Hey! Below are the cards of my next expansion. each day i will release 4 cards, 1 of each rarity (until i ran out of legendaries :P)
btw, the cards are chosen pretty randomly, so you probably wont see all the crazier cards right away.
22/9-
Reckoning- A very strong removal that will be played only in control, because it hits minions only. This card very simple but punishes attacks really well. The usual 1 mana removal deals 2 damage only, but this situational card deals double that amount.
Kobold Venomancer- This card is only useable in mage and hunter, and mage has Fallen Hero who is better than this card. Also, pay attention to the Life Tap punish
Faun Beastcaller- A Wild Growth for Beasts only that comes with a 2/1 body. I think it will be a good replacement for Wild Growth in Beast decks.
General Warton- This guy is strong by himself, but his ability gives all of your minions a semi-Charge.
23/9-
Centaur Warband- A really big addition to budget decks. It can be used in both control decks or aggro-mid decks as a finisher. I wanted this expansion to have a lot of good commons and this card is maybe even powerful enough for ladder.
Zealous Healing- Pretty simple card. It reminds Light of The Naruu- a card that heals and does something else, in this case dealing 2 damage.
Stormcall- This card is really pushed! If you have overload (counts both this turn's and last turn's overload cards) of more than 2 you will get amazing value- a 2 mana discount off nourish. The lightning spells are- Windfury, Crackle, Forked Lightning, Lightning Bolt, Lightning Storm and Elemental Destruction. This is the much needed shaman's card draw. (Im thinking about changing the cost of this card to 4).
Azrael- One of the wildest legendaries in the game in my opinion. He is kind of good if you play him but the real special thing about him is when you get to 9 life. While under 9 life the effect of reducing all enemy damage by 1 occurs even if Azeal is dead, in your hand and even in your deck. Pretty crazy.
24/9-
25/9-
Put your spoiler here.
26/9-
Put your spoiler here.
27/9-
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What do you think?
1
I know it's a good counter, but i play decks like aggro - oil rogue etc and this can break all sinergy with my deck and occupy space for better cards.
2
I don't know about you, but i really hate this card, it's a 4 mana 3/4 that summons a demon, AND MY ENEMY ALWAYS gets Mal'ganis from it, no, no, i won't put Light's champion in my deck just for a warlock and for one card. I think the card is very op and makes zoo very strong (in case of handlock i'm 100% sure that will come mal'ganis).
A good nerf would be put a random demon with cost 5 or less into the battlefield, .
I know there is silence, i know there are a lot of things to count, but i won't waste all of my stuff just to count a op card like that
1
Justicar is a very good card, ok it doesn't have a very good body and it's kinda slow, but in the next enemy turn you can see how difference it will take from your heroic power, in warriors is just like infinite armor
10
Last one removed
Link at imgur: http://i.imgur.com/ls5Zqol.png
This can be good to controll the board,
Link to the character: http://vanilla-wow.wikia.com/wiki/Human
1
He is the boss and he doesn't like when one of his buddies suffer.