• 1

    posted a message on Tyrantus

    This card was hard to use before because it's not a game ender on it's own, rather a big beatstick, but now that Shadowreaper Anduin exists, which can remove it without targeting this card will never see competitive play. Rest in Peace.

    Posted in: Tyrantus
  • 4

    posted a message on Crypt Lord

    This card is absolutely busted. It's like the opposite growing Darkshire Councilman. But health is more relevant in the early game because it lets you trade for board. The only downside is that it has low attack, but that can easily be overcome with all the buff cards like Mark of the Lotus, Power of the Wild or Mark of the Wild. This card will definitely see play in token druid lists because it's a very sticky body that protects your smaller minions and can guarantee those early Savage Roar finishes. 5/5 Stars.

    Posted in: Crypt Lord
  • 0

    posted a message on New Hunter Hero Card Reveal - Deathstalker, Rexxar
    Quote from Hearthsam >>

    Card seems fucking nuts, it's a jaraxxus for hunter... for 6 mana.. which doesn't affect your health and gives you 5 armor, which comes with a free consecrate.. and gives you an even better hero power than jaraxxus. The hero power showed him picking a raptor and a rat pack, which spawned a 5/4 rat pack (2/2 + 3/2). wtf is the card pool for this hero power? Can you discover a tundra rhino and combine it with a highmane? Seems fucking insane.

     Note it also stiches together the mana cost. So a Tundra Rhino + a Savannah Highmane would be an 11 mana 8/10 with give all beasts charge and Deathrattle: Summon 2 2/2 Hyenas. Which, while certainly powerful is by definition unplayable.
    Posted in: Card Discussion
  • 0

    posted a message on Stampeding Kodo

    I still run this in my decks to counter Finja, the Flying Star. It's awesome that it has remained so relevant.

    Posted in: Stampeding Kodo
  • 9

    posted a message on Dog's Rank 1 Legend Quest Rogue!

    Ryzen's for sure. It is much more refined and consistent. They whole aim of the deck is to finish the quest ASAP. The Fire Flys and Igneous Elementals contribute to that much better and in addition the Glacial Shard's vastly improve the decks atrocious matchup against Pirate Warrior by freezing face or a big minion. Finally, the Vanishes improve the matchup against Taunt Warrior. All around the board, useless cards like Moroes and Violet Teacher that are too slow and situational get cut to improve the list.

    Remember this was a day 1 Token list Dog just concocted on the fly to try the deck out. Now that the meta has settled a bit and we know what the top decks are (Taunt Warrior, Pirate Warrior, Midrange Hunter, etc.) teching your deck to improve it's matchups is much better than running an outmoded list.

    Posted in: Dog's Rank 1 Legend Quest Rogue!
  • 1

    posted a message on Mkrr3 Quest Rogue

    I'm running this exact list but -1 Mimic Pod and +1 Edwin VanCleef because he gives the deck a more explosive opening, and he's an extra minion so he's not dead in your hand like Mimic Pod can often be.

    Posted in: Mkrr3 Quest Rogue
  • 3

    posted a message on Dog's Rank 1 Legend Quest Rogue!

    Rogue's truly are the cockroaches of Hearthstone. No matter how many nerfs Blizzard throws at them or how many tools they remove Rogue always finds some way to have a Tier 1 or Tier 2 deck. Bravo Valeria. Bravo.

    Posted in: Dog's Rank 1 Legend Quest Rogue!
  • 4

    posted a message on Ozruk

    Way too conditional when you could just Leeroy + Cold Blood and still fit your Rogue gameplan into your deck. Gimping your deck to pull off a one in a hundred combo seems a little overzealous. 

    Posted in: Ozruk
  • 0

    posted a message on Swamp King Dred
     

    tl;dr, it's an incredibly strong card, in the wrong class for it. With the cards we have seen so far, it's unlikely to see much play.

     You are dead wrong. This card is guaranteed to see play. It's 9/9 of stats for 7 mana! That's Dr. Boom levels of stats, and it gives you a massive amount of initiative by killing your opponents plays on the following turn. They try to play Rag, it dies. They want to Auctioneer, it dies. Yes it's a little slow, but when has hunter played any archetype outside of midrange? This is guaranteed to see play in midrange hunter and because it's so overstatted if hunter can get into their powerful midgame curve of Tiger, Highmane, Dred and then throw in some Call of the Wilds, they can completely run over other midrange/control decks.
    Posted in: Swamp King Dred
  • 0

    posted a message on Swamp King Dred

    I don't know about balanced....Blizzard has a habit of printing broken cards to help out a struggling class. This will be to Hunter as Drakonid Operative was to Priest. It's just a pile of stats for a cheap price and it gives you an immense amount of initiative.

    Posted in: Swamp King Dred
  • 0

    posted a message on [FAKE] Hunter quest card 9 beasts to change your HP to adapt a beast.

    It's not real. Don't get your hopes up. It's literally in hearthcards.net

    Proof: http://www.hearthcards.net/gallery/card_ajax.php?id=8363b2bb and http://www.hearthcards.net/gallery/

    Posted in: Card Discussion
  • 2

    posted a message on Miracle

    Violet Teacher is another solid 4 drop that has synergy with spamming lots of cheap spells since it generates a massive amount of token value, but Tomb Pillager is significantly better since it applies more immediate pressure and the value of the coin it generates is more meaningful when combined with Edwin VanCleef, Questing Adventurer orGadgetzan Auctioneer as opposed to having a 1/1 token on the board.

    Posted in: Miracle
  • 9

    posted a message on Small-Time Buccaneer & Spirit Claws Are Being Nerfed, Ranked Changes Incoming

    To everyone complaining that "now that aggro is nerfed, Reno is going to be cancer" I hope you realize that by minimizing how oppressive aggro is, midrange decks will actually be viable again, and they can completely destroy Reno decks. Remember, the current meta of Pirates vs. Reno was created because Reno was the only way to survive against aggro, and any non-Reno deck would get rolled over. Now that aggro decks have weaker opening turns, you aren't forced to play only Pirates and by extension, only Reno. Hunter can see play! Paladin can see play! Decks that come online in the midgame no longer lose automatically on turn 1 because they can't run an OP 1 drop, and they can overpower defensive Reno decks with their bigger midgame minions.

    Posted in: News
  • 0

    posted a message on JADE DRUID!! (In-Depth Guide)

    Thanks man! 

    Posted in: JADE DRUID!! (In-Depth Guide)
  • 0

    posted a message on JADE DRUID!! (In-Depth Guide)

    Glad you liked it! If you have any questions about card replacements feel free to ask.

    Posted in: JADE DRUID!! (In-Depth Guide)
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