What? Glitter Moth only affects the minions currently on the board so you can only inner fire first then divine spirit the drawn card with both those cards not the other way around.
I'm sad that they didn't mention feral giberrer with quest rogue. Other than the potential of it to finish the quest by itself, it's a 1 mana 5/5 that gives you inifinite 1 mana 5/5s
Naga no longer applies its effect after other card effects.
Meaning: Any card affected by Naga, will be affected by Naga first then have its effect activated
Example:
Molten Giant Effect: Reduce cost by 1 for each health lost
Naga (on board) + Molten Giant (in hand) will no longer force the giant to cost 5.
It will cost 5 as a base card and then apply its molten giant effect --> If you have lost 5 health and Naga is on board, your molten giant costs 0.
This allows for plays like Naga into all the other giants. Using warlock is a good option because of your hero power that does 2 things --> draws you into the combo and reduces the cost of your molten giant.
Man reading these comments is reinforcing the claim that our community is stupid...
If you don't get his point here's what he's implying: "They don't think players are stupid. But sometimes players, having memorized previous cards and having reflexes to play them in certain situations, will tend to make mistakes with nerfed cards, early on. At some point they'll get used to it but mistakes are bound to happen a few times."
Do you guys always read the text, attack and health of a minion before playing it? My guess is no because if so, every game of hearthstone would take > 20 min, even if one of the players is playing Aggro...
The mana cost change, although it can kill cards sometimes, is an easier change to spot because you can't play that card that turn. A counter argument that I would give to Brode is that: however, if you try and COIN the card, it might not be that obvious. (Example: Warrior turn 1 -> War Axe doesn't have a green boarder -> coin (thinking the weapon still costs 2) -> still no green boarder -> can't play it -> FailFish)
There's a difference between being stupid and having habits/reflexes (that are hard to die) -.-
0
Battletag: Lesterberne#2146
Region: EU
Trade Only?: Yes, you go first. However we'll show each other the quest first for trust purposes!
DONE w/ HulluUkko#2658
0
Battletag: Lesterberne#2146
Region: EU
Trade: Yes. We show the quest to each other first then you go first.
DONE
0
Lesterberne#2146
EU
Trade Only.
We check that we both have the quest then you go first
DONE
0
Lesterberne#2146
Region: EU
Trade only. You go first.
Will show each other quests at the start.
DONE!
0
Battletag: Lesterberne#2146
Region: EU
Trade Only? Yes. You go first!
DONE
3
What? Glitter Moth only affects the minions currently on the board so you can only inner fire first then divine spirit the drawn card with both those cards not the other way around.
0
*Battletag:* Lesterberne#2146
*Region:* EU
*Trade Only?* Yes. You go first.
Done
2
I'm sad that they didn't mention feral giberrer with quest rogue.
Other than the potential of it to finish the quest by itself, it's a 1 mana 5/5 that gives you inifinite 1 mana 5/5s
0
The hero card doesn't heal you. It only gives you the amount of armor given, triggers a battlecry and gives u a new hero power.
0
Batletag: Lesterberne#2146
Region: EU
Trade only: you go first
DONE
0
Baatletag: Lesterberne#2146
Region: EU
Trade Only?: Yes, you first.
*DONE!!*
3
As a mage, it is very likely that your first pick be Frost Lich Jaina WITH the synergy picks. Now that they're removed, you'll see shittier stuff...
0
Naga no longer applies its effect after other card effects.
Meaning: Any card affected by Naga, will be affected by Naga first then have its effect activated
Example:
Molten Giant Effect: Reduce cost by 1 for each health lost
Naga (on board) + Molten Giant (in hand) will no longer force the giant to cost 5.
It will cost 5 as a base card and then apply its molten giant effect --> If you have lost 5 health and Naga is on board, your molten giant costs 0.
This allows for plays like Naga into all the other giants. Using warlock is a good option because of your hero power that does 2 things --> draws you into the combo and reduces the cost of your molten giant.
8
Man reading these comments is reinforcing the claim that our community is stupid...
If you don't get his point here's what he's implying: "They don't think players are stupid. But sometimes players, having memorized previous cards and having reflexes to play them in certain situations, will tend to make mistakes with nerfed cards, early on. At some point they'll get used to it but mistakes are bound to happen a few times."
Do you guys always read the text, attack and health of a minion before playing it? My guess is no because if so, every game of hearthstone would take > 20 min, even if one of the players is playing Aggro...
The mana cost change, although it can kill cards sometimes, is an easier change to spot because you can't play that card that turn. A counter argument that I would give to Brode is that: however, if you try and COIN the card, it might not be that obvious. (Example: Warrior turn 1 -> War Axe doesn't have a green boarder -> coin (thinking the weapon still costs 2) -> still no green boarder -> can't play it -> FailFish)
There's a difference between being stupid and having habits/reflexes (that are hard to die) -.-
0
Hey man! Thanks a lot for the feedback!
I always wanted to try rogue and it feels I have all the pieces but Vancleef so I might give it a go!
And thanks for the feedback on Jaraxxus! I always wondered which is the better pick because they both do 2 completely different things!
Do you guys feel Kazakus style decks are worth it?