Keep on focusing on the cosmetics and gold whilst missing the key issue with the game....
what the game needs is a truly random matchmaking based on rank. people worry about gold and a couple of skins (and are so happy as the OP now that he will get more, calling it good news lol)ignoring that win rates are controlled by blizzards algorithm.
get your free five decks and then embark on a 10 loss streak with your flashy new warrior skin
1
My thoughts exactly. If you push for it, it will push back at you. Just enjoy the game and ranks will come naturally.
Journey is what brings us happiness, not the destination.
1
You need to be at 15 health or less, then you can concede.
1
If you're new to the game, start with something simple like Face Hunter or Libram Paladin until you learn matchups better.
You earn equal amount gold from both ranked and casual games.
1
This is how one of my matches against Paladin that I played last night.
After barely surviving early onslaught and clearing board twice, I was hoping that I finally managed to stabilize and that I may have at least some chance of winning. Then at turn five my opponent played High Abbess Alura into Coin into Argent Braggart and result can be seen on the screenshot.
I think, no matter what one thinks at what Tier this deck belongs to, Paladin could use some card rebalancing.
5
First he complains about robots, then netdecks and plays "THE" most robot deck in Hearthstone. IQ over 200.
2
Imagine that you apply for a job and your future employer gives you a contract that says: 12 hour shifts, no free weekends, no lunch breaks, no vacation and all that for below average pay. Even if you knew that this contract is just initial version and it's fully negotiable, by being as terribly appalling as it is, I don't think you'd be interested to stay and hear the next one.
The very idea that someone (important) at Blizzard thought that this kinda concept of a new reward system is something acceptable, no matter whether it's final or not, is worrying to say the least.
I wouldn't mind paying for this battle pass if it's fair, but this abomination that they have presented before us and called it "rewards" I wouldn't touch with a stick, let alone pay money for it. I can only hope that there are some reasonable people left at Blizzard that will scrap this awful idea and make things right and fair for everyone.
3
Finally! Now just not to go overboard in the future with the amount of cards that generate cards (lackeys...) and we're golden.
15
Right. Because current reward system of earning 50-60 gold of a daily quest and another 10 gold per 3 winning matches is way too complicated for a Hearthstone player to understand, you're going to make it easier to track by adding to it XP, cards, arena tickets, skins, cardbacks and different types of packs. Way to go Ben, now I know why you're game director - you're a master at using newspeak.
To all brilliant game developers at Blizzard - If you're reading this, get together and go to your company's sales and marketing offices and throw everyone out of window on the street. Or even better, just throw some coins out of window in front of them and they'll jump themselves after them. Don't let those greedy bastards ruin all the great work you're doing.
By the way, I'm not completely against battle pass system and I wouldn't mind paying for it if it's done fairly. But reading this kinda nonsense makes me really pessimistic about it. Angry too.
1
OK, let's analyse those cards that you think are overtuned:
1. Lightning Bloom - a card like this existed in Hearthstone for many years, only it was much stronger. It's called Innervate. It was finally nerfed though, but there were no war drums calling for it's deletion from the game because it was brutally overpowered.
2. Forest Warden Omu - I'm trying really hard to imagine a situation in which this card will be broken, and I simply cannot find any. It can potentially pull of some strong combos, but nothing that we haven't seen before.
3. Power Word: Feast - potentially strong arena card, but for constructed......far from being overtuned.
4. Secret Passage - just another overhyped card. It will be strong in aggressive deck types, pointless in others.
5. Voracious Reader - again, some aggro decks may love it, useless for anything else.
If that's the best SA expansion has to offer, then we'll be fine.
1
So for your combo to work, all you need to do is:
1. Be at 10 mana
2. Have Prep, Shadow, Passage in your hand and a minion on board that you want to use Shadow on
3. Actually draw your Shadows with Passage (which is not guaranteed by anything)
4. Draw 5 random cards and hope that at least some will be useful this turn
5. Have an opponent/board state that will actually allow all this to happen
What can I say but good luck and have fun!
Only deck type I see Secret Passage being strong is some kinda aggro Rogue. Everywhere else it's just too situational to be seriously considered.