Okay, I should make this clear: This is not a mill deck. You can play it like a mill deck but I wouldn't suggest. So, here are my answers:
1. Dirty Rat and Deathlord are great cards to counter combo decks. I believe Dirty Rat is better for the following reasons. Firstly, I want N'Zoth, the Corruptor to only bring back Khartut Defenders. This guarantees that we restore health and the opponent doesn't easily clear our board. Secondly, I want the effect to be immediate. I'd like to Dirty Rat my opponent after they play Emperor Thaurissan or they finish their quest.
2. Yeah, you can use Lab Recruiter instead of Gang Up. Since we only (ideally) shuffle N'Zoth, the Corruptors into our deck, I don't mind the tempo loss. My main concern is that there might be no board space to play a minion.
3. Any early game card works. I run him because I like to annoy my opponents lol
I hope I made it clear. Feel free to ask more questions!
Hey! Stowaway only synergises with minions that didn't start in your deck, so playing him before shuffling N'Zoth, the Corruptor would do nothing. Since we don't shuffle any minions but N'Zoth, the Corruptor into our deck, he would be a dead card in your hand for most of the game. Elven Minstrel is more flexible than Stowaway in that sense.
Start with the classic set. My new account had 3 legendaries after opening 25 or so (rewarded) classic packs, those were: A golden Gruul, The Beast and Cairne Bloodhoof.
Gruul in Hearthstone has nothing to do Gruul in WoW lore. This card is uninteresting, unfun and utterly useless
Cairne Bloodhoof used to be a great card. He has seen no play for the past 2 years.
Edit:
1. Of course, there are much more problematic legendaries in the classic set, these are just some examples. Don't change Lorewalker Cho though, he's a great meme card.
2. I am aware that the classic set should not affect the meta substantially since classic cards cannot naturally rotate out, but these are the cards new players get. Shouldn't they be a little bit more useful? You need to dust four legendaries to craft one and getting such low quality cards from packs can devastate your experience.
Skulking Geist is an interesting choice. My version doesn't have it because it destroys our own Togwaggle's Scheme. I also didn't struggle against Jade decks which is why my version doesn't run it. I simply beat them by constantly playing N'Zoth, the Corruptor. Since jade golems don't have taunt, I just SMOrc. Furthermore, N'Zoth, the Corruptor brings back a bunch of reborn taunts, so they cannot SMOrc me back, aha! I also feel like Skulking Geist would damage the aggressive pole and slow down the deck which is something I don't want to do. However, it is a great addition to your version nonetheless (considering that you don't run Togwaggle's Scheme).
I, too, have mixed feelings about Myra's Unstable Element. The deck can do just fine without it (as proven by my previous tries). I added it to guarantee that I draw N'Zoth, the Corruptor every turn after shuffling.
Unfortunately, I don't. I can briefly answer your other comment though.
Like perfoming well and bad, the matchups!
Aggressive Decks: Your early game minions should help you gain board control, focus on making valuable trades. Most of the time, going face will not win you the game against aggressive decks. However, you might have problems against aggressive decks if you constantly draw bad.
Control Decks: You can go for two strategies. Either defeat them with aggression (which is hard and risky) or play the control game and win (which takes a lot of time but guaranteed). I prefer the 2nd one. Still, you should fish for your cheap early game cards to generate value in order to not lose the mid game. You are heavily favored in control match-ups, so don't panic. Make sure that you squeeze the most value out of Togwaggle's Scheme.
Combo Decks: Be patient. Apply pressure with your early game minions. Once they have their combo pieces in hand, play your Dirty Rats and mess with their combo.
The biggest weakness of the deck is the lack of direct healing. Therefore, the weakest match-up is Tempo/Burn Mage. Unfortunately, even though you might have established board control, they can deal tons of damage with their spells and win the game.
The second major weakness is the lack of weapon removal, this is not a problem in late game (since you have unlimited taunts) but in early game, Kingsbane can cause a lot of issues. Against Kingsbane, your goal should be playing N'Zoth, the Corruptor and using Shadowstep on him as soon as possible.
PS: I'd not advise crafting this deck if you are a new player.
Came from Kripp's video on this card, I wonder how this would play out with new stealth synergy cards like Ashtongue Slayer, Greyheart Sage and etc. People probably don't have space for Shadow Rager though.
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From nothing, LETHAL!
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Okay, I should make this clear: This is not a mill deck. You can play it like a mill deck but I wouldn't suggest. So, here are my answers:
1. Dirty Rat and Deathlord are great cards to counter combo decks. I believe Dirty Rat is better for the following reasons. Firstly, I want N'Zoth, the Corruptor to only bring back Khartut Defenders. This guarantees that we restore health and the opponent doesn't easily clear our board. Secondly, I want the effect to be immediate. I'd like to Dirty Rat my opponent after they play Emperor Thaurissan or they finish their quest.
2. Yeah, you can use Lab Recruiter instead of Gang Up. Since we only (ideally) shuffle N'Zoth, the Corruptors into our deck, I don't mind the tempo loss. My main concern is that there might be no board space to play a minion.
3. Any early game card works. I run him because I like to annoy my opponents lol
I hope I made it clear. Feel free to ask more questions!
