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    posted a message on Should Blizzard Buff Paladin?
    Quote from DNAwesom_e >>

    You might find these questions interesting too:

    Should Blizzard Face Hunter?

    Should Blizzard Charge Warrior?

    Should Blizzard Resurrect Priest?

    Should Blizzard Jade Druid?

     

     

    P.S.

    Sorry, but I haven't read the thread it self, yet. Just saw the title and... You know...

     Well, by buff I meant literally buffing Paladins' cards by Blizzard in a patch, not some archetype...

    Posted in: Paladin
  • 3

    posted a message on The absolute state of this game Anno Domini 2020

    Well, it's basically what I write under every post like this, but I will repeat for you. In every existing card game there are meme, bad, Ok and good decks. If you expect to see a game where every possible deck is on the same power level... well, try in a dream. Let me explain you this using Hearthstone though. There have never been "times" when every deck was fun and competetive. Basically what we are talking about is called meta. It has always existed and will always exist. Meta simply determines power level of played decks by looking at their overall winrate. If you wanna win with a deck like Mogu Cultist OTK, well it's possible but it will never be in the meta. Unfortunately meta makes it impossible to main a class, as sometimes certain classes are just unplayeable. However, this is normal. Nothing more to explain, I guess.

    Posted in: Standard Format
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    posted a message on Nerfs Have Been Revealed

    Oh well, I have been saving dust for post-nerfs meta, but I guess I can craft DH cards pretty safely now ๐Ÿ˜…

    Posted in: General Discussion
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    posted a message on Need help with FUN decks!

    I personally had a lot of fun with no-minions mage, but as much as the deck is fun, it gets destroyed by all the tier 1 decks - Galalock, Res Priest, DH and also Big Druid. You can have a lot of fun however if you encounter a less     try-hard player, who runs something like Secret Rogue or Highlander Hunter.

    Posted in: General Chat
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    posted a message on Returning F2P, standard or wild? decks?
    Quote from gsmith999 >>

     

    Quote from Artimex723 >>

    I checked your collection and genuinly I must say that you have a decent amount of cards, but they are mostly wild cards. I would strongly recommend you stick with the wild format, as it's just better. You have a lot of nice cards for druid and also a few decent neutral legendaries. From what I have seenthe best deck you could try out is the wild quest druid or jade druid. Both of the decks are fun, but you will probably get smashed by quest mages. On the other hand you can try out aggro Paladin, as you also have a few nice cards for it. If you wanna play standard, the obvious solution for you is Demon Hunter, as his decks are almost free. I have also seen, that you probably chose Highlander Mage as a free deck for returning players. That's very good. You can make a nice deck with the Highlander cards. If you want, you could reply and writehow much dust you have. Then I could try to work out a deck for ya.

    i have maybe 1000 dust right now, and yes you're right i got Renos Riches as the free deck and i do like it a lot. ive never played druid outside of the practice modes really. Im getting used to DH right now and it is a lot of fun as well. I do have way more wild cards so i guess ill stick to that for the time being. 

    I used ti play paladin alot before as well but now it just seems trying to find a "theme" for a deck thats strong is hard for me seeing as i dont have a lot of mechs, pirates or stronger murlocs (at least the rare and up cards)

     

    im always up for trying a deck out for sure i appreciate it!

     Here is a nice Jade druid deck for wild: https://www.hearthstonetopdecks.com/decks/wild-kaelthas-jade-druid/                                                             You want to get tons of value from Kael'thas Sunstriderand 0-mana Ultimate Infestation. A nice midrange/combo deck.

    Here is a big druid list for Standard: http://metastats.net/hearthstone/deck/5420/                                                                                                                A popular archetype, but you're also running Archspore Msshi'fn. Generally you don't have to run Alexstrasza, and you can replace her with another big minion.

    Wild Evolve Shaman: https://www.hearthpwn.com/decks/1339864-ashes-of-outland-mega-evolve-shaman                                                                      This one is a normal Evolve shaman, play a lot of minions and evolve them into huge guys to smash your opponents.

