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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    Dirty Rat, Potion of Polymorph and Snipe all help. Even Ancestor's Call in Wild would work.

    Priest has a few answers for after they complete the quest, from a Pint-Size Potion and Shadow Word: Horror combo, to Dragonfire Potion and Lightbomb also in Wild.

    I imagine Brawl could at least delay your death a turn or two as Warrior, and a really good control warrior deck might be able to consistently have a fair game against Quest Rouge, but I don't have a clue.

    Maybe Reno-lock could stand a chance, but I doubt it. anyways, you could put as many of these tech cards I mentioned above in a deck and start a Quest Rogue resistance!

    Here's a replay I just had against a Quest Rogue with a Hunter deck: https://hsreplay.net/replay/HNMP2G2rEnAN249ULNih3N

     

    Posted in: Card Discussion
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    posted a message on Likafoss's Budget Burn Mage

    it doesn't have several legendaries mentioned in the description, and has several replacement suggestions to make the deck even cheaper. that's how.

    I posted a new line in the description linking an extra budget version.

    Posted in: Likafoss's Budget Burn Mage
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    posted a message on A Pirate's Swamp

    I apologize for my previous response. I have made these Changes:

    -2 Doomsayer +2 Kindly Grandmother

    -2 Hungry Crab +2 Secret Keeper

    -2 Flare +2 Snipe

    Posted in: A Pirate's Swamp
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    posted a message on New Keyword: Battleground (W/ ANIMATIONS). Please critique.

    The Mage one needs to both have its cost increased and Battleground count reduce both by one. Otherwise, playing a lot of little Stealth minions would wreck the game worse than Malygos ever will.

    Posted in: Fan Creations
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    posted a message on I'd like to see a proper anti-secret tech

    wow you guys, Blizzard isn't putting any of these trash cards we make in the game anyways. But there is hope: just like Golakka Crawler came after Patches, so will an anti-Secret card come after Arcanologist. Just wait until the next expansion and complain about the new broken warlock cards they're going to release to make the class playable again. In the mean time, I'll take the free Mage and Priest wins XD. 

    Posted in: Card Discussion
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    posted a message on A Pirate's Swamp
    Quote from Funkdat >>

    A lot of things about this deck confuse me. You run so many pirates which have effects based on have a weapon equipped and yet only run two weapons. You run Kill Command and yet you only run six beast in your main deck (two are five mana). It will rarely be live at five damage until you finish the quest and by then it might now matter. Two copies of Flare is over kill. You only never need one to stop Mage decks. If you want deck thinning, then Tracking is a much better option in this deck. It helps you search Raptors once the quest is done, making the major flaw of the quest (luck of the draw) less of a problem. And I won't even get started how counter productive it is to run Doomsayer in a aggro deck that's all about spamming the board. I've experimented with this quest a lot since I pulled the card in my first packs. You can win some games off sheer luck, but I often won without finishing the quest and most meta decks each this deck for lunch. It often just ends up being a less consistent version of Mid-range Hunter. Once you finish the quest, it's only really effective if you have Tundra Rhino, but you aren't even running Tracking to help search it. 

     Show me another Hunter weapon that could be played in this deck, I'll put it in immediately.
    Kill command and Doomsayer are for board control as you will be consistently playing weaker minions than your opponent from turn 3 on, I might consider playing Wolfrider in place of each Kill Command, but you can't go past Taunt minions with them. However, if you would like, the best substitute for the Doomsayers are Kindly Grandmothers.
    I run Two Flares since I don't like destroying my own cards and generally run in to more than just one secret when playing any class, so I like to know I have a reliable way to keep the tempo on my side.
    This deck is in fact NOT all about spamming the board, but it is A win condition, not the only one. The goal of this deck is to make decent tempo plays while making consistent progress towards the quest and giving you the option to fight off aggro decks
    I would play Hemet, Jungle Hunter to fish for the rhinos in the deck, but adding another large minion in hand isn't helping the quest or your board, again, Tracking is not for a quest deck like this as it's a dead card in your hand compared to actually drawing the card you want.
    If you are able to finish the quest before you find a rhino, I'm impressed and am sorry you didn't kill your opponent with so many cheap minions.
    I would justify trading a Flare for one Tracking if it didn't destroy cards, but it's totally up to you, if you make a change to my list let me know how it works out but don't be such a dick about my list in the comments.
    Posted in: A Pirate's Swamp
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    posted a message on I'd like to see a proper anti-secret tech

