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    posted a message on New Paladin Spell - Lightforged Blessing

    The Glass Knight + this card = never ending divine shield (aslong as your getting attacked by a minion and are damaged)

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Card - Heistbaron Togwaggle

    So blizzard, let me get this straight, made a Marin the fox, that cost 6 mana had no treasure box that you had to destroy, with literally the easiest requirement in the world?

    def nerf by the end of april

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 9.11 - Submission Topic



    This card is very versatile and useful in species-themed decks. Especially decks with multiple species, giving them the power of choice.

    Flavour Text: " Jack's good at many things, but decisions aren't one of them. "



    Posted in: Fan Creations
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    posted a message on Custom Expansion- Knights Of The Realm Thread 2.3 (4 New Cards!)

    Update: Ver 1.8 (11 New Cards!)

    So I decided to do something exciting this update. I'm adding a poll shortly after this update goes up, so you can vote your favorite design out of all the cards! I'm mostly doing this so I know what sort of cards people prefer, and if enough people vote I'll do it next week too. Enough of me now, card reveal :)

    Common-



    Rare-




    Epic-



    Legendary-



    Tokens-



    Discussion: (Lots of Rogue tokens, geez!)

    Shadow Creation- This card basically gives you the value of your minions in one. By special effects, I mean effects such as Lifesteal, Divine Shield or the original Justice/Parry mechanic. I feel like it's balanced with the higher mana cost, and even though it can become heavily stacked the requirement is pretty big fora 4 mana spell, and the minion has an overall lower statline.
    Axegeddon- Really good at keeping its presence on the board, with its self-restoration option making it most the times a card your opponent has to deal with in a single turn.
    Meteor Shower- I was considering a few bases when coming up with the numbers. FireballFlamestrike and Meteor is mostly what I considered. I decided 6 damage 3 times for 8 mana is a good statline, for it not being targetable and not being able to hit face balances out the high mana cost and damage.
    Greedy Noble- Similar to Giggling Inventor, except with bigger minions and no divine shield. Really simple stall card, and can see play with its 8 mana 8/12 in three bodies statline.
    Toxizard- Synergy with previously revealed Degore, The Corrupt Knight giving you a poisonous minion and extra draw. More synergy for Degore will come soon!
    Ride of the Demons- I was considering recently revealed Stampeding Roar when making this card, and the 5 mana summon is balanced in my opinion with the 1 less health point, and 1 extra attack this makes the demon usually a quick outburst of damage.
    Deathstroker- A two in one, a quick 4 damage and a nice silence against other minions.
    Tomb Staff- Priest's weapon, featuring a new option of hitting your own minions. I feel like this is situational because maybe you would want to keep a card in your deck or get rid of an enemy minion, so its pretty optional.
    Shocking Scale- Including the baron geddon effect and parry, This card is a real big taunt minion and a threatening one too that your opponent will try and clear immediately. 
    Aquatic Angel-  Basically meaning, this is a great punish tech against minions who've killed one of your minions. The justice might be hard to trigger, but when it is this minion is basically a free 4 damage.
    Laura The Ripper: One of the descendants of famed serial killer Jack The Ripper, this hero card is really good at tempo swinging, being able to get an easy board clear on play, cleaning up situation. Her hero power is easy, however, since its guaranteed an end of turn effect, it can be used in some gimmicky ways to potentially get more value. I really like the feel of, "cut literally everything" this card has and enjoyed making it.


    That's all for this week, in a little bit I'll post a poll for people to vote their favorites, but for now, I'll be going! Next update will be on Saturday, March 30th.

    Posted in: Fan Creations
  • 0

    posted a message on About Malygos...
    Quote from CWSmith >>

    I haven't played WoW (beyond getting the paladin portrait), but it seems to me they're cut from the same cloth. I'm happy with them as they are.

     They the same colour, but the dragons look pretty different.

    Posted in: General Discussion
  • 0

    posted a message on About Malygos...

