Cavern was entirely necessary, that deck was brutal to control. It got to the point where I will concede the minute the quest is played. Incredibly unfun.
Even in favored matchups, both players should feel like they have at least a small chance of winning.
Cubelock has the same single downside that controllock does: the need to heal. This card made that deck have zero downsides. Classes need to have a weakness.
How do these look? Yes, I know I messed up Kiramish lack of Demon tag, but whatever lol.
How do these work?
Well, it's simple, the cards are discarded, and you sum up their cost. For example you just discarded a Silverware Golem and a Voidlord. 3+9= 12. If it's with Urmakari, you restore 12 Health to your Hero, if it's with Kiramish, you dea l12 damage randomly split among all characters. Are these balanced? Because I'm not sure if the statline is good either.
Bumbity Bump this got necrotump'd.
They seem balanced enough. Urmakari seems quite a bit more powerful than kiramish due to healing being much more valuable than what basically amounts to a spreading madness, and also battlecries are far more useful than deathrattles (nobody would play this in nzoth so no advantage there) so personally I would switch the 2 effects, have the heal on deathrattle.
Cool cards, way too powerful for their mana cost. A 4 mana 5/5 is already powerful, to give it a keyword and the ability to resurrect should have each costing 6 or more.
Edit: Nevermind, I didn't see that the battlecry makes it go dormant as well. So you would have to boardwipe to get rid of both?
Now that evolve is rotated we can do some more fun stuff like this. I'm having a hard time deciding what number of vats should be created, would love some feedback on that.
I'm also thinking of adding a line to the vats "Cannot be transformed except by Lucius Vent" Thoughts?
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Cavern was entirely necessary, that deck was brutal to control. It got to the point where I will concede the minute the quest is played. Incredibly unfun.
Even in favored matchups, both players should feel like they have at least a small chance of winning.
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Cubelock has the same single downside that controllock does: the need to heal. This card made that deck have zero downsides. Classes need to have a weakness.
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Seems like you need more card draw to make him work.
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Control Dragon priest, run 2x holy nova 2x duskbreaker and 2x psychic scream
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Now that evolve is rotated we can do some more fun stuff like this. I'm having a hard time deciding what number of vats should be created, would love some feedback on that.
I'm also thinking of adding a line to the vats "Cannot be transformed except by Lucius Vent" Thoughts?
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Super value! you get the amazing deal of 2 2/2s for 5 mana, 3 times!
And then you can play Tess and get 3 of those 2/2s back?
Blizzard pls nerf.
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I have the same thing, it just loads over and over again.
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Hunter is the weakest but also the most fun. Since none of us are going pro that's all I care about.
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You know all those threads people post here saying that Blizzard rigs the game against them?
Those people didn't buy any heroes.
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