• 2

    posted a message on It's difficult to care about winning/losing a particular match in Hearthstone.
    Quote from Asuryan »

    You missed the point of my example.  In your example, the player using the Priest deck DID make decisions that cost him the game.  He could have chosen to play Zoo or Control Warrior etc instead of Priest.  My point is that the decision tree starts with deck choice and deckbuilding, which has 0% RNG, but players whine as though RNG is total.  There's only a chance of getting a CoH-CoH-Sylvanas hand if you play a deck that includes CoH, CoH, Sylvanas.

    You see this a lot when people complain about Zoo or Facehunter.  They say they lost to RNG because they didn't draw their AoE.  However, they're not playing all the AoE options that are available.  (Explosive Sheep,Abomination, etc)  So they CHOSE to reduce their chances of drawing AoE.  They lost because of a decision, not because of RNG.

    Obviously if you stuff your deck full of AoE effects you'll be strong against aggro but weak against other decks, but that's a choice you make about the metagame.  That's no different from the cheesy build order thing in SC2, where it's a rock-paper-scissors meta between aggression, safety, and greed.

    Putting CoH, CoH, and Sylvanas in your deck is a conscious decision to be vulnerable to drawing a CoH-CoH-Sylvanas hand.  Zoo decks don't have that problem, because they have so much redundant consistency.  Any player who chooses not to play Zoo is making a conscious decision to risk losing to cheese.  (Disclaimer: I'm not a Zoo player.)

    What I am getting at, losing to cheese is not random. It's a conscious decision to be vulnerable to cheese and be stronger mid-game in case opponent is in fact, not cheesing.

    This is simply absurd. By your argument, rock-paper-scissors is a NOT a luck-based game because a player makes a conscious decision to play rock, paper or scissors.

    If a player's success is predominantly based on what deck he happens to queue into (because, as you pointed out, a deck that counters aggro will be weak against other decks, and vice-versa), then that is the very definition of randomness. 

    Posted in: General Discussion
  • 6

    posted a message on Warrior is out of control.

    Seriously? Best cards in GvG? The only class card that Control Warrior consistently uses from GvG is Shieldmaiden. Not many are running Iron Juggernaut (there is a thread complaining about it right here: http://www.hearthpwn.com/forums/class-discussion/warrior/25331-so-iron-juggernaut-sucks). The other GvG card that Warrior decks use is Dr Boom, but every control deck runs that now.

    If anything, Warrior is probably the one class least changed by GvG.

    Posted in: General Discussion
  • 1

    posted a message on I think flame leviathan is better than people think.

    Yeah, with Ragnaros you can clear off the smaller minions to ensure that it hits the targets you want. Can't do that with FL.

    Posted in: Mage
  • 1

    posted a message on Legendarys.

    Usually my best Arena runs are those without legendaries. Those runs where I got 2-3 legendaries, I did pretty badly. I think it is because legendaries screw with your mana curve (they tend to be expensive).

    Posted in: The Arena
  • 1

    posted a message on Theme For The Next Hearthstone Expansion?
    Quote from Asuryan »

    I'm betting on the next adventure or expansion being battlecry-themed. Nerub'ar Weblord seems to hint at a strong battlecry presence at some point.

    I personally hope they DON'T just design themes by tribal types.  Mechs this year, Dragons next year, Pandas the year after that, bla bla.  So predictable, so linear and boring.  They could cater to casuals and lore-fans just as easily by using location-based themes overlaid onto bottom-up set designs, like Naxxramas was.

    Is there really a need for an expansion focused on battlecry minions? We have so many of them already, and plenty came with GvG. What I would like to see are more battlecry counters apart from Nerub'ar Weblord which never sees play. Maybe a beefy minion that suppresses all battlecries while it is on board or one that deals damage to an enemy minion with battlecry each turn. That would give the game a greater layer of complexity because then minions with battlecries will actually have a serious downside that players have to consider instead of just being strictly better than their vanilla counterparts (e.g. Doctor Boom vs War Golem).

    I don't think Blizzard will go with beasts, pirates or murlocs. It seems like Blizz's attitude towards these types is to steadily add a few cards each expansion (with dragon being the only exception). It would be boring to base an expansion on a pre-existing minion type and it is more likely that Blizz will create a whole new type for an expansion (like mechs for GvG).

     

     

     

    Posted in: General Discussion
  • 1

    posted a message on Make the retire button worth something.
    Quote from Elemanzer »

    Because going 7-0 is better than 7-3. 

    It's like deal or no deal, let's make a deal or a vast amount of other game shows or contest where you look at risk vs reward.

    If I quit now I get an ok prize, if I continue and win I get better, but if I continue and lose I get less.

    The difference is that Hearthstone is a multiplayer game, not a single-player game show. You are rewarded for playing with other people and trying your best with the deck you have, rather than quitting early.

    Posted in: The Arena
  • 9

    posted a message on Make the retire button worth something.

    Why should you be rewarded for quitting?

    Posted in: The Arena
  • 3

    posted a message on Are Cairne, Ysera, etc. bad now?

    Pulling off a Shrinkmeister + Cabal combo is harder than you think. Priests tend to lack early game minions so they often have to play Shrinkmeister early without comboing him with anything (or at most reducing an enemy's attack to make a favourable trade). So honestly I don't think you should cut out these cards just because of the possibility of a Shrinkmeister combo.

     

    Posted in: General Discussion
  • 1

    posted a message on Should I craft Dr Boom?
    Quote from Frostrush »

    If u are going to craft him i suggest crafting him in gold, nothing worse than crafting a legendary and getting him in a pack later on.

    This is terrible advice that makes no logical sense at all. If you craft a legendary in gold, you are guaranteed to waste an extra 1600 mana. If you craft a normal legendary and then open him in a pack later, you have wasted only 1200 mana (since you can dust the legendary you opened). This is even before we consider the vanishingly small odds of actually opening the same legendary in a pack (with so many legendaries in GvG chances are low that you will get the exact same legendary you crafted).

    Posted in: Card Discussion
  • 2

    posted a message on "You don't need a full collection to be able to "compete at all levels of play", only 30 cards."

    There is an in-built catch-up mechanism in Hearthstone - spending cash to buy cards. Just like how in WOW you can spend cash to boost your level 90.

    Oh, you meant a free catch-up mechanism? But why should new players be immediately able to compete on the same level of veteran players who have put years of effort into the game?

     

    Posted in: General Discussion
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