    My example is a bit of power creep in that it is essentially the same effect but for one less mana. If you want SUPER power creep, I'd make a card like this: 4 mana 4/3 "Stealth. Secrets do not trigger."

    Posted in: Card Discussion
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    posted a message on Card Balancing Theories

    In response to ry622:

    Your argument for 0 cost cards is compelling, but in the situations with Emperor Thaurissan you're reducing the cost of more than one card, and generally the cards involved give you a shot at killing your opponent. the cards I reduced to o mana can only aid in minion removal, I'm not sure why those cards would pose an issue being 0 mana. (Charge, Savagery) Also, they don't see any play time in any deck known to me so even if they literally gave you mana I'm not sure they would be used then.

    I left 'transform' effects alone because they are just as common as a nuisance and can be played around by any viable deck. If your entire deck relies on one minion not getting transformed I suggest playing a few more end-game threats in the deck, or maybe a charge minion or two.

    I am going to increase Devolve Polymorph and Hex all by one mana to be 3, 5 and 4 mana respectively because they are powerful cards, but the effects don't need to be changed.

    Just kidding, I'm going to put Overload: (2) on Devolve.

    Posted in: Card Discussion
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    posted a message on Card Balancing Theories

    In response to AlchemistApprentice:

    By Epic Price tag, I mean I want the card to not suck. (Unlicensed Apothecary and others)

    Gadgetzan Socialite: I can see your concerns, however your points in both the effect in Arena and Earthen Ring Farseer are kinda out of place. For the tempo play to work in Arena, you have to pick a card in expectation of picking another card that you may never see, there are much worse single cards than the combo with Embrace The Shadows and Farseer is a 3/3, that's why he costs 3.

    Misdirection: I must admit, the beta freeze is kinda meh, but your version of Misdirection would be ran in nearly every Hunter deck. I don't want to copy Noble Sacrifice but I feel like a similar effect should happen for Misdirection. I was thinking something like this: "Secret: Choose a friendly minion. When an enemy attacks your Hero, it attacks that minion instead."

    Posted in: Card Discussion
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    posted a message on Red Mana Miracle

    Wow! freaking lucky!

    Posted in: Red Mana Miracle
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    posted a message on UnGoro Miracle

    lol, you totally stole this. . . 

    http://www.hearthpwn.com/decks/814911-red-mana-miracle

    Posted in: UnGoro Miracle
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    posted a message on Red Mana Miracle

    Sherazin, Corpse Flower? lol

    Posted in: Red Mana Miracle
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    posted a message on Karazhan Beast Druid

    I put the Eggnappers in since they spawn little Beasts and I wouldn't argue with the Crabs Switch, but I tend to value playing a minion turn 1 rather that getting a tempo swing in only some of my matchups.

    Posted in: Karazhan Beast Druid
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    posted a message on [70% Winrate] CURATOR Burn Mage (easy rank 5)

    Hey man, love the deck! I don't have several of the legendaries, but I made replacements and formulated this budget deck: http://www.hearthpwn.com/decks/853629-likafosss-budget-burn-mage 

    I had to link you since I mostly copied this deck, hopefully it draws more attention here!

    Posted in: [70% Winrate] CURATOR Burn Mage (easy rank 5)
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    posted a message on A Pirate's Swamp

    what rank(s) are you playing at? this deck it targeted for ranks 14 and above where the 'meta' decks are more common.

    Also, Doomsayer is there for just that reason. You might like to run a pair of Glacial Shards in place of the Hungry Crabs and maybe a Snipe or two for more tempo/removal.

    Posted in: A Pirate's Swamp
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