I play every single day and still get great rewards. This last 3 weeks I got 60G or greater rewarda every day with the exception of one that stayed on 50 even after re rolling. Had worse and better moments with rng over the years though
I cant deny or confirm such system is in place for new or returning players but can say OP just had pretty bad luck.
Edit: Also may add I do my quest everyday, whatever that quest gives me. I never get to save 2 or 3 to keep rerolling in hopes of better ones. Maybe saving quest could/might affect this in an hypotethical manner?
People will say there's no proof etc, but in my experience: the more you play, the worst your quests.
I'm pretty sure Blizzard has algorithms in place that reward new and returning players. I quit playing HS for a couple of months and when I came back I got tons of bonus packs and high-reward quests. It seems like it's probably a system to A) get players hooked and B) stop over-rewarding regular players to the extent to which their incentive to purchase packs is gone. I noticed the same phenomenon with WoW item drops.
Missed most of them because I never login until I want to comment on something or update my collection, will not make the same mistake on the new site lol
If they are not wild I usually go for legendaries as I cant get duplicates for them. Still missig 1 doomsayer 2 brawls/shield slam since the gane launched but know I will get them soner or later.
But they day and as with any game the true test is when a game goes live and you see actual real time results and make adjustments then. Blizzard isn't, as the fun memes go, a small indie company. They pour buckets of dollars into development for each expansion. As with anything there will be things that are missed and picked up by the public playing the game and they will then make the adjustments as needed.
Thats the thing with a card game (even more in wild) there are WAY too many combinations to be able to test them all in a closed enviroment (cant justify reckless experimentor... maybe just a little) so players end up being the best at covering all possobilities post release
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I play every single day and still get great rewards. This last 3 weeks I got 60G or greater rewarda every day with the exception of one that stayed on 50 even after re rolling. Had worse and better moments with rng over the years though
I cant deny or confirm such system is in place for new or returning players but can say OP just had pretty bad luck.
Edit: Also may add I do my quest everyday, whatever that quest gives me. I never get to save 2 or 3 to keep rerolling in hopes of better ones. Maybe saving quest could/might affect this in an hypotethical manner?
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I actually like the card in standar and wild.
Havent played or played against any of the possibly disgusting combos available with mana reduction though
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Nice! You got way too lucky! I only got 1 regular legendary
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Just made my day
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As this was ressurected I will quote this and say... Rush decks have changed a lot xD
Now we actually have a rush keyword
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I acutally really like this site. Switching over once it is taken down. Think the new one will be better if we give it time :)
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LIVE INSECT!
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TOO SOON!
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Missed most of them because I never login until I want to comment on something or update my collection, will not make the same mistake on the new site lol
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NIce pulls!
Really got lucky there, hope the deck works well :)
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If they are not wild I usually go for legendaries as I cant get duplicates for them. Still missig 1 doomsayer 2 brawls/shield slam since the gane launched but know I will get them soner or later.
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Just a quick question. Is this post getting moved to the new site after this one closes? Would be sad to lose it, it is a really good one
Edit: wow started page 100 without realising. Hurray!
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Thats the thing with a card game (even more in wild) there are WAY too many combinations to be able to test them all in a closed enviroment (cant justify reckless experimentor... maybe just a little) so players end up being the best at covering all possobilities post release
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Managed to win on third try. Jeppeto wasnt there and got another boss
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I think this happens because rush is basically "Charge, cant attack heroes this turn" and the taunt gets overwritten