• 1

    posted a message on The D5-Legend grind

    My thoughts exactly. If you push for it, it will push back at you. Just enjoy the game and ranks will come naturally.

    Journey is what brings us happiness, not the destination.

     

    Posted in: Standard Format
  • 1

    posted a message on daily quest question - what is the satisfying condition for class-specific matches

    You need to be at 15 health or less, then you can concede.

    Posted in: General Discussion
  • 1

    posted a message on Which Deck Can Process Without Losing

    If you're new to the game, start with something simple like Face Hunter or Libram Paladin until you learn matchups better. 

    You earn equal amount gold from both ranked and casual games.

    Posted in: General Discussion
  • 1

    posted a message on Libram Paladin is in desperate need of nerfs

    This is how one of my matches against Paladin that I played last night.

    After barely surviving early onslaught and clearing board twice, I was hoping that I finally managed to stabilize and that I may have at least some chance of winning. Then at turn five my opponent played High Abbess Alura into Coin into Argent Braggart and result can be seen on the screenshot.

    I think, no matter what one thinks at what Tier this deck belongs to, Paladin could use some card rebalancing. 

    Posted in: General Discussion
  • 5

    posted a message on Reached Legend after being away from the game for 2 years and..

    First he complains about robots, then netdecks and plays "THE" most robot deck in Hearthstone. IQ over 200.

    Posted in: General Discussion
  • 2

    posted a message on New reward system replacing gold

    Imagine that you apply for a job and your future employer gives you a contract that says: 12 hour shifts, no free weekends, no lunch breaks, no vacation and all that for below average pay. Even if you knew that this contract is just initial version and it's fully negotiable, by being as terribly appalling as it is, I don't think you'd be interested to stay and hear the next one.

    The very idea that someone (important) at Blizzard thought that this kinda concept of a new reward system is something acceptable, no matter whether it's final or not, is worrying to say the least.

    I wouldn't mind paying for this battle pass if it's fair, but this abomination that they have presented before us and called it "rewards" I wouldn't touch with a stick, let alone pay money for it. I can only hope that there are some reasonable people left at Blizzard that will scrap this awful idea and make things right and fair for everyone. 

     

    Posted in: General Discussion
  • 3

    posted a message on 18.0.1 Hotfix - Discover Cards & Random Generating Cards Can No Longer Discover Themselves

    Finally! Now just not to go overboard in the future with the amount of cards that generate cards (lackeys...) and we're golden.

    Posted in: News
  • 15

    posted a message on Ben Lee Talks About The Battle Pass And A Progression System

    We are also planning on repackaging (not reducing) the current rewards that you can obtain in Hearthstone and put that information in front of you in an easy to view and understand manner.  We want you to know how many rewards you've acquired, how many more you can earn and what steps you need to take in order to obtain them.

    Right. Because current reward system of earning 50-60 gold of a daily quest and another 10 gold per 3 winning matches is way too complicated for a Hearthstone player to understand, you're going to make it easier to track by adding to it XP, cards, arena tickets, skins, cardbacks and different types of packs. Way to go Ben, now I know why you're game director - you're a master at using newspeak.

    To all brilliant game developers at Blizzard - If you're reading this, get together and go to your company's sales and marketing offices and throw everyone out of window on the street. Or even better, just throw some coins out of window in front of them and they'll jump themselves after them. Don't let those greedy bastards ruin all the great work you're doing.

    By the way, I'm not completely against battle pass system and I wouldn't mind paying for it if it's done fairly. But reading this kinda nonsense makes me really pessimistic about it. Angry too.

     

     

    Posted in: News
  • 1

    posted a message on Blizzard's current design philosophy
    Quote from Mackie264 >>

    Sadly this trend seems to continue with latest set, Scholomance Academy, dropping in 2 days. Most of us haven't been able to play with any of the new cardsbut I think we can all agree that cards like Lightning Bloom, Forest Warden Omu, Power Word: Feast, Secret Passage and Voracious Reader are just way overtuned in comparison to the rest of the set and even most standard cards. 

     OK, let's analyse those cards that you think are overtuned:

    1.  Lightning Bloom - a card like this existed in Hearthstone for many years, only it was much stronger. It's called Innervate. It was finally nerfed though, but there were no war drums calling for it's deletion from the game because it was brutally overpowered.

    2. Forest Warden Omu - I'm trying really hard to imagine a situation in which this card will be broken, and I simply cannot find any. It can potentially pull of some strong combos, but nothing that we haven't seen before.

    3. Power Word: Feast - potentially strong arena card, but for constructed......far from being overtuned.

    4. Secret Passage - just another overhyped card. It will be strong in aggressive deck types, pointless in others.

    5. Voracious Reader - again, some aggro decks may love it, useless for anything else. 

    If that's the best SA expansion has to offer, then we'll be fine.

    Posted in: General Discussion
  • 1

    posted a message on Which cards look scarry to you from Scholomance
    Quote from Pizzacats >>

    1. Secret Passage:  It's not always a 1 mana draw 5, but people are also overlooking how well this synergizes with shadow of death.  You can prep shadow of death and secret passage to draw shadows out of your deck for 1 mana and still have 7 mana to use with your 5 cards.  That's one of the ways i plan to use it at least. Plus, the card drawn after the shadow won't be sent back to your deck, since it's not included as one of the 5 cards, like how Galakrond doesn't discount cards after shadows.

     So for your combo to work, all you need to do is: 

    1. Be at 10 mana

    2. Have Prep, Shadow, Passage in your hand and a minion on board that you want to use Shadow on

    3. Actually draw your Shadows with Passage (which is not guaranteed by anything)

    4. Draw 5 random cards and hope that at least some will be useful this turn

    5. Have an opponent/board state that will actually allow all this to happen

    What can I say but good luck and have fun!

     

    Only deck type I see Secret Passage being strong is some kinda aggro Rogue. Everywhere else it's just too situational to be seriously considered.

    Posted in: Card Discussion
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