No, not at all, basically, if a card has choose one by itself it's powerful, this gives you both an option for a 6/6 taunt for 6 which is not the worst thing of the world and also 12 heal. Don't you get that the op thing from choose one is not the effects but the flexibility?
This is a card that will not be good this expansion, maybe next one or in another future one, since reborn minions is something really new, I doubt this will have enough support to be easier to complete. Also, wrong class...
You made all those counts to look smart and is still wrong, there's nothing complicated there. Since there are 9 hero powers and discover gives you 3 options, 3 out of 9 is 1/3 of chance of getting the one you want: 33.3% ~
I agree with you, but we haven't seen all cards yet so they could release a new highlander legendary that will make highlander decks useful in standard too.
it feels really early for next expansion, I guess phasing the release of the single player really lengthed rise of shadows lifespan.
The league coming back for the remaining 4 classes makes sense. I wouldn't mind if they just did league of explorers theme again but expanded. There's a lot of Titan/Titan relic lore they can expand on
Not actually, knights of the frozen throne was announced july 4 and boomsday project july 11. Maybe this is the redemption for the long delay to announce rise of shadows?
Most popular: Dr.Boom for sure, he was like in 90% of the decks.
Strongest: There were a lot of cards that before the nerf were super op, but I'd say sylvannas because even after the nerf she was super strong and popular.
Does anyone agree that some old decks like patron warrior and oil rogue, although broken, were very creative and had the essence of a real card game? I mean, they were both very difficult decks to play where you had to think a lot to set up for perfect combos while also being incredible funny to make awesome plays, I know that they were overpowered, but for me they were what decks formats should be, instead of some aggro decks that you don't have to think at all to play or some control decks that you just wait until fatigue to win the game. I just wish that blizzard had reduced their power instead of completely killed those decks.
0
But there aren't reborn cards from wild expansions so...
4
No, not at all, basically, if a card has choose one by itself it's powerful, this gives you both an option for a 6/6 taunt for 6 which is not the worst thing of the world and also 12 heal. Don't you get that the op thing from choose one is not the effects but the flexibility?
0
This is a card that will not be good this expansion, maybe next one or in another future one, since reborn minions is something really new, I doubt this will have enough support to be easier to complete. Also, wrong class...
2
You made all those counts to look smart and is still wrong, there's nothing complicated there. Since there are 9 hero powers and discover gives you 3 options, 3 out of 9 is 1/3 of chance of getting the one you want: 33.3% ~
0
I agree with you, but we haven't seen all cards yet so they could release a new highlander legendary that will make highlander decks useful in standard too.
0
I think it was intentional to not make they "strong", these cards won't be played in standard but in wild they will be pretty good.
-2
The effect isn't something really cool but the card itself is pretty good.
0
Not actually, knights of the frozen throne was announced july 4 and boomsday project july 11. Maybe this is the redemption for the long delay to announce rise of shadows?
0
Most popular: Dr.Boom for sure, he was like in 90% of the decks.
Strongest: There were a lot of cards that before the nerf were super op, but I'd say sylvannas because even after the nerf she was super strong and popular.
1
Even before its releasing I already knew it would be a broken card.
0
So why that?
0
Why are you gonna shut down an entire website just to go to another one?
9
Wow I didn't see that coming.
3
Does anyone agree that some old decks like patron warrior and oil rogue, although broken, were very creative and had the essence of a real card game? I mean, they were both very difficult decks to play where you had to think a lot to set up for perfect combos while also being incredible funny to make awesome plays, I know that they were overpowered, but for me they were what decks formats should be, instead of some aggro decks that you don't have to think at all to play or some control decks that you just wait until fatigue to win the game. I just wish that blizzard had reduced their power instead of completely killed those decks.
0
It doesn't require to be in hand.