know that you can get it for gold and I know they throw some packs to it, but I believe that this move has greed written all over it.
    • Random card back and rerolling legendary quest. Oh my god man. I mean these are quality of life changes, not even worth mentioning in a blue post that is supposed to herald the new hearthstone year. These are like changing the deck slots from 9 to 18. Community asked for these kind of things for years, it took some developer like a day of work and they try to sell it like “changes” they hope we will enjoy. I put the smart deck builder thing under this category as well. I mean, anybody ever used that in the age of netdecking and copying decks from the internet? Anyway…

    Now I didn’t really care about the diablo immortal fiasco, or the laying off 800 people and that terrible statement with it. I mean I was hopeful toward Blizzard that they still love making games for us and Activison’s financial decisions will not overshadow the familiar blizzard game quality, but yesterday’s blue post really had me worried. I think the aforementioned “changes” and solutions one and only purpose is to get more money from customers with putting the least amount of work into games.

    What I really expected from them and I would happily thrown them more money for it is like achievement system, new game modes (like what they doing to arena but constructed) and quality of life features like in-game statistics and deck tracker just to name a few. Instead we got sweep every problem under the rug, pay for what was free for the last two years and quality of life changes wrapped like actual game breaking modifications. Now I really hope they come up with some actual game-breaking mechanics in the first expansion because a better year of the raven summary would be odd/even decks which they just recognized as a fail, magnetic, shrines and loas which did not really got off so kinda like a year without any actual content besides the new cards. I’m starting to lose faith so I’m really looking forward to see what other people think as I could totally just overreact the whole thing.

     

    TLDR: I think Blizzard with yesterday’s blue post admitting that they want the most money with the least amount of work instead of a put the hard work in, turn the game over, implement new, significant features and just then hold out their hands for my money. What do you think?

    Edit: Most people think I'm a whining F2P, but I'm really far from F2P, actually I preordered every expansion since WoToG. Also what I meant by greedy is that they focus their development hours on things that can milk people's cash and not on what would actually make the game better. Last but not least, I didn't say these changes (mainly the HOF Baku/Genn) are bad, I'm just saying as a long time Blizz game fan that I expected so much more from the HS team. But I got the message: it is more than nothing, be patient, hopeful...

    Posted in: General Discussion
  • 2

    posted a message on Why Blizzard take the easy and greedy way instead of the hard-working way?
    Quote from TheGnegno >>

    1. Genn and Baku rotation
    I applaud this excellent decision. They had to deal with an unexpected situation that was hurting the Standard gaming experience making it stale and limiting by card design. Look into the nerfs that have been done and how they had to consider how impactful and annoying the odd/even mechanic aspect had to with it. F2p players can rejoice as they are getting 3200 free dust out of it + the epics that rotate that they might have had in the collection and that they were not using. Let's say you had 2 of them. You get 1000 extra free dust as you will disenchant them safely. (I doubt cards like Glitter Moth will work in Wild).
    Design space gets to breathe again in the Standard format, and we will get an even more diverse experience because of it along with the rotation of the power-creep expansions. I expect the new Standard format to be a very refreshing experience for a while, we will see.

    2. Single player experience.
    "Greed". It is a company with people on a pay-roll, the content they create and the people that work on it represent a cost. IT HAS TO BE WORTH. People were buying the old adventures mostly because the content for PvP was worth the cost and was needed to have a fulfilling PvP experience. They were a more P2W oriented model than this. As long as it was entertaining, the replayability factor was really low on those. Dungeon runs are an insane improvement on that obsolete model.
    Dungeon runs DO NOT REQUIRE YOU TO HAVE CARDS SPECIFICALLY TO PROGRESS IN THE ADVENTURE, like old adventures. Old adventures were "netdeck the winning strategy to win" for most people probably. They are their own game and it is not taking toll on your personal collection, it actually gives you the chance to enjoy playing cards that you do not own in your collection in the first place, which is amazing.
    Old adventures PvE content was not worth the money, that is why they cut them to get new expansions. People wanted to pay for cards.
    They want to get money out of people that might be interested in buying PvE content as well, it is perfectly legit.
    You want them? You buy them. You don't want to pay for them? You are free to get them f2p with gold for a reasonable trade-off.
    You do not give a fuck about PvE content? Enjoy free stuff anyways that you would not receive if the PvE content was not created.
    You want everything for free because of unmotivated sense of entitlement? Get lost, if a company would listen and adapt to requests like yours it would fail within a week.
    3. Quality of life changes.
    They are welcome. Should they have been implemented before? Probably. They put them now? Good.
    Also, for how hypocritical it may sound it is actually scientifically convenient for them to mention them as improvements rather than small things. Marketing wise unluckily it is better to not release everything you can at your best, but to always have room for improvements. It is significantly harder to improve Perfect quality content and this creates all the time higher expectations and harder work. Not making everything perfect makes it easier to work. Can this be considered lazy? Yes. Did they have to fix these things because it was what it was chasing people away from the game? No. Better to invest time on other things first, meanwhile you can pop up effortless improvements here and there. A company has to maximise income and good feedback from their playerbase as much as possible in order to be successful. This does not mean to make them happy.

