Like I said. you need to have a minion on board to trade or use a spell/hero power/weapon to kill the 2/1 so you are basically paying at least 4 mana to play this
I'm not saying it will be bad and It might see play in zoo/aggro it's just a bit clunky to get into action so I don't think it's going to be totally bonkers and people will be yelling for a nerf.
Not really. Yeah you get an over-statted minion but you lose tempo by having to kill the 2/1. You either need to have a cheap minion survive from the turn before or use a weapon/hero power/spell so this really costs about 4 or 5 mana, maybe more.
It will likely see play in druid, rogue or mage because they have a reliable ping, but I don't think it will be that strong.
Thank god, after losing Eater of Secrets we still have a defence in standard. it's also got decent stats so it's not a dead card if you're versing non secret classes.
This reminds me of Earthen Scales except it's about your hand size instead of your minion size. You'd need to have 5 cards or more for this to be good, comparable to Shield Block.
A solid card that doesn't necessarily have to be played in hand druid. We'll see.
It's pretty good but with Kabal Lackey, Kabal Crystal Runner and Medivh's Valet going to wild mage is losing a lot of their secret synergy in standard. I don't know if the secret archetype will be that good anymore.
And It can't discover Ice Block in standard so I'm OK with this.
0
Blizzard really needs a PTR so bugs like this don't fall through the cracks.
0
Judging by Blizzard's lack of speed when fixing broken cards in the past, you might not be playing for a long while.
12
I don't want to be that guy, but you'd think stuff like this should have been picked up and changed/fixed in testing before the expansion went live...
0
True but card draw is always useful.
0
Like I said. you need to have a minion on board to trade or use a spell/hero power/weapon to kill the 2/1 so you are basically paying at least 4 mana to play this
I'm not saying it will be bad and It might see play in zoo/aggro it's just a bit clunky to get into action so I don't think it's going to be totally bonkers and people will be yelling for a nerf.
0
Not really. Yeah you get an over-statted minion but you lose tempo by having to kill the 2/1. You either need to have a cheap minion survive from the turn before or use a weapon/hero power/spell so this really costs about 4 or 5 mana, maybe more.
It will likely see play in druid, rogue or mage because they have a reliable ping, but I don't think it will be that strong.
4
Thank god, after losing Eater of Secrets we still have a defence in standard. it's also got decent stats so it's not a dead card if you're versing non secret classes.
1
Oh good, now Warlock can kill their possessed lackey, get a voidlord out AND develop a 4/4 that can trade straight away.
Warlock was really struggling and needed this. Thanks Blizz.
6
lol get wrecked Healing Rain.
3
Like Maexxna the problem with big poisonous minions without taunt is your opponent can decide how to handle them or if they're aggro just ignore them.
It's also a dragon so it has no synergy with hunter.
0
So it's either a Dalaran Mage or a Duskboar with spell damage. Both utter trash tier cards.
Yay...
0
This reminds me of Earthen Scales except it's about your hand size instead of your minion size. You'd need to have 5 cards or more for this to be good, comparable to Shield Block.
A solid card that doesn't necessarily have to be played in hand druid. We'll see.
0
Huh, not a demon? Good card though, anything that draws you cards sees play to some extent.
0
Druid gets to choose between no-go-face Huffer and Squirming Tentacle. Seems OK.
-1
It's pretty good but with Kabal Lackey, Kabal Crystal Runner and Medivh's Valet going to wild mage is losing a lot of their secret synergy in standard. I don't know if the secret archetype will be that good anymore.
And It can't discover Ice Block in standard so I'm OK with this.