• 6

    posted a message on Battlegrounds is rigged
    Quote from Toribasher >>

    I do think Battlegrounds has rigging in it.

    I think the game is definitely rigged.  You can't watch the opponent's first 4 attacks with AI-like precision dismantle your board doing a 1 in 700 sequence of events several times and come to the "it's just random" conclusion.

    It's clearly not always random.

    Do they do this to shorten the games?  To make the games more exciting?

    So the important thing is to have Taunts to somewhat suppress the ability of the game to screw you.

     Wait, what?  In order for it to be rigged against you, it would need to be rigged FOR other players.  BGs are a zero-sum play mode.  If you're thinking "crap, those attacks sucked", your opponent is thinking "wow!  Those were some lucky attacks".  

    Odds are odds.  I've won 0.4% rounds and I've lost 99.6% rounds.  Sometimes the randomness blesses you, sometimes it curses you.  

    It's like going to the casino, seeing that a roulette wheel has hit black 4 times in a row, throwing all your money on red and then yelling that the wheel is rigged when it hits black for a 5th time.  It's not rigged, it's just how randomness works in the world.  

    Posted in: Battlegrounds
  • 1

    posted a message on Has the Mercenaries gameplay changed your mind?

    Honestly, I spend too much on HS as it is.  Mercs is likely going to be evergreen like standard HS, and I'm not about to throw another $50 - $150 at the game every 4 - 6 months.  The gameplay vids haven't been exciting enough to change my mind on that.  I'm not about to spend 1 - 2 AAA titles worth of stuff every cycle like I have on Standard all these years.  

    As someone else already said, Blizz got too greedy here.  While I realize they needed something better monetized than Battlegrounds, the model they're using for Mercs is just too much of a kick in the wallet for me to even consider getting sucked in to it.  

    Posted in: General Discussion
  • 7

    posted a message on Quest Mage is unstoppable.

    Been burning through mage with Evolve Shaman.  You get big threats on the board faster than they can complete their quest.  If they do manage to complete it, they are forced to throw their burn at your minions instead of at your face.

    That being said, I'm pretty tired of the "game over by turn 8" meta.  Everything is a race now.  There isn't going to be room in this expansion for control decks since we have these no-minion decks that there is no way to "control".  One dimensional metas are super boring.

    Posted in: General Discussion
  • 3

    posted a message on Archdruid Naralex's RNG is Rigged?

    If any of this was true, HSReplay would have blown the lid off the whole thing a long time ago.  They have the statistical data to prove the probability of Fel attacking face.  They know the stats of getting dream cards.  Statistics reveal themselves over large buckets and timelines, not tiny pools.  

    I realize it gets frustrating when you see statistics in real time going against you.  But this is like rolling snake eyes twice in a row at a casino and screaming to anyone that will listen that the dice are weighted.  Your opinion is anecdotal at best, and easily countered by folks who have access to much larger data sets.  

    And, as in with any conspiracy theory, you have to ask yourself "why would they do this?".  If they wanted people to buy the new mini-set, wouldn't they tilt Naralex to give useful dreams more often?  

    Posted in: General Discussion
  • 14

    posted a message on How to kill ropers. Some good thoughts

    I'd like to see the rope changed completely.  Introduce a clock system similar to poker.  Every round you get 6 seconds added to your rope-bank.  The bank holds a maximum of 60 seconds.  That way you're encouraged to play within the round timers, but there is a bank you can pull from on the occasion that you have a lot of things to do, or you need extra time to think.  But a constant roper is only able to "rope" for 6 seconds a turn.  

    Posted in: General Discussion
  • 1

    posted a message on Edwin. 4/4 -> 14/14 how?

    You own screenshot disagrees with your description.  Look at those cards played on the left there.  The mana cost is decreased by 2 because of the Shadow Step.  All those cards together result in a 14/14 Edwin

    Posted in: Card Discussion
  • 2

    posted a message on people who defend blizzard greed

    The world isn't black and white.  While I feel like HS is too expensive and the new reward path is disappointing, I also understand that HS was made to make money.  There was so much blowback when the BG pass was released, like Blizzard was supposed to spend all that time, money and resources creating the mode without expecting any money from it.  Companies don't stay in business by giving all their crap away for free.  

    For me, HS is in the grey zone.  It's too expensive, 100% agree with that.  I shouldn't have to spend $300 every year to get a couple of competitive decks.  But I also think people who somehow think that Blizzard should make this a 100% F2P-friendly game are just being silly.  If they were to recreate the game from scratch, sure, they could design it as true F2P with other ways to monetize.  That's not going to happen though, so the game is stuck with the monetization model that it has, which is selling packs to people.  So will I defend their right to charge for new game modes and to charge for packs?  Absolutely.  Will I defend the price-points they have chosen?  Not at all.  

    Posted in: General Discussion
  • 1

    posted a message on The moderators are trash

    Is that you, Mr. President?  Er, Mr. Ex-President?

    Posted in: General Discussion
  • 2

    posted a message on Tervern pass is necessary now to get a chance at a decent hero.

    What are you missing out on by not having the Tavern Pass?  Which heroes are locked right now?  I'm fairly sure Zephrys (who isn't a top tier anyway) is, but are there still others?  If not, then the only difference is a Tavern Pass holder has more chances to roll a good hero because of the 4 choices they get, but that's hardly "pay to win".  You can still get Lich King or Omu or Rafaam like everyone else.  

    Posted in: Battlegrounds
  • 3

    posted a message on Duels Flop

    To be fair, they have to monetize the new game mode, or what's the point in creating it?  Sure, they'll make money from the Competitive mode in the same way they make money from Arena.  They won't make a cent from Casual, which is why it likely won't offer rewards.  Think of Casual (and the beta) as free samples at the grocery store.  They want to give you a taste so you'll buy the product.  They aren't going to just hand out free bags of pizza rolls at the door and somehow expect to stay in business.  

    I always find it confusing that people don't understand how companies work.  Blizzard had a pile of developers, planners, QA and art folks working on this new mode.  They paid those people money.  Now they will recupe that cost and eventually make a profit.  It's how game developers work.  

    Posted in: General Discussion
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