    Look at Heroes of the Storm. It was basically the MOBA based on the complaints on League of Legends. They put in the game everything was "wrong" with LoL. Different maps,took away item building, different playstyles within the same hero, they made it much more team oriented, they made it much more easy to access cosmetic content for free, possibility to have an AFK player be commanded as a bot, always adding new things... did it work? Nope.

    Free to play games are not deisgned to be perfect if they want to generate income. Deal with the facts. People always want more. To earn more you have to give less. It's the same in lots of human social aspects, even fuckin relationships. You don't have to the best, you have to be good enough with room to get better and close to the best. But if you get to be the best too soon, then you become boring as any further change if you are the best will make you worse. Boredom's a pain in the ass and one of the most detestable human aspects. Yet it exists and has to be dealt with accordingly.

     Very interesting read, thank you for sharing. I guess you are kinda right.

    Posted in: General Discussion
  • 2

    posted a message on Why Blizzard take the easy and greedy way instead of the hard-working way?
    Quote from Rachel2206 >>

    to follow your order, i try to give you my perspective on the canges:

    1. Hall of Fame - Genn and Baku are strong in wild, but they are not the main problem of the mode. And they are not greedy, because they give us the dust not only for them, but also for some useless support cards. For any f2p this is an awsome amount of dust, you can spend after rotation on cool new stuff. AND you can use the odd / even-mechanic still in wild if you liked the playstyle. I also read many of the nerf suggestions all over the internet and they were mainly dump crap. The only valid solution were hate cards, which do exist in wild. Any proposed nerf would be deleting the cards in both standard and wild - and I'm very glad they left the option for everyone to use them in wild

    2. single player experience - they didn't say that it is a new feature, but they offer a combination of different wishes from the community. At first there will be the free wing giving you everything you had previously with dungeon run. Then you get the possibility of buying you more content (for gold!) and getting some packs in return. And i love that point. There is so much more fun in playing in a mode, when you have the feeling of an achievment. I know, free dungeon run and no reward is the same as paying for the reward with gold, but it feels different and it gives me a reason to play the mode. If I don't like it like the puzzles, than i don't have to play it and I'm not missing anything important to play the game. All in all, you get the free mode AND a pay mode with rewards!

    3. Quality of life changes - all of these changes are great and there may come more in the future. There is nothing wrong about it. I really like all of them and you don't have to be salty that your quality of life wishes weren't included. That can change in the future. You see they are listening and I think an ingame deck tracker is more work that has to be done. By the way, I have no problem using a normal deck tracker. So i can wait for them to release one. But there is no way, i can change my card back every game with a tool outside the game. I only wish for some updates on the spectate feature for arena runs (drafting with friends would be so much easier, when they could see the cards I got offered)

    4. achievment system - they are listening to us and I think that they will work on an achievment system, but that needs some time and we want a good solution on this. I think our longterm wishes are all considered by them. They give us first the things, they can programm in one month and the rest will follow!

    5. new constructed game mode - I think they will test the system with arena and when it works really good, they will consider it for constructed as well. My hopes are high that they will implement something like this in late 2019 - first they have to test interactions between expansions like in the one tavern brawl where the meta got stale after a few days - they have to balance a new constructed mode where you get to play old and new expansions and so you have to wait

    TLDR: they gave us very good short term solutions and are showing that they are listening to our wishes - that's the reason I think they are working on the other changes longterm (late 2019)

     

     

     This is the kind of discussion I was trying to start and this is what I was looking forward to read. Thank you for sharing. To clarify, I didn't mean the greediness in the case of Genn and Baku, and I'm not sad they are going away to wild (in fact I don't have a problem with that at all) I just feel like they were lazy fixing it, so they chose the most simple solution.

