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    posted a message on how much money should hearthstone cost?

    I don't believe you are ever meant to own the entire collection. Unless of course it's your job (streamer) or you're just a super hardcore collector with money to burn. 

    I think you'd be hard pressed to find someone that wouldn't agree that if you spend $200+ dollars on a game, that you should then have all of that game. Alas that is not the Hearthstone way. Diminishing returns on packs starts around what (someone can correct me) like 120? 

    If you play consistently and buy the larger preorder every expansion, then you should be able to dust the other 7 or 8 classes to fully play 2 or 3 classes. 

    Posted in: General Discussion
  • 1

    posted a message on What can Blizzard really do about DH to tone it down a bit?

    Too much damage from hand. That in part is why control can't seem to control it. Much of controls control (I know, relax with saying control already) comes from aoe and stifling the board until it can seize it/run the opponent out of resources (another thing you can't do to the unending draw of DH). But there is no board to control vs DH, not one that matters much (I'm talking souldh). Hearthstone at it's core has been a board-centric game. This class isn't playing the same game as the rest of the classes. Realistically you're gonna be taking most of the damage from Illidan himself, and likely in one big final 12+ damage push.

    Not all control decks have heal (or heal enough) and taunts might as well not have a keyword at all.

    Twin Slice is also busted to high hell. It wouldn't surprise me if every class/deck would run this card if they had access to it, even without the enormous synergy it gives in it's own class. The nerf was to slow down tempo plays like Satyr and Glaive, but the card is arguably better now. I'd try putting the damage back to 1 and having Twin Slice cost 1 but Second Slice be 0. I bet this version still sees play because of the synergy it provides. It also creates more thoughtful use, rather than just being an over the top powerhouse.

    Posted in: General Discussion
  • 2

    posted a message on The E.T.C god of metal / broom warrior is bugged

    I would say you are correct, that they are not rush minions. But it is working as intended. ETC should say "When a minion WITH rush", not "a rush minion". The distinction is obvious for any veteran player of TCGs, but then again, Blizz is pretty lazy with clear, consistent language.

     

    Edit: that being said, does ETC only trigger for rush minions the turn you play them (and utilize the rush), or every turn they attack (as long as they are still tagged as rush)?

    Posted in: General Discussion
  • 0

    posted a message on Last shaman post (repost to the right thread section)

    Instead of being a glass half empty kinda dude, you might consider deciding to look at it as though you actually have a difficult puzzle to solve in your deck building. Think of all the DHs and Paladins (and anyone else you reckon) who never get to enjoy the thrill and satisfaction that you do of making something out of nothing.

    Posted in: Shaman
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    posted a message on New Warlock Legendary Card Revealed - Tickatus

    Reasonable chance to outright shut down C'thun

    Posted in: News
  • 0

    posted a message on New Neutral Common Card Revealed - Strongman

    Sweet! A 10/10 taunt

    Posted in: News
  • 1

    posted a message on New Druid Legendary Card Revealed - Greybough
    Quote from Loreb >>

    There isn't a Treant type of minions. All cards that interact with "Treants" interact specifically with the 2/2 called Treant.

     Ah that's true.

    And cheers to b1ak1ce for the schooling lorewise as well.

    Posted in: News
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    posted a message on New Druid Legendary Card Revealed - Greybough

    How is this not a Treant!? It even looks like a flippin Christmas tree..

    Let's see, we've got a shamefully underrepresented tribe in the game considering how many people dig it. Why do we release a minion that is clearly a tree but not add the tag just to troll all the hippies.

    (I dont play WoW anymore, dont know this guys lore, perhaps a perfectly good reason hes not a treant)

     

    Posted in: News
  • 36

    posted a message on New Hunter Legendary Card Revealed - Rinling's Rifle

    Insane synergy with Eaglehorn Bow!!!!

    Posted in: News
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    posted a message on Libram of Hope = Auto Concede

    It would help to know the type of deck you typically run (sounds like aggro), because then your evaluation of the card would make sense.

    The goal of HS isn't to out value your opponent, it's to reduce their health to zero. That can be done with value, or tempo, or otk, etc. Sometimes you can do that with as little as like seven or eight cards, no value necessary. Libram of Hope is surely in the upper echelon of value for what you pay. Based on the standard economy of the game, it's hard to match it. But there are other things that have to be taken into consideration, you cannot look at cards based on their numerical value potential alone. Like for a Priest to SW:D it, that's an efficient counter because in all likelihood the 8 healing is irrelevant to the Priests path to victory anyway, especially if the Priest Mindflayers it first. Or in a tempo context, if the 8/8 gets Blackjack Stunnered, then what, you've gained 8 health for potential 4 mana? That's not good value. In my game it was as easy as sacrificing one or two disposable imps with Plague of Flames. Sure he gained 8 health, but I was able to reestablish a board after my 1 mana Flames, and he's playing a deck with very limited reactive plays (pure, not broom).

