Wow, Turtle Tank has the same art, name, and a similar effect to a card I made several months ago but never posted anywhere. Your version is better though.
Minor nitpick, some of these cards, such as Steampunk Sorcerer, might be a little too powerful compared to other cards. Compare to Soot Spewer and Dalaran Aspirant. And Starloc with Blowgill Sniper.
These cards are pretty sweet, both in effects and art. I really like Hologramize and Energy Teleporter.
i want to say, make nerfs like call of the wild, not Force of Nature
sorry for i are bed engliash.
I completely agree. Force of Nature might as well not even exist. Now there is a neutral version of it with Doppelgangster and there was already Silver Hand Knight. I know, it's not strictly better because Force of Nature is a spell, but really, nobody cares about that.
I can never seem to part with my legendaries. The only Legendary I have dusted is a golden Hogger, Doom of Elwynn.
My first legendary was Tinkmaster Overspark. I just opened a golden Shaku, the Collector, which I am also going to keep. His sounds are just too freaking awesome.
Who the hell was playing Powershot and Tomb Spider?
I messed around with them. Getting a 3rd Savannah Highmane from the spider is nice. No, they weren't great cards, but I will still miss them. I'd play wild, but i lack the vast majority of necessary cards.
The idea is great. This spell should cost a lot more, however. Having a second chance shouldn't come at such a low price, as it is a very powerful effect.
Edit: ok, I'll elaborate on this.
A big part of playing a card game is to predict what your opponent is going to do. One of my favorite magic the gathering cards is "Thoughtseize", a one mana black spell that allows you to look at your opponents hand, pick a non-land card and discard it. You also lose 2 life points (out of 20 initial) as an effect of this spell.
Having the information of what your opponent has enables you to play around exactly what you're supposed to, it's such a big difference.
It's easy to think of this card as a 2nd roll for your bad RNG, but immagine having the luxury of not making a play, just to see if your opponent is going to do something, and when he does, go back and play a card that screws that particular play. The applications are numerous, the higher the skill, the more this effect could be abused to gain incredible advantage.
This effect is awesome, but seriously scary. I think it would have to be attached to a legendary so you couldn't have 2 copies. And there should be some serious drawback. Maybe the reno clause, maybe overload, or even life loss.
Thanks for the feedback. I do agree that it should be legendary, so there are a few options for doing that.
1) Make the spell itself a legendary that can be put in your deck. I don't really like this one because it goes against the unwritten rule that only minions can be legendary.
2) Make a Legendary minion with a battlecry that adds a Time Warp to your hand, like Kazakus. Unfortunately this gives it completely away to your opponent that you now could play it at any time.
3) Make the Legendary minion shuffle a time warp into your deck at the start of the game, like Prince Malchezaar. This makes it much harder for your opponent to play around than option #2, but then there's the drawback of having a vanilla minion in your deck.
4) Make a Legendary with Time Warp as a battlecry, but it seems kind of weird for a minion to kills itself immediately after you play it.
I like having the reno clause the best, simply because that's already a Mage theme somewhat, while life loss is more of a Warlock thing and Overload is a for Shamans. On second thought, should this be for mages only? This could be for all the Kabal classes, which would fit the reno requirement even better.
Ah, yes, you guys are right. I didn't think about the infinite loop. The wording would have to be something like Entro9 said. Maybe "then destroy Time Warp" to still make it disappear when not in your hand at that point.
This is a concept card that lets you rewind to the start of your previous turn. This means that everything that happened since then will be treated like they never happened. Cards drawn will be back into their respective decks, and any cards played will be back in the hands of the players. Nothing is being destroyed, so no deathrattles will activate when this card is played. It simply "rewinds" the entire game. Random effects may have different results than when they occurred in the original turn, so you might end up drawing different cards than before.
I don't know exactly how this should be worded, and I have no idea how powerful this card is. This is just an Idea.
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Most people thought we would get a replacement for key cards like Antique Healbot and Sludge Belcher during the first rotation.
Nope.
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Wow, Turtle Tank has the same art, name, and a similar effect to a card I made several months ago but never posted anywhere. Your version is better though.
Minor nitpick, some of these cards, such as Steampunk Sorcerer, might be a little too powerful compared to other cards. Compare to Soot Spewer and Dalaran Aspirant. And Starloc with Blowgill Sniper.
These cards are pretty sweet, both in effects and art. I really like Hologramize and Energy Teleporter.
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One word: Wild
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I don't know why, but I love both the name and the art on this card.
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Better Than Sliced Bread - Midrange Hunter
Hidden Army - Jade Rogue
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I can never seem to part with my legendaries. The only Legendary I have dusted is a golden Hogger, Doom of Elwynn.
My first legendary was Tinkmaster Overspark. I just opened a golden Shaku, the Collector, which I am also going to keep. His sounds are just too freaking awesome.
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I will miss Powershot and Bear Trap in Hunter.
Edit 1: Also, Tomb Spider.
Edit 2: Lock and Load. Not the most powerful cards, but definitely fun ones.
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After GvG rotated, we got a miniscule amount of mechs released. I expect the same to happen to dragons when BrM is rotated.
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Ah, yes, you guys are right. I didn't think about the infinite loop. The wording would have to be something like Entro9 said. Maybe "then destroy Time Warp" to still make it disappear when not in your hand at that point.
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This is a concept card that lets you rewind to the start of your previous turn. This means that everything that happened since then will be treated like they never happened. Cards drawn will be back into their respective decks, and any cards played will be back in the hands of the players. Nothing is being destroyed, so no deathrattles will activate when this card is played. It simply "rewinds" the entire game. Random effects may have different results than when they occurred in the original turn, so you might end up drawing different cards than before.
I don't know exactly how this should be worded, and I have no idea how powerful this card is. This is just an Idea.
Any feedback would be appreciated.