• 3

    posted a message on Cathedral Gargoyle

    It's effectively a bad minibot and we lack dragons, would be a better Priest card... would be perfect for priest and woulda been the early game card priest needed... not paladin lol

    Posted in: Cathedral Gargoyle
  • 1

    posted a message on Cathedral Gargoyle

    this is a bad minibot that requires a condition to be met... there aren't enough dragons for paladin and we haven't really seen any released  yet, cept the 3 mana 3/4 is everything tagged. 

    bad card, if it had 2/3 in stats it would be much better to play on 2 even if it didn't get the buff off it'd still be a 2 mana 2/3 which is still bad but can kill off most 1 drops and survive. 

    i just don't see this card being a thing unless they give us several dragon reveals in the next card reveals.

    Posted in: Cathedral Gargoyle
  • -2

    posted a message on Woodcutter's Axe

    It's a solid weapon nothing much to say about it it's technically a 2 mana 4/3 weapon with those stats, this might even be good enough to be n auto include in the majority of decks, given you play it with the same mindset as playing bloodrazor can play it along side that... 4 mana 2/6 enrage taunt... that name i have forgotten, effectively making it a 4/7 taunt that can quickly kill something and gain that sweet buff making it one hell of a mean minion on turn 4, would be.. a 7/5 ish on 4 if it kills a 2 cost other wise it'll on average be a 7/4  ot 7/3 taunt which is alright

    Card is great. we'll see this alot i bet

    Posted in: Woodcutter's Axe
  • 1

    posted a message on Deadly Arsenal

    weapon version of dragons breath. which is seriously less good as the damage of the warrior weapons aren't that high bloodrazor 2 damage AoE for 6 mana? sounds like a BLizzard that hits your own stuff too. idk if this is enough to put in cards like the arcanite reaper into your deck or the gorehowl, why play this card when brawl is 5 mana, cares not for how strong a card is and effectively clears the board leaving one minion up which you can either shield slam or execute if it's big.

    this is a bad card, the card everyone has pretty much forgotten was shield shatter i think it was called? was a much bigger AoE potential for roughly the same cost i recall and just required you having armor, and as a warrior having around 10 armor on average is very easy, was also a card that required other cards to make it viable or contunous use of the hero power. never saw much play. 

    This card will not see play same reason shatter shield didn't see play.

    Now if this was a rogue card, ya'll know this would be broken like no tomorrow, sounds silly but think about how easy it is for a rogue to buff their weapon and shuffle it back into their deck then redraw it. In rogue this card would be on average a 6 mana deal 7+ AoE damage which is great.

    Posted in: Deadly Arsenal
  • 2

    posted a message on Witchwood Grizzly

    Good card for lady and hadronox down side is... paying 9 mana for a 3/7 is still bad, though Oakheart might see a huge comback because of this card and might work very well with hadronox in that kinda deck too.

    Play both grizzly's then few turns later play Oakheart to cheat out Hadronox and your... Tar creepers, yeah i can see this being a thing

    Posted in: Witchwood Grizzly
  • 2

    posted a message on Witchwood Grizzly

    i believe it's not damage as it doesn't seem so have the same text as Injured blademaster has so i believe once silenced it will become a 3/12 without taunt, but if wrong this might become a staple in Control warrior damage minion = free card draw plus oakheart is or was run in control warr wouldn't be surprised to see them in the same deck

    Posted in: Witchwood Grizzly
  • 3

    posted a message on Witchwood Grizzly

    LOL holy crapy this card with lady in white, also this is gonna shut down aggro hard and is probably gonna be a 100% include with the priest lady in white deck, might be a staple in every control deck if aggro becomes more dominant, but also kinda gives druids a reason to play that 4 mana 1/6 both draw cards, in a sense that if you're druid playing an aggro deck you'd wanna keep your hand decently filled to prevent  this card getting stupid value and weakening the effect of this card could help if you're druid, but honestly i don't think just this card would be able to make aggro druid play that 4 mana 1/6

    regardless this card will have a powerful impact in how aggro will play, gotta watch out for the turn 5 3/12 and turn 6 and up massive Aoe's 

    Posted in: Witchwood Grizzly
  • 2

    posted a message on Chameleos

    LOL it is actually a playable shifter zerus unless your enemy is purposely playing crappy cards just to play around this ONE card lol which will never happen

    Posted in: Chameleos
  • 1

    posted a message on Lady in White

    this would be used in a midrange - lategame deck that can take advantage of high health minions, forcefully putting your enemy on the clock  to burn the priest down or else they'd get out valued to the point where the massive minions would overwhelm them, this is gonna  be the kinda card that a whole deck architype will be based around.

    idk if dragons will still be a deck theme during this expansion but it's a possibility this almost makes some of the revealed cards or future revealed cards even stronger with their echo effects

    Posted in: Lady in White
  • 2

    posted a message on Blackhowl Gunspire

    Lol no, that's to many resources used in one turn and on one card, it's a 7 mana 3/8 do nothing as the enemy completely ignores the card.. NOW if this cards damage scaled with it's attack then it'd totally be viable  because to rampage it and spam your WW effects as you burst down everything.

    Posted in: Blackhowl Gunspire
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