These artworks look like from an other less childish game they are amazing
- Lsmile2
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Member for 4 years, 8 months, and 10 days
Last active Tue, Feb, 25 2020 14:03:09 -
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Kaiser_Choulio posted a message on Galakrond's Awakening - 4 New Cards Revealed!Posted in: News -
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RaptorWithWings posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes RemovedPosted in: NewsI think that the bigger problem isn’t necessarily the balance. Yes, these changes are good, and yes they could’ve done a bit more to fix other pieces of the game like Amalgam or Nefarian. But my personal issue is that the minion pool is too small. I know that the game is new (still being in beta), but there are so few unique strats that it gets kinda old.
Look, I like Battlegrounds. But if the everyone (most notably Trolden) is gonna do this and nothing else, then I’d like more to watch than everyone trying to grab the same 5 minions for half an hour. Those are at least my thoughts on this.
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Faksper posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes RemovedPosted in: Newshope they remove Nightmare Amalgam at some point ....
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Twitchy posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes RemovedPosted in: NewsThey should do something about A.F.Kay as well. Getting smashed for 10 damage on turn 3 ain't fun.
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Joker_2k19 posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes RemovedPosted in: NewsThey should have moved Amalgam to tier 3.
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MoonUnit posted a message on Lets rate SOU quests and their rewardsPosted in: Card DiscussionDruid - 5. The deck may not be super good but the quest completes itself regardless of what cards are drawn and that alone is very powerful. The quest reward is also bonkers.
Hunter - 2. Bit of a clunky quest to complete and reliant on having board for the reward to be effective.
Mage - 1. Not too hard to complete but I don't want this quest reward. Kind of fun but not game winning.
Paladin - 3. Quest reward is amazing but with the number of reborn minions available it can be awkward to complete sometimes. The deck is also super one-dimensional and boring.
Priest - 2. Hard to complete if the opponent denies you much interaction and the reward isn't too stellar. Its okay, nothing more.
Rogue - 3. I really like this quest but the reward is so anti what Rogue is good at. Also interferes with Spectral Cutlass, which is a big reason to play a Burgle Rogue strategy. I honestly think this is a 2 but I bumped it up to a 3 because I love the gaming experience of playing with/against this deck. The games are always super wacky and fun with random cards from all classes flying around and impossible combos happening as standard. Still garbage though.
Shaman - 5. The conditions synergise with the reward and you get quest progress by playing Questing Explorer. The reward is insanely strong and now that the deck has a little breathing room with the last round of nerfs, I think its power is really going to show.
Warlock - 1. This is dreadful any way you peel it. The condition is long as hell unless you play Plot Twist, which locks you into a clunky, crappy deck type, and the reward isn't even that good compared to what the Plot Twist deck can already do.
Warrior - 2. Actually a decent reward, but relying mainly on weapon charges to progress the quest and to get the refresh on the hero power is both long winded and highly limiting. -
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killanator6000 posted a message on can we get blizzard to un-nerf or re-buff extra arms please?Posted in: Card Discussionif they can do it once...they can do it again. please community...back me on this
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Mexiito posted a message on Post Nerfs Meta Decks - With Decklists!Posted in: Newsand again.... is like Blizzard just hates Priest
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killanator6000 posted a message on Card Balance Updates August 26th - Dr. Boom, Barnes and MorePosted in: NewsREVERT THE NERF ON EXTRA ARMS!
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user-18368996 posted a message on Dr 9 or Dr 7 does it really matter?Posted in: General DiscussionBoom is extremely OP card, everyone see this, does it really matter if we play this in 7 or 9? Maybe vs aggro matchups, but warrior has tons removals anyway.
Ok warrior cant use hero power immediately without coin but is it really significant difference? For me CW is easily still God Tier.
IMO it is one of the dumbest "nerf" ever, instead of mechanic changes they change cost.. really I see why so many people leave this game.
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Excuse us for our Priest in standard. He steals your fun by dominating ladder with OP cards.... What a joke.
Throw away Barns and Divine spirit from the game. Then check real OP cards.
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Several synergies are too powerful.
Battlecry quest and lackeys.
Prisma and 7 murlocs.
Dr.Boom and mechs.
Conjure and giants.