• 0

    posted a message on Odd Rogue Meta

    Myra's is a good card, it's just often dead in my experience.

    Posted in: Odd Rogue Meta
  • 0

    posted a message on The Pirates Secret (Rise of Shadows)

    Climbed with it 5 levels but yeah it’s not tier 1 or anything 

    Posted in: The Pirates Secret (Rise of Shadows)
  • 0

    posted a message on Standard Mech Rant
    Quote from StarbuckTheDeer >>

    The main fear I have with nerfing dr boom is that with him being weaker, rogue won't really have anything left to contest it.  I don't really want to see a meta where rogue is more than half the decks out there because it doesn't have a reasonable counter left.  This would necessitate a nerf to rogue as well, though I suppose that wouldn't be the worst idea in the world.  I'm just a little cautious about nerfing too many cards and shifting the meta too much, since it's pretty close to the best it's been in a long time, at least in my opinion.

     Doesn't that just tell you the lack of balance thus far more than anything?

    There are definitely decks that beat rogue, but pros would say rogue needs a nerf too. If you nerf one why not the other? You don't have to nerf just 3-4 cards. You can admit there's a lot of cards that just need reworking, especially if you release 100 cards. 

    Posted in: General Discussion
  • 0

    posted a message on Standard Mech Rant
    Quote from SlaveMaster87 >>
    Quote from hillandder >>
    Quote from SlaveMaster87 >>

    Horrible nerf suggetion, it will kill the card (warsong commander style), who the hell would play 7 mana gain 7 armor, with random "meh" hero powers?

     If mage, warlock or priest have a option like that they take with a smile in the face.

    Druid DK is not too far from what you describe and see a lot of play.

    Is crystal clear Boom is out of balance and completely OP right now with so many classes don't have hero cards and don't exists nothing can answer a card like that.

     Consistancy of Druid hero power and synergy is what made it good.

    Suggetion of removing mech synrgies and weakening of all inconsistant hero powers will kill the card.

    I'm not saying card is balanced at least in current standart meta, but nerf should be reasonable.

    I think card as now is jack-of-all trades, it has armor gain, value generation, removals and makes deck overall stronger with rush. Maybe it should be tempo oriented card, so replacing Blast Shield (7 armor) for something else like equip 2/2 weapon, give mech +2/+2. So u trade consistant armor gain for more tempo game plan, opponent knows that he can't win in late game, but can deal enough damage to kill you.

     I like the +2/+2 2 mana gain 5 armor is still strong, I am not sure why it needs to be 7... Discover a mech is too strong because often times it is devastator zilliax or deal 5 damage to non mechs. It just makes the meta feel like play mechs or lose.

    Posted in: General Discussion
  • 0

    posted a message on Standard Mech Rant
    Quote from TheScot >>
    Quote from Litekerosene >>

    75% of games are either Warrior, Mech Hunter, or Rogue. The rest are token druids and priest. I have done the 20-5 grind 3 times since rise of shadows, and this is the case. People are saying zoolock is a thing... Not really, Mech paladin I see once every 35 games, I see a shaman probably 1 every 50. But not using my stats it sure feels like every game in these ranks is Warrior or Rogue.

     Please explain how you have done the grind from 20-5 three times since rise of shadows. Do you have three accounts? If so, I think the solution might be to get out and do some other things besides play Hearthstone nonstop. Edit: as for the magnetism complaint, see Sap, which makes mech hunters cry salty tears.

     I theory craft and help people build decks for money so it's a job in a way...

    Posted in: General Discussion
  • 0

    posted a message on Standard Mech Rant
    Quote from StarbuckTheDeer >>
    Quote from Litekerosene >>

    75% of games are either Warrior, Mech Hunter, or Rogue. The rest are token druids and priest. I have done the 20-5 grind 3 times since rise of shadows, and this is the case. People are saying zoolock is a thing... Not really, Mech paladin I see once every 35 games, I see a shaman probably 1 every 50. But not using my stats it sure feels like every game in these ranks is Warrior or Rogue.

     I wish I could go up against warrior and rogue most of the time, both of those decks are fairly weak against the list I'm currently running.  I've been seeing a lot of weird druid decks (heal druid, mech druid) as well as lots of zoolock and shaman decks (all 3 of the main archetypes).  But that may be because I've been playing at rank 5, lots more people experimenting and messing around at that rank than you'd find in the grind up to rank 5.

     I find this to be true as well. The grind from 5 to legend is grueling, one I don't particularly enjoy. Plus as a theory crafter I like to build decks for a majority of hearthstone players which would be below rank 10.

    Posted in: General Discussion
  • 0

    posted a message on Standard Mech Rant

    Yes, I have more than 3 accounts though.

    Posted in: General Discussion
  • 0

    posted a message on Standard Mech Rant

    If you wanna see a meh hero power see shaman.