    Hey so remember that whole thing that it turned out Malygos's card art is actually Kalecgos?

    Well I was thinking now that Kalecgos is actually in the game, shouldn't hearthstone update the art on Malygos since it isn't actually him.

    I get it would be kind of weird, but honestly it just bugs me a bit knowing that that's not really him, and I never even played warcraft lol.

    Posted in: General Discussion
  • 0

    posted a message on this is an epic hearthstone meme
    Quote from StrangerX9 >>
    Quote from Charlestin >>

    Love the profile pick, my favorite part. Also, nice meme!

     Couldn't agree more!  Funny meme too OP!  JoJo fans represent!

     lol you don't have a stand

    Posted in: General Chat
  • 3

    posted a message on this is an epic hearthstone meme

     

    indeed

    Posted in: General Chat
  • 2

    posted a message on New Rogue Spell - Togwaggle's Scheme

    Hooktusk + Togwaggle's Scheme after sitting in your hand for like 20 turns

    ARGHHHHHHHHH INTENSIFIES

    Posted in: Card Discussion
  • 0

    posted a message on Weekly Card Design Competition 9.09 - Final Poll
    Quote from MurderyUnicorn >>

    Congratulations to finalists. As some people pointed out, Sedling the Tomb don't have KnC mechanic. I like George and Unidentified Quest the most. Soul Tender is nice attempt for card that have lowest amount of keywords, but it shouldn't be legendary tbh.

     Thanks man really appreciate it!!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.09 - Final Poll

    Yoooo I made it!!!! 

    Posted in: Fan Creations
  • 0

    posted a message on Custom Expansion- Knights Of The Realm Thread 2.3 (4 New Cards!)

    Update: Ver 1.7 (10 New Cards!)

    New algorithm, instead of splitting them between Class cards and Neutral cards, I'll split them between card Rarity.

    Common-

      

    Rare-

     

    Epic-

      

    Legendary-



    Token-




    Disscussion:

    Wild Concoction- Card that utilizes druid's choose one mechanic, and focusing on the healing theme for the class.
    The Tomb of Justice- Introduces the new Justice mechanic in a mild way.
    Garden of Hopes and Dreams- Like an amalgam of Diamond Spellstone and [cardFree from Amber[/card], good at a quick board and tempo shifting in games.
    Dead-Eye Sherrif- Different way of removal, which can really change how your opponent decides to attack. Just as a disclaimer, your opponent does not see the minion you choose, which makes for some predictability chances and finesse.
    Scarlet Bow- Utilizes the revival mechanic, even though the stat line is pretty bad for a 3 mana weapon, its really good at keeping board presence throughout the game, with the ability of trading with little to no downside.
    The Ironholder Champion- Good at stalling games and boards, even though it affects your minions to its also a pseudo taunt. Your opponent might want to target it first so that they get their Special effects back. (Special effects include: Windfury, Taunt, Lifesteal, Recruit, Rush, Charge, Divine Shield, Stealth, Poisonous, Inspire, Spell Damage- Does not affect trigger effects like Battlecry, Deathrattle Choose one or Non-Specific Special Text.) Just as a fyi, if a minion has been previously silenced, lost their Divine Shield or Stealth when this minion dies, they will not recover their Divine Shield, Stealth or become unsilenced.
    Wyvern Tamer- Good tempo curve, affects the early game advantage and fits generally really well in dragon-type priest decks. The card draw may provide an advantage, along with the body. This card is basically an all-around good choice if you have the right archetype.
    In the Jungle, The Wild Jungle- A slow-paced removal, summoning two poisonous minions that can really shake things up if they aren't dealt with immediately. 
    Bedivere, The Summoning Knight: A late game card, Bedivere provides two minions with higher than average health stats for their mana, and can potentially deal a crazy output of damage from the spell damage increase. Even his own stat lines aren't that bad, and can really cause some disruption.
    Palomedes, The Punish Knight: The opposite of Percival, a really easy card to make a big board incredibly scary. Especially with the potential stat buff of +3 attack from Justice, the Rush opens up for a potential board clear.