    I listed a few fun decks, which you could play. As for Highlander mage, you already have many lists on the internet. I hope you find success with any of the decks I sent you. I know you lack a few legendaries for some of the decks, but I deliberately chose such lists, that include core cards already owned or crafteable by you. Other legendaries are usually replaceable. Also you could try your own variations, but I really recommend playing druid simply because you have a lot of cards for this class.

    Posted in: General Deck Building
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    posted a message on Too many secrets in the meta and no tech

    Secrets have always been around and they are a nice archetype. If you are a good player, you should be able to realise what secret your opponent has played in the current bard state. For example if your opponent is a Hunter and the board is empty on both sides, he would probably play snipe, so you shouldn't play expensive minions, but small ones instead, for example lackeys are a  choice. If you have a full board of small minions is highly likely that he will play explosive trap. Try to trade as much as you can and attack face with small board so the secret goeas ofv without doing you much harm. Only then you play new minions. Secrets are actually easy to play around, but you can't react with just "oh a secret...". You have to think and it's actually very easy to see which secret your opponent has played.

    Posted in: Standard Format
  • 0

    posted a message on Help me!! How do I make my deck better?

    Heh this is a meme deck, but if you really want to try, how about adding Stormwind Knight? It seems to work well with your Void Ripper. Genuinely I don't see how this deck would work, but the idea is cool ๐Ÿ˜†

    Posted in: General Deck Building
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    posted a message on Returning F2P, standard or wild? decks?

    I checked your collection and genuinly I must say that you have a decent amount of cards, but they are mostly wild cards. I would strongly recommend you stick with the wild format, as it's just better. You have a lot of nice cards for druid and also a few decent neutral legendaries. From what I have seenthe best deck you could try out is the wild quest druid or jade druid. Both of the decks are fun, but you will probably get smashed by quest mages. On the other hand you can try out aggro Paladin, as you also have a few nice cards for it. If you wanna play standard, the obvious solution for you is Demon Hunter, as his decks are almost free. I have also seen, that you probably chose Highlander Mage as a free deck for returning players. That's very good. You can make a nice deck with the Highlander cards. If you want, you could reply and writehow much dust you have. Then I could try to work out a deck for ya.

    Posted in: General Deck Building
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    posted a message on Should Blizzard Buff Paladin?
    Quote from RealKazakus >>

    Paladin needs better board clears before it needs better cute stuff like cheaper buffs and Lay on Hands.

    Murgurgle isn't even a bad card, buffing it is a TERRIBLE idea. It's a great card in a terrible class. There's a reason it's in every single Paladin deck.

     Boardclear??? They have decent boardclear. They need card-draw.

     I tried to make control Paladin work. You know the issue I kept running into? BOARD CLEARING.

    Equality needs to combo with something. Or it isn't a real clear. When you have the Pyro and the equality but not the other... it creates more problems than you think. Librum of Justice made this SLIGHTLY less of an issue, but they still don't have any reliable way to wipe a board with one card.

    "Decent" boardclear requiring a two card combo doesn't cut it when things like Plague of Death and Plague of Flames are in the meta. Oh, and the new Holy Nova makes Consencration look really awful, too. And Shadow Word Ruin, as long as we're on Priest.

     That's my point. Blizzard changes other classes, by giving them good cards, but for some reason they seem to have forgotten about Paladin. Also when we're talking about the whole "class identity" thing, Paladin has completely 0 identity. Generally Paladin as a class in WoW and other games is a class that relies on his toughness. He is like a huge tank with a lot of survivability, shielding and healing. Well, I don't see even one of this aspects in Hearthstone right now...

    Posted in: Paladin
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    posted a message on Should Blizzard Buff Paladin?

    Paladin needs better board clears before it needs better cute stuff like cheaper buffs and Lay on Hands.

    Murgurgle isn't even a bad card, buffing it is a TERRIBLE idea. It's a great card in a terrible class. There's a reason it's in every single Paladin deck.

     Yes, Murgurgle is the best card Paladin has right now. I would even say that he pushes the whole class into tier 4. Without Murgurgle I don't think Pally would even be in tier 5.

    Posted in: Paladin
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    posted a message on Should Blizzard Buff Paladin?
    Quote from Jonesy978 >>

    This is a good idea. Paladin sucks so hard right now something has to be done. 

