It does not work with Fire Plume's Heart. Notice the 'Play' in the text, which implies that you are playing the minion from your hand. For contrast, Awaken the Makers has the text 'Summon', meaning that Onyx Bishop bringing a deathrattle would count as summoning, therefore furthering the Quest. The Text in Protect the King! is 'Summon' as opposed to 'Play', meaning it would not further the quest.
If you see the text of Elise the Trailblazer, the only bold part is the Un'Goro, therefore I don't see the need to have the entirety of Journey to Un'Goro in bold. Other than that, seems interesting, the effect may be too strong from a late-game perspective - however, I like the aspect of it being versatile (anti aggro armour or control matchup minion), this seems like it would be an auto-include in Worgen decks, just like Raven Idol was/is in Druid decks. (P.S. don't really know how to do the quoting thing so yeah)
Good for Control Shaman or Beast Druid, Can be a great board clear vs. Aggro, but can hit face for sad days. Just like any Hearthstone Card, it has RNG. Fire Plume theme from Fire Plume Harbinger :)
EDIT: For Clarification, the 1 damage counts towards the proc
Dinosize costs 8... but seems like a great concept! Looking forward to seeing all the creations - Quick question: Can the cost of the spell start at 10 Mana and reduce based on effects over the course of the game, like the Giant cards? Or does the cost have to be static?
This can be like an extreme Convert, but with the downside of being 6 Mana for poor stats. It has a bit of a Lyra the Sunshard flavour :)
I'm re-posting this one because it got buried, but essentially it can be a ludicrous Kabal Traffickeror a terrible Kabal Trafficker, it all comes down to RNG, which Hearthstone is all about. Share your thoughts and feedback please!
I like end of turn effects, okay? Here are some thoughts:
Although I doubt Elemental Pally will be a deck any time soon, one can dream.
This one's interesting. Pulling a Blazecaller or Kalimos, Primal Lord can be game ending. However, getting any elemental that costs 3 or less is absolutely brutal (Glacial Shard). The effect may be too powerful, maybe I'll change it to (5). The idea is to tack a potentially Legendary effect on a Kabal Trafficker. Please share your opinions!
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How many more entries are there left?
5
It does not work with Fire Plume's Heart. Notice the 'Play' in the text, which implies that you are playing the minion from your hand. For contrast, Awaken the Makers has the text 'Summon', meaning that Onyx Bishop bringing a deathrattle would count as summoning, therefore furthering the Quest. The Text in Protect the King! is 'Summon' as opposed to 'Play', meaning it would not further the quest.
0
@Livienna
If you see the text of Elise the Trailblazer, the only bold part is the Un'Goro, therefore I don't see the need to have the entirety of Journey to Un'Goro in bold. Other than that, seems interesting, the effect may be too strong from a late-game perspective - however, I like the aspect of it being versatile (anti aggro armour or control matchup minion), this seems like it would be an auto-include in Worgen decks, just like Raven Idol was/is in Druid decks. (P.S. don't really know how to do the quoting thing so yeah)
0
Basically your Human hero power becomes a worse Warlock hero power with the same transition effect. Thoughts?
0
Thoughts?
Good for Control Shaman or Beast Druid, Can be a great board clear vs. Aggro, but can hit face for sad days. Just like any Hearthstone Card, it has RNG. Fire Plume theme from Fire Plume Harbinger :)
EDIT: For Clarification, the 1 damage counts towards the proc
7
0
Here's my entry:
EDIT: Card already up - don't need to take half the page.
For Reference: Spikeridged Steed
0
Dinosize costs 8... but seems like a great concept! Looking forward to seeing all the creations - Quick question: Can the cost of the spell start at 10 Mana and reduce based on effects over the course of the game, like the Giant cards? Or does the cost have to be static?
0
Thoughts?
0
Here are some thoughts:
This can be like an extreme Convert, but with the downside of being 6 Mana for poor stats. It has a bit of a Lyra the Sunshard flavour :)
I'm re-posting this one because it got buried, but essentially it can be a ludicrous Kabal Traffickeror a terrible Kabal Trafficker, it all comes down to RNG, which Hearthstone is all about. Share your thoughts and feedback please!
44
Disciple of C'Thun and Twilight Geomancer in the same pack? My lucky day
0
I like end of turn effects, okay? Here are some thoughts:
Although I doubt Elemental Pally will be a deck any time soon, one can dream.
This one's interesting. Pulling a Blazecaller or Kalimos, Primal Lord can be game ending. However, getting any elemental that costs 3 or less is absolutely brutal (Glacial Shard). The effect may be too powerful, maybe I'll change it to (5). The idea is to tack a potentially Legendary effect on a Kabal Trafficker. Please share your opinions!
0
Cool idea, I'm game. Can you sign me up? Thanks
1
How is the matchup against Quest Rogue?
13
A play on Iron Juggernaut and Burrowing Mine - for the puns boyz
Token: