Note: The effect is ongoing like Dragon Consort , so your next Choose One will be combined, even if it is turns later in the game.
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Note: The effect is ongoing like Dragon Consort , so your next Choose One will be combined, even if it is turns later in the game.
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Here is my submission this week:
Flavor text: Because I am Bat, man.
if you have more than 1 copies of this card, only one card will draw (unless you are using card draw at turn 3) i.e
Mulligan: You may get a Felbat in your starting hand
Turn 1: You may get a Felbat when drawing a card
Turn 2: You may get a Felbat when drawing a card
Turn 3: You are drawing Felbat, If you use other card or hero p Card Name ower, and you have another Felbat in your deck, The card you draw will be Felbat.
This card ensures you have a 3-Cost drop when Turn 3 in the Arena. Which prevent losing early game tempo.
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Purposedly impale your minions in those mean enemies, then watch them all come back to life ! But be careful.. Otherwise you might return their minions back in the process.. Timing is the key.
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With the exception of Competitive Spirit
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Secrets never trigger on your own turn.
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The Predator Class , as represented by Alalirith is thematically focused on targeting the right prey, and hunting down your victims.
EXCELS AT:
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FALLS FLAT:
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Drumhunter (Minion) is one of the Predator's best and few card draws, accessible in the Basic set. It is meant to be a strong draw effect with a strong early game statline because the Predator will lack a lot of those resources. It uses a hunting theme to scavenge for more cards. |
Strike (Spell) becomes one of the Predator's best removal cards that can easily deal with his opponent's early drops. As a 0-cost Spell, it can make for incredibly high tempo plays much like Backstab can do. Removal? Tempo? 0-COST??? What more could a class ask for? |
Splinter (Weapon) is one of many weapons that the Predator will be able to use. It is again, another reactionary card much like the rest of cards he has. Dealing double damage to minions essentially makes it a crazy removal card without the ability to deal face damage well-- a central theme for this class. It also utilizes the last minion played mechanic so your opponent really needs to think about the order to play their minions in. |
Strategize (Spell) is one of few card draw options that Predator has, thus making it so strong. On top of that, many cards in the class are extremely reactionary, so playing it next turn because of the discount won't necessarily be the right play. It purely depends on the player's ability to use the cards strategically ( ooh, like the name of the card ) and play accordingly. Although purposefully overpowered (much like Fire Elemental ), it is a strongly needed card for the class that also boosts the need for the player's ability to play well. |
Feast (Spell)* showcases the "last played" mechanic in an interesting way. Thematically, Feast depicts a spider who devours three unsuspecting victims as if he just, well, feasted. It is a strong removal card that also requires you to play correctly (this Spell could kill your own minions if you aren't careful and attentive!) to make the most of it. It's expensive, it's reactionary, but it'll be oh-so satisfying when you pull it off. * played, not summoned |
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You shouldn;t be wishing for the Egg to survive xD
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1- patches is already broken
2- it says "play" a minion not "summon"
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I am facing this same dilemma atm...
I believe i will wait for the next expansion to see what's in store for us...
Though i would pick jaraxxus anyday...
Leeroy can be replaced by other chargers... Jaraxxus is unique and is a power house by itself..
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Hey guys.
I am new to the forums so sorry if i am posting this in the wrong section.
But here's a few cards i made and would like to share with you all:
Did you ever wish something like "Exodia the Forbidden One" from Yu-Gi-Oh! was actually in hearthstone? Well here's a somewhat close set of cards:
The Guardian Series:
1- The Guardian's Forehead
2- The Guardian's Left Eye
3- The Guardian's Right Eye
4- The Guardian's Nose
5- The Guardian's Mouth
6- The Guardian!
7- The Guardian's Right-Hand
The dragon is in the pic of the Guardian but it has been cut off since it didn't fit.
NOTE: So here's a Priest card that complements this legendary. How about a 1 mana spell for Shaman that gives +3 attack to all the Guardian's parts. If you have any ideas please leave them in the comment section :)
Discussion:
First off, i know Guardian's stealth make no sense but i went with it logically and added their powers together. Second, the parts of Guardian where meant to look quite normal and even weaker than other cards and that is because you can use those cards instead of the ones you usually use and get a Guardian in the end! Nothing to lose there. Originally, the part's costs were 1 but i felt they were a bit overpowered so i was like what the heck, 2 is fine. As you may notice, each card's power is associated with its name or the picture. They weren't randomly chosen.
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For the following cards, i know some of them may be poorly made and i wanted to fix them but didn't really get the chance. I will comment under each card if some changes were meant to happen.
There are some good ones in there so you can sneak a peak real quick at the warlock and rogue cards.
Others:
1- Classic Cards:
My first card ever! Please don't stop scrolling because of this :') I promise the rest are pretty cool cards!
How about it guys? The same cost as this minion's ATTACK!
Man those cost 8 8/8 dragons are boring! How about a demon? :)
Correction: He sucks compared to C'thun so i would've moved his cost to 9 or 8 (Keeping in mind that the deal 8 damage is not a Battlecry like C'thun but a deathrattle).
I personally find this card pretty cool! I mean if the opponent can't destroy him in time, he won't be able to, ever!
Correction: Maybe i could make a threshold for the minimum mana one can obtain. In other words when this minion is still alive and the mana of both players reaches 5, for example, next turn it will not go below 5.
I submitted this in this week's competition. It was made in a rush but it was meant to look like the Gods from the new expansion! The God of Balance! (Maybe 8 types is too much, how about 7?)
I could not decide on this minion's picture since i found so many! It all came down to this one or a lady guardian. Guess he won :/
Is it op? Maybe i mean you get 2 turns to prepare! Oh and btw when i say "Immune", i mean you can't heal him either!
I think this guy belongs to a class though! How about priest?
2- Warlock Cards:
Here's a new hero for you all:
And his hero power:
For Venom Demon (one of my favorites), at the start of your turn, when you draw a card, you take 1 damage and whenever you use your hero power, you take 3 damage and so on.
3- Druid Cards:
I think there should be more Giants out there and they deserve their own category.
4- Hunter Cards:
Correction: Her power should be a Battlecry which i forgot to add.
5- Warrior Cards:
I noticed i made this card waayyy too powerful!
Correction: First, i wanted to change his stupid name:p And change its cost to 5 (making it a bit hard to discard him if we liked a weapon) and make his special move only active "if you have 3 mana crystals or more" (since getting a weapon at the start of your turn is very op). Or i could've just made it so that the weapons summoned are only common or less. This was my second minion so cut me some slack :p
6- Shaman Cards:
For Giganto Totem, it was either this or: "Gain the attributes of the sacrificed totems (Attack and Health included). This minion's attack is always equal to its health." But maybe this last one is a bit too powerful.
7- Priest Cards:
I'm a priest/warrior player so can't believe i only came up with one card for each :/
8- Rogue Cards:
My pride and joy, I like this card most :)
8- Extras?
Okay so here's the deal. I made a "classless" spell by accident and now i have no idea with which hero to put it! So if you guys are interested, please find this spell a home :(
So here's the deal. Dragon eggs? Too mainstream! How about a new born baby? I mean that's something i want to see! He's not perfect but if we could fix up his attack and health we can really make something here.
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So there it is guys! Please leave your comments if you have any in the comment section below and let's make those card worth it!
Thanks a lot!
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Ma'at, the God of balance.