what did I just read hahahah less balance what in the hell, never thought I would find someone like you, you must be the only one. Balance patch are great and changes a stale meta whilst mostly fixing some stuff.
- Listopadek
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Member for 1 year, 6 months, and 2 days
Last active Sat, Apr, 29 2023 15:17:33 -
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gravytrainvan posted a message on Balance Changes Later in JanuaryPosted in: Newsand that would be awesome!!
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Cybornn posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsThat was a pretty bad prediction. DK is not op at all
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memo333 posted a message on Patch Notes 25.0.2 - Demon Hunter Scythe Fix - Renathal Banned in Duels - BG Balance Changes & MorePosted in: NewsNo nerf for shockspitter.
guess bliz wants more money!
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SeekShiver1 posted a message on Patchnotes Coming Thursday - Changes to Theotar, Wildseeds and Harpoon Gun TeasedPosted in: Newsoh poor hunterito :( ez pz :)))))
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Vzolfar posted a message on Patchnotes Coming Thursday - Changes to Theotar, Wildseeds and Harpoon Gun TeasedPosted in: NewsHunter balance was necessary according to win rates in standard format.
Theotar is not that of a problem.. maybe on 5mana would be a descent nerf.
But Guff! Oh, the mighty Guff! This card offers too many advantages related to other heroes and the 20mana buff allows Brann/Denathrius combo and many many more... I know that the community will hate me for this post, but Guff is the real problem in Druid decks and not Denathrius. Even if you want to keep the 20mana ability change the hero power in order to allow card draw only after you reach 20mana (this could be an interesting nerf).
Denathrius could also be nerfed since you can find him in almost every deck... Infuse cap should be applied.
HS team, either you like OTKs and try to develop more combos in the future, or eliminate all possible OTKs from the game.
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Tarious posted a message on 24.4 Known Issues - Garona Not Showing In Packs - Theotar IssuesPosted in: NewsLittle self-sufficient business
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DatMageDoe posted a message on 24.4 Patch Notes - Mini-Set, Mercenaries & Battlegrounds Content Update & More!Posted in: NewsGet your Arena runs in people! When the patch goes live, all active Arena runs will end, giving you the rewards and a free Arena ticket. This is basically free rewards. Draft an Arena deck, play to 2 losses, then sit until the mini-set drops.
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GibreelFury posted a message on All New Mage Cards RevealedPosted in: NewsSo Objection! doesn't trigger the battlecry, right? Heard that, Kidnap?!?
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ArcyroX posted a message on All New Mage Cards RevealedPosted in: Newsimagine life sentence actually uninstalls any minion from the hearthstone, the game itself lol
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So yesterday I got completely obliterated again by Imp/Curse Lock and decided that's it. I netdecked and had to craft 4 legendaries and some epics as I don't play Warlock at all. Proceeded to win every single game. Today they did the heroic brawliseum so I of course copy pasted my imp curse deck and easily won the champion. I only lost one match to Rogue when my hand was uttershit and I guessed wrong all his secrets as it was some tempo potion secret deck. Props to him! Activision Blizzard loves me'.… Also my last game vs Shaman I luckily won thanks to buffed warlock smorf fireball legendary. Thx Blizz, Warlock needed this buff!!
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RE NA THAL
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You can't kill them though. They will BM emote and concede instantly
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xD
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There is a lot of room for nerfs to priest, nerf to theotar won't stop them from playing
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Anyone remembers rogue secrets? Kidnap anyone? Why does this card allows to trigger battlecries before snatching? There are only 3 rogue secrets and they are all so easy to guess and trigger, that opponent always knows and uses kidnap to bounce battlecries. This card is a tech tool but for your opponent. I hope Devs won't forget about rogue just because annoying miracle.is somewhat viable....
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Another 20 armor for warrior hero card