    Posted in: General Discussion
  • 0

    posted a message on Standard Mech Rant

    75% of games are either Warrior, Mech Hunter, or Rogue. The rest are token druids and priest. I have done the 20-5 grind 3 times since rise of shadows, and this is the case. People are saying zoolock is a thing... Not really, Mech paladin I see once every 35 games, I see a shaman probably 1 every 50. But not using my stats it sure feels like every game in these ranks is Warrior or Rogue.

    Posted in: General Discussion
  • 0

    posted a message on Standard Mech Rant

    Anyone else feel like current meta is run mech decks or lose? I find it frustrating that only 3 classes have a hero power now, one of which is completely busted. 

    Dr. Boom, Mad Genius needs a serious nerf. Blastmaster Boom would be an awesome balanced fun legendary if Dr. Boom, Mad Genius didn't give all the bombs rush. If everything goes perfectly you're talking about a 7-7 24 damage to face clear all 6 health worth of board and an execute target all for a lousy 9 mana, shield slam for the 10 mana filler. Nice....

    My suggestion is starting with the hero power itself.

    Discover a mech. Get a random mech in your hand.

    Gain 7 armor. Gain 5 armor.

    Deal 1 damage to all enemies. This one is fine.

    Deal 3 damage . Deal 2 damage, come on now it's still a hero power, Zul'jin gets 2 damage and can't get 7 armor or wave clear or discover beasts... 2 damage.

    Give all mechs rush. Just remove this effect. You get 7 armor which is 2 more than any other hero power might I add, on a class that has armor synergy cards and the ability power upgrade, Mech's already have magnetic they don't need rush.

    Which brings me to my next point. Magnetic is stupid the argument is that oh well you can buff stuff with blessings of kings and blah blah blah. Well those don't come with other effects, such as lifesteal divine shield. Destroy a minion, poison, taunt, rush, deal 1 damage to all minions, summon 3 minions that you can buff and give charge next turn if not killed. That's the problem, the one weakness is silence apparently but how are you going to silence everything they throw at you. You don't you wait for them to magnetic and do whatever they're going to do. Then you take it in the face hope it doesn't kill ya then silence. Sooo let's remove charge and put in magnetic that was just flawed logic.

    I don't like complaining without providing solutions. I think if we're allowing magnetic to combine and the only answer being silence then when they magnetize they cant attack on same turn they magnetize.

    The funny thing is Mech paladin is becoming tier 1-2 and it doesn't even need a nerf if you fix these issues. The egg is annoying but it is actually balanced. Personally I like Mechanical Whelp you can do fun shenanigans with it but it should probably cost 7 mana.

    2 of the biggest abuser mechs in warrior are Omega Devastator and Dyn-0-Matic Devastator should be an 8 mana 8-8 if you have 10 mana deal 10 damage to a minion. That would be awesome and not allow warrior to instantly kill a 20 health minion, given they have shield slam, execute and Smolderthorn Lancer.

    The big complaint about the bombs though. Suck it up its RNG that's actually what makes this game more fun than a tabletop card game, the stuff you can't put into tabletop, I rarely lose due to taking a ton of bombs to the face, I lose cause of not being able to develop anything while they gain armor and rush your face down. I accept that if cards get drawn they are finishers, but mech's are not designed to be finishers and shouldn't be just because their class synergy says so.

     

    Posted in: General Discussion
  • 0

    posted a message on Is Zilliax too broken?

    "rarely swings games" XD

    Posted in: Card Discussion
  • 0

    posted a message on Rotation Proof Inner Fire Priest

    Sorry, I never got a notification. You could get to rank 5 easily. Legend would be doable but a stretch.

     

    Posted in: Rotation Proof Inner Fire Priest
  • 3

    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?

    Buffs and nerfs more commonly. Right now there’s 2 almost unplayable classes because hunter has too many tools, as well as paladin priest and mage. Rogue is basically confined to 2 decks maybe 3 if you can survive with malygos rogue. Warlock, warrior, shaman are all boring stale classes atm. Druid is supposedly gimped after being a lame boring class for a while. 

    My favorite part of playing is theory crafting. It seems like netdecking is wayyy to common because certain classes just have way too many tools. For instance hunter is considered a 4 round boss fight, priest is just can I kill your taunts before you play a 5 mana 1 shot combo. And paladin is just lame as a class overall.

    Very sad that this next rotation 2 of my favorite expansion are rotating but I’m a wild player these days anyways. Wild balance would be cool since it’s maibly the same 5 decks, biggest abuser being big priest. So fun to decide if Barnes is gonna drop on 3 or 4 and determine if you lose or not. Definitely interactive.

    Posted in: News
  • 0

    posted a message on Galvawock

    It doesn't give as many draws. Also, drawing asap is the important part. Loot hoarder often stays on the board a couple turns.

    Posted in: Galvawock
  • 0

    posted a message on [FAN MADE] New Prince Card - Princess Mira (Updated)
    Quote from Comeonecomeall >>

    In my opinion removing echo was a must but now it being a battlecry i don't think it would see play to many classes have great 1 cost cards.

    That doesn't mean it shouldn't be printed i just think it's to weak to replace 1 cost cards in classes.

     What if it was deal her attack damage to all enemies?

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.