    I agree it's obviously a card that offers you a lot for what you pay for it. But there are many options for non face decks to overcome it. There is no way I've ever even come close to coming to the conclusion that the only appropriate action to take vs this card is to concede. That's just not how value works. Maybe I just Ray of Frost the thing for two turns waiting for him to overextend, and get a huge value swing with Reno. Now that 8 healing is looking pretty meager.

    Perhaps I'm misunderstanding exactly what you're trying to say.

    Posted in: General Discussion
  • 2

    posted a message on Libram of Hope = Auto Concede
    Quote from JamesT >>
    Quote from Loomineyes >>

    This seems like a bazaare thing to say. It's so apparent in how untrue it is. Depends on the deck you're using. Just last week I beat a Paladin that managed to play 4 copies of Hope and I still won. So no, it would have been very foolish of me indeed to auto concede to the first one.

     Would it have really been foolish though? Like you said, I guess it depends on deck type. I guess you were playing a priest deck when you dealt with that. But to win that match you had to grind through 32 health worth of hero healing, 4 divine shields and another 32 health worth of taunt minions that the opposing player played for maybe 2 or 3 turns worth of mana. Instead you could have just played 2 or 3 other matches that didn't involve nonsense like that.

     I was under the impression we were talking about chances of beating it. If we are talking about time spent playing, that's a different conversation. If that's your concern, then you might consider playing only face hunter and auto conceding against all you bad matchups. Although, if you're on a win streak (pre D5), then it's probably worth playing it out.

    For me it's not a time crunch, if it takes a little longer to beat some decks then others, then so be it. My goal is to improve my play, have fun, and I ultimately hold the satisfaction of overcoming a tough opponent and winning an epic game higher then how fast I climb.

    And I was playing Galalock. Plague of Flames is a hell of a card.

    Posted in: General Discussion
  • 0

    posted a message on Libram of Hope = Auto Concede

    This seems like a bazaare thing to say. It's so apparent in how untrue it is. Depends on the deck you're using. Just last week I beat a Paladin that managed to play 4 copies of Hope and I still won. So no, it would have been very foolish of me indeed to auto concede to the first one.

    Posted in: General Discussion
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    posted a message on Roast my hero chart
    Quote from DreamsDeferred >>
    Quote from Pherosizm >>
    Quote from DreamsDeferred >>

    Omg so cool bro

     Omg, thanks for the constructive comment, bro.

    But on topic: I would pretty much agree with the placement of everything in T1, T2 and T5. T3 and T4 is where I might personally change a few of them up or down... but honestly, more often than not, I feel like you are going to be offered at least one of the heroes from T1 and T2 so at that point it might not even be worth it to be too picky about placement.

     Your title said roast. Don't talk to me about constructive criticism.

     Wasn't much of a roast either.

    Posted in: Battlegrounds
  • 0

    posted a message on Blizzard already ruined Duels

    Perhaps. First thing that would be useful to know is Blizzards intentions for the mode. Can we find an article anywhere in which they talk about their motivations in making it?

    Like if from the beginning the concept of the mode was to give veteran players another way to use their cards, then this thread is moot. Or maybe it is a game mode they would like many people to get interested in, in which case maybe what others are saying in this thread is true, that you'll be surprised how accessible it is even without playing for more then two years (based on how many old cards are actually relevant to Duels meta).

    So hopefully, not only is it a small investment needed to be made, but also a worthwhile one because now every wild pack you buy allows you to go deeper into not one, but two game modes.

    Posted in: Duels
  • 39

    posted a message on Blizzard already ruined Duels

    I'm not convinced the new game mode is for new players. Wild isn't for new players, should new players complain about how inaccessible it is? I don't care for auto battlers, that doesn't mean I spend my time lamenting and complaining about a game mode that isn't for me and is basically taking up space on the UI. I can't sit there and say, make game modes that I like playing or don't make them at all. Not every mode is for everyone, that's part of the reason they make so many, to appeal to different strokes.

    There are plenty of game modes for new players, arena, battlegrounds, standard, tavern brawl, solo player content including dungeon runs. It's good they're introducing ways for long time players to utilize their large, otherwise potentially unused collections.

     They could have had a separate wild and standard version, but they probably couldn't see the incentive there. 

     

    Posted in: Duels
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