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Hahaha, unfortunately.
Thanks mate, good luck!
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No problem, mate! Glad you enjoyed it.
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Hey! Stowaway only synergises with minions that didn't start in your deck, so playing him before shuffling N'Zoth, the Corruptor would do nothing. Since we don't shuffle any minions but N'Zoth, the Corruptor into our deck, he would be a dead card in your hand for most of the game. Elven Minstrel is more flexible than Stowaway in that sense.
To guarantee that Elven Minstrel draws us copies of N'Zoth, the Corruptor in late game, we first use Myra's Unstable Element before shuffling. After we destroy our deck, shuffle copies of N'Zoth, the Corruptor and you will draw N'Zoth, the Corruptor every turn.
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Start with the classic set. My new account had 3 legendaries after opening 25 or so (rewarded) classic packs, those were: A golden Gruul, The Beast and Cairne Bloodhoof.
Gruul in Hearthstone has nothing to do Gruul in WoW lore. This card is uninteresting, unfun and utterly useless
The Beast saw and we'll see no play, you don't even play it when you get it from any random legendary generating card (Arch-Villain Rafaam, Golden Monkey, Golden Kobold, Zarog's Crown and etc.)
Cairne Bloodhoof used to be a great card. He has seen no play for the past 2 years.
Edit:
1. Of course, there are much more problematic legendaries in the classic set, these are just some examples. Don't change Lorewalker Cho though, he's a great meme card.
2. I am aware that the classic set should not affect the meta substantially since classic cards cannot naturally rotate out, but these are the cards new players get. Shouldn't they be a little bit more useful? You need to dust four legendaries to craft one and getting such low quality cards from packs can devastate your experience.
3
Thanks for your feedback, glad to hear that the deck works in legend! By the way, can you please tell me which cards you used instead?
My thoughts on Skulking Geist and Myra's Unstable Element
Skulking Geist is an interesting choice. My version doesn't have it because it destroys our own Togwaggle's Scheme. I also didn't struggle against Jade decks which is why my version doesn't run it. I simply beat them by constantly playing N'Zoth, the Corruptor. Since jade golems don't have taunt, I just SMOrc. Furthermore, N'Zoth, the Corruptor brings back a bunch of reborn taunts, so they cannot SMOrc me back, aha! I also feel like Skulking Geist would damage the aggressive pole and slow down the deck which is something I don't want to do. However, it is a great addition to your version nonetheless (considering that you don't run Togwaggle's Scheme).
I, too, have mixed feelings about Myra's Unstable Element. The deck can do just fine without it (as proven by my previous tries). I added it to guarantee that I draw N'Zoth, the Corruptor every turn after shuffling.
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I don't have enough dust for that :(
Jokes aside, you can remove Myra's Unstable Element if you want to add Flik Skyshiv. Hope you enjoyed the deck!
Edit: Oh, my bad. I think I misunderstood you. You have a couple ways to counter/bait Flik Skyshiv:
1. Use your Dirty Rat before playing N'Zoth, the Corruptor to fish for your opponents Flik Skyshiv
2. Use Gang Up on a valuable minion and bait your opponent into playing Flik Skyshiv (Khartut Defender is a great target)
3. Though quite unlikely, you can mill their Flik Skyshiv with your Coldlight Oracles
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Glad to hear that!
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Unfortunately, I don't. I can briefly answer your other comment though.
Aggressive Decks: Your early game minions should help you gain board control, focus on making valuable trades. Most of the time, going face will not win you the game against aggressive decks. However, you might have problems against aggressive decks if you constantly draw bad.
Keep these cards: Backstab, Pharaoh Cat, Eviscerate, EVIL Cable Rat, Fan of Knives (only against Warlock and Hunter)
Control Decks: You can go for two strategies. Either defeat them with aggression (which is hard and risky) or play the control game and win (which takes a lot of time but guaranteed). I prefer the 2nd one. Still, you should fish for your cheap early game cards to generate value in order to not lose the mid game. You are heavily favored in control match-ups, so don't panic. Make sure that you squeeze the most value out of Togwaggle's Scheme.
Keep these cards: Khartut Defender, N'Zoth, the Corruptor, Elven Minstrel (great with coin), also keep your early game cards
Combo Decks: Be patient. Apply pressure with your early game minions. Once they have their combo pieces in hand, play your Dirty Rats and mess with their combo.
The biggest weakness of the deck is the lack of direct healing. Therefore, the weakest match-up is Tempo/Burn Mage. Unfortunately, even though you might have established board control, they can deal tons of damage with their spells and win the game.
The second major weakness is the lack of weapon removal, this is not a problem in late game (since you have unlimited taunts) but in early game, Kingsbane can cause a lot of issues. Against Kingsbane, your goal should be playing N'Zoth, the Corruptor and using Shadowstep on him as soon as possible.
PS: I'd not advise crafting this deck if you are a new player.
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Good boy Mr Bitey!
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Came from Kripp's video on this card, I wonder how this would play out with new stealth synergy cards like Ashtongue Slayer, Greyheart Sage and etc. People probably don't have space for Shadow Rager though.
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Forgotten indeed lol
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I honestly don't know why I added it lol Thanks for warning, removed Zephrys (I also made some other changes)