    Anyway, I'm more hopeful after reading this, thank you.

    Posted in: General Discussion
  • 2

    posted a message on Why Blizzard take the easy and greedy way instead of the hard-working way?
    Quote from Tzon_e >>

    A wall of text from a crybaby ungrateful HS player. LOL. 

     

    Why should I be grateful? I pay for a service. I'm considering not paying anymore as I'm not really satisfied with the service. Where is gratefulness coming into the picture? 

    Posted in: General Discussion
  • 1

    posted a message on The December 2018 Nerfs Discussion Thread
    Quote from GerritDeMan >>

    Every single one of these nerfs feels well deserved and well executed because they target the exact problems of the cards/decks that they are used in. 

    - Wild Growth and Nourish are now a lot harder to use, which makes ramping more difficult, which also makes it harder for druids to throw away their hand and refill it with Ultimate Infestation.

    - Level Up! now straight up can't be used in odd paladin, so now the scariest thing they can do is Fungalmancer on 5 or Sunkeeper Tarim on 6 (the latter was actually already the scariest thing but having Tarim on turn 6 is much less consistent and he is rotating out soon). This does make Quartermaster seem pretty unfair though.

    - The Saronite Chain Gang nerf completely prevents standard Shudderwock decks from gaining multiple copies of Shudderwock, and it forces wild Shudderwock decks to use the less powerful Doppelgangster (or Echoing Ooze but that's incredibly slow and inconsistent). This is great because, especially in standard, shudderwock should be a powerful one-turn effect like N'Zoth, the Corruptor or C'Thun used to be: strong but not completely gamewinning, and requires buildup.

    - Whenever I thought about what would be the best way to nerf Kingsbane decks, I would always conclude that changing Leeching Poison to be a one-turn effect would be the best way so I'm really glad to see this nerf. (btw, I bet no one expected Leeching Poison to be nerfed back when it was released in KFT lol)

    I have to give props to Blizzard for this one, can't wait to see how these nerfs will shake up both the standard and wild meta (I just hope hunters won't become too dominant).

    Edit: I forgot to mention that the saronite chaingang nerf also makes the card a lot less strong with buffs, which is a pretty big deal as well. I'm a little sad that this also hurts handbuff decks (rip Val'anyr synergy :'( ), but overall I think it's good for the game.

    I also just realized I recently dusted my third Level up!... RIP 300 dust.

    Sunkeeper Tarim is actually even, so it also cannot be used.  

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from RazorKiller >>
    Quote from Pathod >>
    Quote from RazorKiller >>

    I just want to rant about how torturous it is to grind as Warrior in these recent metas. I've often wondered why I made it my goal to reach 500 wins for the golden hero portrait when the class is in quite a sorry state, with no viable laddering decks other than Odd Warrior. I love the archetype and I've kept tinkering with it, but the games take around 15-20 mins on average, and a loss is doubly deflating when I think about the time I wasted. To make matters worse, Kingsbane Rogue is on the rise again, so that's another auto-lose matchup to look forward to. Hooray, you fucktards. 

    Anyway, I just reached 400 wins with Warrior today. A hundred more wins in this hostile meta and I'll have that golden portrait. Bring it on...

     Try this deck out if you have the cards and don't mind playing Wild, it's pretty fun and seems viable for now, I rarely play Warrior so I can't get the win-rate over 55% at rank 4, but you might to do better with it https://www.youtube.com/watch?v=JjK8mgqOrPU

     I only started playing during the tail end of KoFT, so I probably won't have the cards for that wild deck. But I'll check the video out, thanks!

     I did my last 100 wins with “Big” warrior which just kinda got better with rastakhan, especially with Oondasta and his beast package. I also fooled around with some Mechathun combo warrior. Try to enjoy your games, cause once you reach 500 you will only remember the suffering instead of how fun it was to reach that shiny Garrosh portrait. 

    Posted in: General Discussion
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