    I would suggest different changes. Murgle Mugurgle at one mana would be nuts. I wouldn't expect that.

    What Paladin really needs is card draw. Either they have to give us a new card or they would need to serious buff one of the Libram cards to say "battlecry: draw a card". 

     

     Yes, you're right. But really the change I proposed to Murgurgle is just based on my experiance. The only win condition Paladin has right now is drawing Murgurgle Prime. That' why I thought it would be better to play Murgurgle as early as possible to shuffle the prime into ones deck. Nonetheless, I don't think my proposed buffs are balanced or good, I just wanted to add something and not be one of the people who complain and don't actually suggest anything. ๐Ÿ˜…

    Posted in: Paladin
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    posted a message on Should Blizzard Buff Paladin?

    Hello, I have been trying to make Paladin work sice the very beginning of AoO, but it turns out to be impossible. At first I was playing some netdecks, which supposedly should have around 50% winrate, however they are not even close to this number. Both Pure and Libram Paladins are getting massively outvalued by almost every deck. Yes, I won a few games, but it was only thanks to Murgurgle Prime. After this I tried a few obviously crazy creations of mine: Quest (Standard) Libram Paladin, Aggro Sidequest Paladin, Murloc Paladin. They just don't work. There have been a few similiar threads from fellow Paladin mainers, so finally I want to call out to Blizzard to buff Paladin. The class has been in tier 4 for too long. Literally the last time it was viable was back in "Doom in the tomb" with secrets. I want to play my favorite class with even a little success.  What do you people think? Should Paladin get buffs?

    Here are some of my suggestions:  Libram of Wisdom --> from 2 to 3 mana ---> gives +2/+2 instead of +1/+1 ;                                          Murgur Murgurgle --> from 2 to 1 mana ;  Pharaoh's Blessing --> from 6 to 5 mana ;                                                     Lay on Hands --> from 8 to 6 mana ---> draws 2 cards instead of 3

    I don't know if the buffs I proposed are good, but the question is the overall issue of Paladin's weakness. I want to listen to your opinion on this.

     

    Posted in: Paladin
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    posted a message on Altruis has to go next...too OP
    Quote from 9Royalwolf6 >>
    Quote from Artimex723 >>

    Altruis the Outcast is a balanced card. Remember that it's a legendary card and if you think about it it's not really overpowered for a legendary. It requires a specificall setup in the player's hand and almost never lives more than 1 turn. If you had no way to deal with 2 HP it's probably a matter of bad draw or bad deck. Consider including some more board clears if you encounter this problem often. 

    It doesnt require a specific setup. It requires u to be a demon hunter. The outcast requirement is almost nonexistent, not important - with all the skul of guldan, eyuebeam, drawing 6 cards and 0 mana spell shenenigans.

     

    I also find this card very unfair. We had many legendaries that dealt 1 dmg with some condition, none of them was even close to the powerlevel. I wouldnt change the mechanic or stats, however damage should be dealt to ALL minions, hence u dont want to play ur minions or u cant clear ur opponent and burst 

     Well, I have to agree with you that Altruis indeed could be nerfed to dealing damage only to minions, and not the opponent's face, but my reasoning is a bit different. Let's remember that Altruis is from the classic (or initiate but it's the same) set and most classic legendaries are very so so at the moment. Blizzard probably likes this, as the new classic legendaries they released - Natalie Seline and Brightwing are also not so op. Altruis will maybe stay with us forever and it can't be meta-defining for all of his existance. I don't know what they want to do with the intiate set, but they clearly stated that they want to see how it works with players and then change it. My guess is that Altruis will be rotated to the hall of fame and they will leave us with the legendary dragon, but I could be wrong. For now we have to somehow deal with Altruis and hope they will improve the situation in the future ๐Ÿ˜‰

    Posted in: General Discussion
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    posted a message on Altruis has to go next...too OP

    Altruis the Outcast is a balanced card. Remember that it's a legendary card and if you think about it it's not really overpowered for a legendary. It requires a specificall setup in the player's hand and almost never lives more than 1 turn. If you had no way to deal with 2 HP it's probably a matter of bad draw or bad deck. Consider including some more board clears if you encounter this problem often. 

    Posted in: General Discussion
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