You don't have to apologise Hearthpwn admins!
Thank you for keeping us updated even if it isn't good news. Basically you're doing everything Blizzard is not and should. I know their name sounds cold but damn...
39
You don't have to apologise Hearthpwn admins!
Thank you for keeping us updated even if it isn't good news. Basically you're doing everything Blizzard is not and should. I know their name sounds cold but damn...
5
The fix is simple really, without disrupting basically any of the cards. Wretched Tiller should read :"Deal 2 damage to the enemy hero the first time this attacks each turn." Problem solved.
2
Remove brann. Brann is the only problematic murloc card.
3
Aren't you just dead-on-board to Mass Dispel? 4 Cube + 5 Demon + 2 Merchant + 2 Merchant = 13.
*double-ninja'd*
4
Stop whining and wait for next expansion. Some classes will always be more viable than others every time they release new cards.
That is simply not true, paladins classic cards are the worst secrets,equality,blessed champion, righteousness, avenging wrath. All of this is unplayable thrash. Compare this to rogue evis,backstab, sap,edwin, shadowstep, SI.7. This means rogue will always find a way to be good. While paladins will have to rely on the new expansion every single time. If Paladins are lucky they can get some retarded mech aggro deck or murloc deck that kinda works. Other then that Paladins just falls short every time
34
I can't remember seeing this before. If you look at HSReplay decks, it looks like theres tons of Tempo DH decks performing well they're all basically the same deck with minor variations and the best ones have 60%-63% winrate.
Mixed in are the following decks:
Highlander Hunter, Face Hunter, and Dragon Hunter.
Murloc Paladin and Pure Paladin
Galakrond Rogue and Highlander Rogue
Highlander Mage
Totem Shaman
Token Druid
Galakrond Warlock
Ressurect Priest
Most of these decks have a couple versions at least with a 60-63% winrate.
Spell Mage, Spell Druid, Galakrond Priest, Highlander Priest, Big Druid, Galakrond Shaman, Stealth Rogue, Egg Warrior and Bomb Warrior are showing 55-59%
All 10 classes have at least 2 decks performing at 55%+ winrate.
So, I suppose my question is... What exactly do people want??
You can pick ANY class, and have a choice of 2 top performing decks and if you're anywhere close to a decent player are STATISTICALLY SHOWN to have an average of 55%+ winrate!! What will it take to not have 18 threads created EVERY SINGLE DAY that are about nerfing a class?
I don't like being negative, but I honestly can't believe the constant salt, in a meta that has likely never been so balanced (literally inarguable. The stats show it)
Some of the decks are pure Tempo
Some are budget/FTP
Some are PACKED with interactive legendaries.
I'm really sorry to say, but this is a competitive game. Any game with "rewards" will be. People want to win, so people will play the top tier decks. That will NEVER change. The meta will ALWAYS be a majority of the most powerful deck, and then circle through counters. If that deck is nerfed to nothing, the next deck will take its place, and be just as "cancerous"... Your meme deck will NEVER be competitive.
These percentages are statistic. If you play these decks, cycle them to fit the meta, change out tech cards to suit the meta, and still can't maintain 55% winrate overall, then unfortunately, your skill level is statistically below average, and your play is actually lowering the win% of these decks.
If a deck has a 55% winrate, then there are likely 2 people running it with a 65% winrate, 2 people running it with a 55% winrate, and 2 people running it with a 45% winrate. That is how statistics work. The reason for these variances are the skill involved. A good player runs 65, a medium player runs 55, a 'not so good' player runs 45
I'm bad at golf, but I still have fun playing with my friends... I don't blame my friends ball when he beats me... I don't blame the grass, I don't blame the wind. We are all playing on the same course, and they are doing fine. I take responsibility for my crappy playing.
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13
Cool the ole secret tournament that nobody knows about because of the YouTube deal.
5
No skin attached = no money from me
10
When someone has just deficated on my face, I don't stop to ask in the moment how big the turd was, I just want it gone.
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6
Wait, what? In order for it to be rigged against you, it would need to be rigged FOR other players. BGs are a zero-sum play mode. If you're thinking "crap, those attacks sucked", your opponent is thinking "wow! Those were some lucky attacks".
Odds are odds. I've won 0.4% rounds and I've lost 99.6% rounds. Sometimes the randomness blesses you, sometimes it curses you.
