Doesn't look like legendary worthy at this point. Wickerflame Burnbristle reprint pretty much. Just another example of how Blizz is making money by just printing a boring effect card and sticking a legendary tag on it.
- Leru
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Maximal_HS posted a message on New Legendary Paladin Minion - Crystalsmith KangorPosted in: Card Discussion -
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SirRandsborg posted a message on New Legendary Paladin Minion - Crystalsmith KangorPosted in: Card DiscussionUnfortunately useless against control, horrible against combo, and bad against aggro due to its low stats. It's not even a mech that you can magnetize onto. Healing is a notoriously BAD mechanic for Paladin, as they cannot self damage enough efficiently to make use of the synergy. This is the second clunky legendary focused on healing in a row, and it will see just as little play as Glass Knight imo. At most its what, a firefly that heals you for 4 maximum by itslef? We need to see more support for this to work, and I'm praying we DON'T. Drop healadin blizzard, the archetype AUTO LOSES against 2/3 of the meta. Stick to secrets and divine shield, maybe this new Mech thing
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FrostyFeetEU posted a message on New Card Reveal - Missile LauncherPosted in: NewsI didn't dare to hope that it would actually shoot missiles. That's awesome!
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WRX posted a message on New Hunter Card Reveal - Fireworks TechPosted in: NewsSMorc is coming back, finally cardboard on monitor will be useful.
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user-11042425 posted a message on New Warrior Minion - Eternium RoverPosted in: Card DiscussionQuote from briankoontz >>We should consider this minion on turn 1 and Upgradeable Framebot fused to it on Turn 2 - so when the opponent doesn't do any damage to it on Turn 1 that creates a 2/8 minion on turn 2 that gains 2 armor when damaged. Good luck dealing with that.
With a bit more support in terms of 3 and 4 mana mechs Mech Warrior's going to be strong.
Upgradeable Framebot isn't magnetic
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Ixeilon posted a message on New Warrior Minion - Eternium RoverPosted in: Card DiscussionEternium Rover + Beryllium Nullifier the dream
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Shadowaxolotl posted a message on New Neutral Minion - WargearPosted in: Card DiscussionGlynda + mechwarper x5 + wargear
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parishbishop posted a message on New Shaman Card Reveal - Menacing NimbusPosted in: NewsMountain Giant and Sea Giants can be a thing in Shaman. i am working ona deck with them , using minions that add cards to hand, like Ravencaller etc....w coin can play 3mana Giant on 4, and coin a 2 drop. Then can flood the board and drop a cheap Sea giant!! Its definetely has potential.
So, this new card is a great addition to this archetype!!! I am really stoked. I was able to keep pace with Odd Pally without a board clear!!! Well, at least for one gsme, LOL
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Howl7 posted a message on New Shaman Legendary - ShudderwockPosted in: Card DiscussionVolcanosaur and Pterrordax Hatchling battlecries could be a nice addition. I know that the adapt buff is random, but with a bit of luck it could be pretty useful.
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Mediocre and very situational. If you are overwhelmed and cannot regain board control healing do nothing...
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In Wild this card is Dr. 10. Period.
Just think about summon this card and ressurect just 2Piloted Shredder and 2 Sludge Belcher, 4 cards already played in almost every deck. Not to mention better rattle minions like tirions or Sylvanas ecc. Insane.
In standard it's awesome for some classes if they keep their signature rattle minions safe from nerf. (Pala, Hunter).
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Savage Roar will only buff minions, Force of Nature will spawn token but without charge, juggler will trigger only on played minions, BGH will deal 5 dmg to 7+ minions, molten giant will be nerf to cost no less than 3, doomhammer will be nerfed.
Those are the predictions from other streamers and I think they are more in line with Blizzard than Amaz. The only nerf he shared with other ones it's leper gnome.
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Think about it yesterday, what about legendary spell? Sooner or later we will see them. Already lots of fun idea on this theme, here it's my vision of shaman legendary. Ofc it has Overload, the signature of the class. And on this card we will have 10 (!!!) overload. Did I mention it also cost 10 mana? But let's look at the effect:
EDIT: To avoid Malygos Otk, I edit the card halving the dmg for the turn you activate the spell.
So basically you can vomit all your hand on the board. Could the "you have no mana to spend the next turn" balance this card enought? Let me know what do you think about this card!
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Stop misinformation please. If you draw 3 minions, the minions are played and none copied. If you draw a non-minion, chromaggus will copy it. If your board is full, Varian put the minions in your hand. In that case, Chromaggus create a copy of each minion.
Source: Link1 Link 2
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It's fun but Nefarian it's too strong. You win 80% of times you start with Nefarian.
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Best of all 2 possibilities? 1 portal giving you [card] Master of Disguise[/card] while the other Mal'Ganis. The dream.
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Mal'Ganis, Vol'jin. The most fun legendary ones to play imo in the whole xpac.
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Screwjank Clunker + Target Dummy = 2/5 + 2/4 with taunt on turn 4
Mechwarper + Screwjank Clunker = 4/5 + 2/5 on turn 5. Add another Mechwarper for the same total mana cost (5)
Fel Reaver + Silence = 8/8 without drawback on turn 5
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Enable lots of combos.... I think this card will be played more than you think...