    Thats it this time! I'm not gonna post an update next week because of March Break, so it might be a minute before I announce the next update. Thanks for the support, I'm really enjoying making this set!

    Posted in: Fan Creations
  • 17

    posted a message on Weekly Card Design Competition 9.09 - Submission Topic



    Quest Rewards:



    Posted in: Fan Creations
  • 0

    posted a message on Custom Expansion- Knights Of The Realm Thread 2.3 (4 New Cards!)
    Quote from Biddio92 >>

    GG PLEASE MORE CARDS!

     

     Thanks man! More coming Friday!

    Posted in: Fan Creations
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    posted a message on Custom Expansion- Knights Of The Realm Thread 2.3 (4 New Cards!)

    Update: Ver 1.6 (Patch Update)

    The first patch, many more will come when I feel like some cards need a little change.


    Change: 
    Reduced mana cost (8->7) Increase armor. (3->5)
    Why: I felt like 8 mana was a bit much for two animal companions, and I know To My Side! was 6 mana with a drawback, however, the cost of an animal companion is worth 3 mana. 5 armor is worth around 1 mana, so I felt 8 mana was a bit high for only 3 armor and two minions that cause some shift. You can even consider the hero power to be a handicap if the situations change.


    Change: Reduced Mana Cost (8->6) Increased Stats (4/4 -> 5/5) Changed Wording: (Instead of using a fireball automatically, adds one to your hand.)
    Why: I felt like the stats were way too low for dealing 6 damage, so instead of just making this a deal 6 damage, I thought it would be more interesting if this card gave a fireball to be used later in different strategies.


    Change: Mana cost increase: (6->7) Attack increase, Health Decrease (4/9 -> 6/6) Wording change (Instead of only having 5 health, you need to restore 40 health.)
    Why: I decided to go a different direction with this minion. (credit to King Sevault) I was thinking about it, and normally whenever a hero is under five health, it usually means your opponent has either done their win condition or is running out of resources. So instead of it being a comeback method, usually winning you the game I decided to introduce Heal Priest since it activates once you heal an absurd amount of health. I feel like this would be so much interesting rather than a card that just isn't fun.


    Change: Mana Cost Reduced (6->4) Durability Reduced (3->2)
    Why: The change I felt made the ability featured more. A 4 mana 2/2 weapon isn't good at all but the ability is what really makes this weapon shine, which I really wanted it too. (I didn't include the Epic change because this weapon was meant to be epic lol)



    Change: Mana cost Increased (2->3) Wording (Discard a card) Decreased Attack (3->2)
    Why: I liked the idea of this card, but it did feel a little strong a few hours after I uploaded, so this was my on the top on my list lol. The discard mechanic handicaps Warlock cards, making this card worth the boost.



    Change: Wording (Instead of Deal 3 damage to a damaged minion Deal 2 damage to each damaged minion)
    Why: I feel like the 3 damaged wasn't really good pay off, so instead, I made it deal 2 damaged except it may affect your own minions too which I feel is a good trade-off.


    Change: Mana Crystal Increased: (6->8) Attack Cost Increased: (4->5)
    Why: Similar to Deviant Demonology, this was on the top of my list to change. I felt like a potential 5+ Spell Damage was way too much for 6 mana, and at Malygos' cost of 9 mana increasing this minion to 8 makes sense cuz of the chance it doesn't get a lot of Spell Damage off. 


    Change: Wording: (Parry: (2) -> (3) Instead of Justice its Taunt.) Health increase (5->6)
    Why: I felt like Percival isn't that strong, so instead of focusing on both keywords so I thought that focusing on Parry would make for a better card. (This doesn't affect him but i'm too lazy to change it lmao)

    Posted in: Fan Creations
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