It's like going to the casino, seeing that a roulette wheel has hit black 4 times in a row, throwing all your money on red and then yelling that the wheel is rigged when it hits black for a 5th time. It's not rigged, it's just how randomness works in the world.
1
Honestly, I spend too much on HS as it is. Mercs is likely going to be evergreen like standard HS, and I'm not about to throw another $50 - $150 at the game every 4 - 6 months. The gameplay vids haven't been exciting enough to change my mind on that. I'm not about to spend 1 - 2 AAA titles worth of stuff every cycle like I have on Standard all these years.
As someone else already said, Blizz got too greedy here. While I realize they needed something better monetized than Battlegrounds, the model they're using for Mercs is just too much of a kick in the wallet for me to even consider getting sucked in to it.
7
Been burning through mage with Evolve Shaman. You get big threats on the board faster than they can complete their quest. If they do manage to complete it, they are forced to throw their burn at your minions instead of at your face.
That being said, I'm pretty tired of the "game over by turn 8" meta. Everything is a race now. There isn't going to be room in this expansion for control decks since we have these no-minion decks that there is no way to "control". One dimensional metas are super boring.
3
If any of this was true, HSReplay would have blown the lid off the whole thing a long time ago. They have the statistical data to prove the probability of Fel attacking face. They know the stats of getting dream cards. Statistics reveal themselves over large buckets and timelines, not tiny pools.
I realize it gets frustrating when you see statistics in real time going against you. But this is like rolling snake eyes twice in a row at a casino and screaming to anyone that will listen that the dice are weighted. Your opinion is anecdotal at best, and easily countered by folks who have access to much larger data sets.
And, as in with any conspiracy theory, you have to ask yourself "why would they do this?". If they wanted people to buy the new mini-set, wouldn't they tilt Naralex to give useful dreams more often?
14
I'd like to see the rope changed completely. Introduce a clock system similar to poker. Every round you get 6 seconds added to your rope-bank. The bank holds a maximum of 60 seconds. That way you're encouraged to play within the round timers, but there is a bank you can pull from on the occasion that you have a lot of things to do, or you need extra time to think. But a constant roper is only able to "rope" for 6 seconds a turn.
1
You own screenshot disagrees with your description. Look at those cards played on the left there. The mana cost is decreased by 2 because of the Shadow Step. All those cards together result in a 14/14 Edwin
2
The world isn't black and white. While I feel like HS is too expensive and the new reward path is disappointing, I also understand that HS was made to make money. There was so much blowback when the BG pass was released, like Blizzard was supposed to spend all that time, money and resources creating the mode without expecting any money from it. Companies don't stay in business by giving all their crap away for free.
For me, HS is in the grey zone. It's too expensive, 100% agree with that. I shouldn't have to spend $300 every year to get a couple of competitive decks. But I also think people who somehow think that Blizzard should make this a 100% F2P-friendly game are just being silly. If they were to recreate the game from scratch, sure, they could design it as true F2P with other ways to monetize. That's not going to happen though, so the game is stuck with the monetization model that it has, which is selling packs to people. So will I defend their right to charge for new game modes and to charge for packs? Absolutely. Will I defend the price-points they have chosen? Not at all.
1
Is that you, Mr. President? Er, Mr. Ex-President?
2
What are you missing out on by not having the Tavern Pass? Which heroes are locked right now? I'm fairly sure Zephrys (who isn't a top tier anyway) is, but are there still others? If not, then the only difference is a Tavern Pass holder has more chances to roll a good hero because of the 4 choices they get, but that's hardly "pay to win". You can still get Lich King or Omu or Rafaam like everyone else.
3
To be fair, they have to monetize the new game mode, or what's the point in creating it? Sure, they'll make money from the Competitive mode in the same way they make money from Arena. They won't make a cent from Casual, which is why it likely won't offer rewards. Think of Casual (and the beta) as free samples at the grocery store. They want to give you a taste so you'll buy the product. They aren't going to just hand out free bags of pizza rolls at the door and somehow expect to stay in business.
I always find it confusing that people don't understand how companies work. Blizzard had a pile of developers, planners, QA and art folks working on this new mode. They paid those people money. Now they will recupe that cost and eventually make a profit. It's how game developers work.