• 0

    posted a message on Unite the Murlocs

    So turn 1 play the quest
    turn 2 you play Murloc Tidehunter 2 Murlocs summoned
    turn 3 Tidehunter plus a 1 cost Murloc ( 5 Murlocs )
     or coin into Call in the Finishers (6 Murlocs)
    turn 4 you play Call in the Finishers (Quest Complete)
    Turn 5 Rape!
    I see how it can Highroll, but needs a bit more murloc options to be really viable T_T (plis blizz spare us of the tunnelfin)

    Posted in: Unite the Murlocs
  • -1

    posted a message on Sherazin, Corpse Flower

    Nobody ever said Shaku would be unplayable all the reviews on the card said that its playable, but not anything special. Most people said that it just doesn't do much and just takes a slot which is right on the mark. Look at Xarill a totally viable legendary, but the meta game was too fast for it, if it was just a mana lower or it had a stat more it would be a great addition to the rogue set. But blizzard always does this. They clearly fear the possibility of making good cards for rogue because the miracle archetype will just abuse it too much, it's just my opinion but think about it why the lack of weapons or heals or anything the community has asked for such a long time, recently we have seen blizzard taking action with removing conceal so maybe were making progress but this card is just a sore wound and a reminder

    Posted in: Sherazin, Corpse Flower
  • 0

    posted a message on Sherazin, Corpse Flower

    I'm just curious, but the way the developer talked about this card with saying that it can't die. Does that mean he gets to keep buffs and such because it just dormants, would it be eligible to mechanics like N'zoth and other mechanics. Im guessing it works like a normal deathrattle but who knows it might be unique or they might bring more support for the dormants mechanic. As it stands now a 4 mana 5/3 sounds really bad since it can just get killed over and over again without trading or dealing dmg, if it had something like adapt charge or more health it would be viable.

    Posted in: Sherazin, Corpse Flower
  • 1

    posted a message on Sherazin, Corpse Flower

    Still costing 4 mana and being understated will hurt a lot . You can play burgly bully on 5 and hope for some coins to combo with auctioneer, but still even then 4 cards per turn is just too much, because usually if the rogue gets to play 4 or more cards a turn that means edwin has arrived and the game is either won or lost. It just doesn't fit the combo nor does it help that conceal was one of the reason rogue was able to go allout with cards. If the mechanic dorment get more support in the form of minion or smt else it might be pretty good, but as of right now it seems cluncky. Its like blizzard are always scared to make a well stated legendary that doesn't lose you the game when its played (im salty :3 )

    Posted in: Sherazin, Corpse Flower
  • 2

    posted a message on From 16 to legend Malygos rogue (eu server)

    Isn't Thaurissan too slow, maybe include coins and how about -1 Sinister Strike +1 Jade Shuriken

    Posted in: From 16 to legend Malygos rogue (eu server)
  • 1

    posted a message on Shaku, the Collector

    Yea ,but AOE kills your "draw" (has stealth so it can't force single target removal) its way better to draw a card then fabricate one its too cost heavy and awkward for rogues to play. Battles with Unearthed Raptor. Needs more support for this new type of rogue

    Posted in: Shaku, the Collector
  • 6

    posted a message on Leeroy Jenkins
    Quote from Whisperoflov >>              there is nothing as a bad card
     Warsong Commander
    Posted in: Leeroy Jenkins
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