• 5

    posted a message on New Shaman Card Reveal - Haunting Vision

    The lack of brackets around the number 3 bugs me. Compare this to Preparation. Can you please hire some competent card text editors, Blizzard? 

    Posted in: News
  • 1

    posted a message on New Shaman Spell - Haunting Visions
    Quote from Bandoka >>

    Do you think it would stack the discount when used with Electra Stormsurge?

    I don't think it will but it would be amazing if it did

    Why would it not? "Your next spell this turn costs 3 less", when cast twice, equals a 6-mana reduction. 

    Btw, I just noticed there are no brackets around the "3" in Haunting Vision as you usually would have when referring to mana cost. See e.g. Primordial Glyph and Preparation.  Blizzard (in)consistency for the win. 

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Spell - Predatory Instincts
    Quote from SlydE >>

    One of the worst druid cards released in a long time. Too expensive (needed to cost 2 to be playable,) too slow and too weak to silence and single target removal.

    It would be busted if it cost two. Divine Spirit costs two and doesn't draw you a card, plus you need the minion to be on board before buffing it, where it can be damaged or killed if you can't do it on the same turn. This card draws and buffs the minion while it is in your hand. 

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Spell - Predatory Instincts

    This is basically a Divine Spirit that tutors a card. I'll say it is costed fairly (especially for Druid) and could see play in some decks. 

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Spell - Walk the Plank

    This is good but no big deal, Hex and Polymorph are still better.

    Posted in: Card Discussion
  • 7

    posted a message on New Neutral Minion - Masked Contender

    Is that you hiding behind that mask, Mysterious Challenger? You didn't even bother to change your initials!

    Posted in: Card Discussion
  • 4

    posted a message on New Hunter Spell - Revenge of the Wild

    Basically a two-mana one-off Kel'Thuzad. Very very good.  

    Posted in: Card Discussion
  • 1

    posted a message on Weekly Card Design Competition 8.21 - Final Poll
    Quote from linkblade91 >>

    I usually hold back on sharing my input during the poll, but...yeah. The Sandworm is crazy powerful with The Marsh Queen, and the Cat is crazy powerful at all times lol D:

    I think the Spider is my favorite. There's just something about it; the creator must be very smart and wise and beautiful.

    I did consider carefully the interaction with the Hunter Quest but think it's balanced. In Quest Hunter, you actually draw your Raptors less often than you'd expect - almost every other draw will not be a Raptor. So you are not going to be chain resurrecting this minion on a consistent basis. Plus even when you do, you are only trading up a 3/2 for a 4/3 which helps you control the board but poses no immediate threat to the enemy hero and can still be silenced/transformed.

    Plus this doesn't work against, say, Odd Paladin which has boards full of small minions which you can't use to kill your Sandworm and which they can buff on the next turn to kill you.

    So all this does is to make Quest Hunter somewhat more viable. I can think of many existing decks that would still be more powerful than this.

    Posted in: Fan Creations
  • 1

    posted a message on Hakkar, the Soulflayer Instant-Kill Mill Druid could be a cancer in standard
    Quote from jsager99 >>

    Because the only card in your (now their) deck is the corrupted blood, it will endlessly draw itself and deal 3 damage, instantly killing the opponent.

    This won't happen because the copies are only shuffled after the next card is drawn (from an empty deck - so they will take fatigue damage).

    Why did you think Blizzard specifically added the words "After you draw"? It's precisely to prevent obvious cheese strategies like this.

    Posted in: Card Discussion
  • 2

    posted a message on New Neutral Legendary - Hakkar, the Soulflayer
    Quote from Kovachut >>

    But wait, if somehow I make my opponent enter fatigue and play this, this is straight up a win-condition. It will shuffle the corrupted spell over and over again and it will kill them. Sweet.

     

    [edit] Off, I thought it had a battlecry effect and not a deathrattle one. Well, it still can be used in fun situations.

    [edit 2] I smell a new mill Druid deck. It will run this card + Innervate + Naturalize.

     

    Quote from 1xbenx1 >>
    Quote from Kovachut >>

    But wait, if somehow I make my opponent enter fatigue and play this, this is straight up a win-condition. It will shuffle the corrupted spell over and over again and it will kill them. Sweet.

     This guy gets it.

    This can be a finisher in something like Tank Up warrior or some mill type thing.

     

    Quote from interpoler221198 >>

    If we did mill the opponent's deck, then we triggered this deathrattle, it would be infinity damages right?
    First the spell will deal 3 damage and make two copies, then draw the exactly copy. It would be a loop till the opponent dies.

     No because the shuffling only happens after the draw. So it will not be an OTK - instead your opponent will draw this card, then attempt to draw another card (and take fatigue damage), and then two copies of this card will be shuffled into his deck.

    Posted in: Card Discussion
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