Normal is too easy, yes. The decks are fun though, you can do some pretty weird stuff that's not available in constructed.
But heroic is also a joke. I've steamrolled through all 6 heroic encounters using my Wild Control Renolock (last updated before DoD). I thought bosses would be harder with their 1 mana heropowers but AI is really dumb. This is nowhere near the level of difficulty we had in previous adventures (I played them all on heroic when they were released). I'm not sure whether it's just general level of powercreep in wild, or those bosses being too easy.
A while ago I got him golden for fun and giggles. He did decent against players who relied heavily on tokens but still died to big minions. I think he should be ok t4 minion although I'd push him down to t3 even.
I'd rather play against face hunters that concede on turn 7 when they run out of gas than lose 20min games against galakrond shamans who eventually overpower any board with their never-ending stream of rush minions.
The amalgam change is interesting! Although it makes curator that much stronger. Kinda of a shame, I enjoyed the menagerie strat, but that is super dead in the water now. No Bran, No amalgam means it won't be much good anymore. Also Murlocs are are hurt by this as well. Specifically the bran change hurts them the most.
You do realize it's Brann the hero and not Brann the minion, right? Murlocs will be fine.
1
Different class, no powercreep here. Warlock can already draw 3 for 3 (and 3 hp).
0
go to low level bounties with some fire mercs that can go before Antonidas,
2
You can't discover cards from other classes unless the card specifically states so.
1
Mage is beyond stupid with so much face damage coming from multiple Mask of C'Thun, Apexis Blasts and Fireballs. Paladins and Warlocks are annoying.
1
Hero cards replace the character. Enemy hero is no longer Garrosh, he's Galakrond now.
0
This deck does not work at all in platinum ranks.
2
Yeah people forget that as Libram this gets cost reduction. We will see it everywhere in Libram paladin.
0
Oasis Surger has rush as innate ability, so when summoned by this card, it would still be a 3/1 rush minion.
1
You can target your own demons with Pact if opponent does not have any, and this alone makes it better than Poacher.
3
it's equal to rank 5.
rank 10 is plantinum 10
rank 15 is gold 10
rank 20 is silver 10
and rank 25 is bronze 10
0
Normal is too easy, yes. The decks are fun though, you can do some pretty weird stuff that's not available in constructed.
But heroic is also a joke. I've steamrolled through all 6 heroic encounters using my Wild Control Renolock (last updated before DoD). I thought bosses would be harder with their 1 mana heropowers but AI is really dumb. This is nowhere near the level of difficulty we had in previous adventures (I played them all on heroic when they were released). I'm not sure whether it's just general level of powercreep in wild, or those bosses being too easy.
0
A while ago I got him golden for fun and giggles. He did decent against players who relied heavily on tokens but still died to big minions. I think he should be ok t4 minion although I'd push him down to t3 even.
5
I'd rather play against face hunters that concede on turn 7 when they run out of gas than lose 20min games against galakrond shamans who eventually overpower any board with their never-ending stream of rush minions.
0
As a control player, I always welcome more aggro into meta.
0
You do realize it's Brann the hero and not Brann the minion, right? Murlocs will be fine.