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- LexYeuxNoirs
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Member for 7 years and 26 days
Last active Mon, Oct, 21 2019 13:03:48 -
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-17
WhiskyGeorge posted a message on Rumble Run - New Details On Upcoming Solo Content + Looking Back At AdventuresPosted in: News....Their explanations for Adventures makes NO SENSE. It literally contradicts itself. Not to mention, so far, their "Runs" have been nothing but RNG bullshit-fests. Total pains in the ass that absolutely no one will want to go back to once they finally clear all 8 bosses. With Adventures, at least on Heroic mode, those bullshit broken mechanics were at the mercy of your own card collection, and thus their replayability was also at your own mercy.
Without the Brode and his A team, this current team is completely lost in the fucking woods. And scrounging around over Kotaku, reddit, and Reset era, it isn't just here or Blizz's forums where people have become utterly disillusioned with Hearthstone. I, along with just about most players, have been hoping they'll mix things up in the next rotation, but that obviously is not the case. Gotta sling them pack sales before making the game interesting!
I know it seems annoying when people in the comments plug other card games, but....they DO kind of have a point. The devs for those other games (so far) seem to have a general idea of what the fuck they're doing.
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T1Concede posted a message on Rumble Run - New Details On Upcoming Solo Content + Looking Back At AdventuresPosted in: News- The low replayability of adventures was also a problem that needed to be solved.
- They weren't really replayable, but there was very high engagement. They'll probably return to Puzzles again in the future.
See how they contradict themselves here? Heroic wings were incredibly interactive, and served indirectly as a puzzle on their own trying to figure out the perfect counter deck. Could it be that adventures, which rewarded players with meta changing cards upon completion, could be unlocked for free with in-game currency? Or how they were a fraction of the cost of an expansion for the same meta impact? Could it be that it wasnt profitable enough offering players such a deal? Yet they insist of pushing a free, low replayability mode like puzzles because it gives players a pack and a new cardback.
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Djagga posted a message on The Witchwood - Week 1 & 2 Card Reveal SchedulePosted in: Newsup
EU time :
28/03, 16h00 -
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Malken posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule -
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Krezione posted a message on Kobolds and Catacombs - Week 2 Reveal SchedulePosted in: News -
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IcebladeHS posted a message on OLD Play a Friend! 4.0Posted in: Players and Teams DiscussionBattleTag: Iceblade#2916Region: EUTrade only: Yes, you go firstDone with LesYeuxNoirs#2832
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2
Just went 12-1. Took this list as the base but added Shadowflame
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Predictable, I thought the effect would be exactly like that, it just depended on the cost and number of pirates summoned.
Btw, cannot be played with Barrage in one turn, even with prep. Only if u have a coin.
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Hello, dear commentators who praise this card and its endless possibilities. For everyone of you, I'll just leave this: Animated Berserker
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Man, I just love cards which are good even if the effect doesn't trigger. In this case, it's ok to play a 4/4 on turn 4 against a control deck and if you happen to trigger the effect, it's gonna be an amzing play.
1
Dude, the aggro decks that see play now can recover after an AoE easily. This card cannot be played with ANY strong AoE in the same turn meaning you'll have to devote an entire turn to it, while you opponent has minions on the board and is very likely to start buffing them.
2
I'm one of those who chose "Playable" and don't get me wrong, it's cool to summon Ragnaros for 7 mana and get a 4-4 beast but:
1) What kind of deck do you have to play against to put it on turn 7? Let's assume you're playing against an aggro deck: in this case you want to clear the board rather than play this on a full board. A one-turn delay may be fatal against an aggro deck. On the other hand, against a control deck, you can safely play it on turn 7 but both minions will be easily got rid of and you won't be able to use any Zolas. Is 8 damage worth skipping a turn? I thikn Astromancer looks better.
2) This card is majorly designed for Odd Mage but the spirit cannot be used, so much of the potential is lost. The spirit provides efficient clearing tools along with the other cards revealed today. Of course, you can run the card in an ordinary mage, but then your hero power will deal one damage only unless buffed by the 1 drop.
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Finally, 4 mana 20-20 Kappa