• 70

    posted a message on New Card - Cult Apothecary

    Mediocre and very situational. If you are overwhelmed and cannot regain board control healing do nothing... 

    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card - N'Zoth, the corruptor

    In Wild this card is Dr. 10. Period.

    Just think about summon this card and ressurect just 2Piloted Shredder and 2 Sludge Belcher, 4 cards already played in almost every deck. Not to mention better rattle minions like tirions or Sylvanas ecc. Insane.

    In standard it's awesome for some classes if they keep their signature rattle minions safe from nerf. (Pala, Hunter).

    Posted in: Card Discussion
  • 1

    posted a message on Amaz's prediction of WooGs Nerfs

    Savage Roar will only buff minions, Force of Nature will spawn token but without charge, juggler will trigger only on played minions, BGH will deal 5 dmg to 7+ minions, molten giant will be nerf to cost no less than 3, doomhammer will be nerfed.

    Those are the predictions from other streamers and I think they are more in line with Blizzard than Amaz. The only nerf he shared with other ones it's leper gnome.

     

    Posted in: Card Discussion
  • 2

    posted a message on Shaman Lendary Spell

    Think about it yesterday, what about legendary spell? Sooner or later we will see them. Already lots of fun idea on this theme, here it's my vision of shaman legendary. Ofc it has Overload, the signature of the class. And on this card we will have 10 (!!!) overload. Did I mention it also cost 10 mana? But let's look at the effect:

    EDIT: To avoid Malygos Otk, I edit the card halving the dmg for the turn you activate the spell.  

    So basically you can vomit all your hand on the board. Could the "you have no mana to spend the next turn" balance this card enought? Let me know what do you think about this card! 

    Posted in: Fan Creations
  • 1

    posted a message on New Warrior Legendary - Varian Wrynn
    Quote from DeeVeeOus jump
    Quote from LilSaihah jump

    Can't wait until someone drops Varian and gets BGH/BGH/Taskmaster.

    Also if anyone's still reading the comments and is thinking about Chromaggus, it probably won't play them. Chromaggus's effect is separate; Varian will draw three cards, Chromaggus will then replicate those cards, and then Varian will play those cards.

    Chromaggus's effect would still be strong with this card.  Each minion you draw would get you 1 copy of that minion on board and 1 copy in hand.  Each spell that you draw would get you 2 copies in hand.

    Stop misinformation please. If you draw 3 minions, the minions are played and none copied. If you draw a non-minion, chromaggus will copy it. If your board is full, Varian put the minions in your hand. In that case, Chromaggus create a copy of each minion.

    Source: Link1 Link 2

    Posted in: Card Discussion
  • 1

    posted a message on Nefarian vs Ragnaros

    It's fun but Nefarian it's too strong. You win 80% of times you start with Nefarian.

    Posted in: Tavern Brawl
  • 1

    posted a message on Unstable Portal stories

    Best of all 2 possibilities? 1 portal giving you [card] Master of Disguise[/card] while the other Mal'Ganis. The dream.

    Posted in: Card Discussion
  • 2

    posted a message on Your MUST HAVE GvG Cards

    Mal'Ganis, Vol'jin. The most fun legendary ones to play imo in the whole xpac. 

    Posted in: Card Discussion
  • 2

    posted a message on Neat combos with the GvG cards

    Screwjank ClunkerTarget Dummy = 2/5 + 2/4 with taunt on turn 4

    MechwarperScrewjank Clunker = 4/5 + 2/5 on turn 5. Add another Mechwarper for the same total mana cost (5)

    Fel ReaverSilence = 8/8 without drawback on turn 5

    Posted in: Card Discussion
  • 8

    posted a message on New Card: Target Dummy

    Enable lots of combos.... I think this card will be played more than you think...

    Posted in: Card Discussion
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