I bought it expecting 3 legendaries since the general average is 1 in 20, and so it was. Opened Professor Putricide (I'm ok with it), Wrathion (mehh, could be worse) and Yogg-Saron, Hope's End (this one I loved).
It comes down to how much you like playing wild. The price for 56 packs is a good deal, but 8 of each expansion is quite risky in terms of legendaries, you may not get one
Yes, I mainly play Wild :D
I have 52 spare euro from gifts. I'm hesitating between this one and Shekiro: Shadows Die Twice. My mind tells me to buy something "truly useful" with this money, but I rarely buy anything for my own fun. Both of these feels too expensive for virtual content.
I've got a Legendary from every expansion from the previous Wild bundle. Should I buy this bundle?
I'm playing Wild 95% of the time, I have a medium sized Wild collection. I've determined, that I'll never buy ever again pre-order deals, I'll just save gold. But this one just flicks my mind, since I can't buy Wild packs with gold. Is it worth it?
The first three wing was not that hard, the first one required some restarts, the 2-3 went second try.
The fourth one not that hard either, but I just can't finish off the Rat king. The 1/10 rats just never disappear. I've only tried Bomb Warrior and some Priest so far, but I was unable to beat that bad boy. How do you deal with that?
I've been thinking about this deck for a long time, but I've been only able to craft cards for it now, thanks to the Hall of Fame dust profit. The current version looks like this:
### Mettaton # Class: Rogue # Format: Wild # # 1x (0) Backstab # 1x (0) Preparation # 1x (0) Shadowstep # 1x (2) Annoy-o-Tron # 1x (2) Mechwarper # 1x (2) Sap # 1x (2) Upgradeable Framebot # 1x (3) Bronze Gatekeeper # 1x (3) Fan of Knives # 1x (3) Necrium Blade # 1x (4) Blightnozzle Crawler # 1x (4) Gorillabot A-3 # 1x (4) Mechanical Yeti # 1x (4) Piloted Shredder # 1x (4) Replicating Menace # 1x (4) Tomb Pillager # 1x (5) Elise the Trailblazer # 1x (5) Gral, the Shark # 1x (5) Vilespine Slayer # 1x (5) Wargear # 1x (5) Zilliax # 1x (6) Piloted Sky Golem # 1x (6) Reno Jackson # 1x (6) Safeguard # 1x (6) Unidentified Contract # 1x (6) Vanish # 1x (7) Sprint # 1x (8) Sneed's Old Shredder # 1x (9) Valeera the Hollow # 1x (10) N'Zoth, the Corruptor # AAEBAaIHHrQBxAHtAs0D9gSbBYYJlA/+D4UQkBCZEKIQwxbEFt8W4KwCgcICz8cCgNMCpfUC3voCkfsCmPsCoIADzIED0YED14wD85QDwJgDAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I know, control styled Rogue is a hard one, but I try to make the best version of this deck. With the lack of removal cards, I've tried to make the best curve to gain control over the board. For AoE I only have Vanish and Fan of Knives, single target removing is no problem. For Healing, I have Zilliax and Reno, they were enough so far. The main problem is swarm deck handling and the vs value deck late game, if I go too greedy, aggro and midrange decks gonna' stump me.
It's kinda messy in this form, this is my 1.0 version. What could you suggest to make this a better deck?
Yeah, a little bit. Maybe in-game it would get a little more understandable. In a world, where cards like the Lich King exist, I've tought this one can get a chance too.
your opponent shouldnt do anything during your turn
Yeah, that's a bigger problem for the card. If they would let this ruke break, Hearthstone would be a real-time game. That's why I suggested the following: (Maybe the Battlecry should read: "Your opponent Discover a tragic fate at the start of the next turn". In this way we didn't break the rules of Hearthstone - about opponent activity in own turn.)
(Maybe the Battlecry should read: "Your opponent Discover a tragic fate at the start of the next turn". In this way we didn't break the rules of Hearthstone - about opponent activity in own turn.)
I was so excited to see a new Rafaam card. But when they revealed him yesterday, I was totally stunned, how lazy designed card it is.
I'm tired of Legendary cards that create other Legendary cards. We always get at least one per expansion. There are so many fun, flavourful and creative custom cards in the net, but the official cards always ends up in this boring design.
I'm talking about these cards:
- Rotface
- Sindragosa
- Sneed's Old Shredder
- Confessor Palatress
- Jan'alai, the Dragonhawk
- Toki, Time-tinker
- Prince Liam
- Elise Starseeker
- Face Collector
- Prince Malchezaar
And now Arc-Villain Rafaam.
Why? Really? How long can this go on?
He is an evil relic-thief, an iconic figure in the HS history, and that's all he's got?
Since the game became 5 old, I'd like to take a callback for it's eras.
I've started playing after the relase of Old Gods, so I can't talk about the experiences before that.
Best era:
From Un'Goro to Frozen Throne (Honorable mention: from Old Gods to Karazhan)
The meta was good in both game modes, good counter-cards for the previous bad cards, good power level in overall, the game was popular.
Worst:
From Gadgetzan to Un'goro (Honorable mention: from Boomsday to Rastakhan)
It's funny how close it is to the best, but in experience-vise, it was a nightmare. Annoying meta with annoying cards, over the top power level without any counterplay, coinflip simulator ladder.
I think the game is not in it's best mood right now, but with these Hall of Fame picks, maybe it will became better. The new expansion will have to be really good to keep the playerbase.
0
Yes, I mainly play Wild :D
I have 52 spare euro from gifts. I'm hesitating between this one and Shekiro: Shadows Die Twice. My mind tells me to buy something "truly useful" with this money, but I rarely buy anything for my own fun. Both of these feels too expensive for virtual content.
2
I've got a Legendary from every expansion from the previous Wild bundle. Should I buy this bundle?
I'm playing Wild 95% of the time, I have a medium sized Wild collection. I've determined, that I'll never buy ever again pre-order deals, I'll just save gold. But this one just flicks my mind, since I can't buy Wild packs with gold. Is it worth it?
1
The first three wing was not that hard, the first one required some restarts, the 2-3 went second try.
The fourth one not that hard either, but I just can't finish off the Rat king. The 1/10 rats just never disappear. I've only tried Bomb Warrior and some Priest so far, but I was unable to beat that bad boy. How do you deal with that?
1
Same here. I closed Blizzard app, then located HS in my folders and launched it from there. It worked :)
3
Big Priest players are the true evolutional failures...
1
Classic self-propaganda Yogg.
Sometimes he's just "meh, not now...".
0
Why would someone play Odd Paladin or Big Priest at a new expansion's week?
Vargoth and Catrina will rule Wild forever...
0
Greetings!
I've been thinking about this deck for a long time, but I've been only able to craft cards for it now, thanks to the Hall of Fame dust profit.
The current version looks like this:
### Mettaton
# Class: Rogue
# Format: Wild
#
# 1x (0) Backstab
# 1x (0) Preparation
# 1x (0) Shadowstep
# 1x (2) Annoy-o-Tron
# 1x (2) Mechwarper
# 1x (2) Sap
# 1x (2) Upgradeable Framebot
# 1x (3) Bronze Gatekeeper
# 1x (3) Fan of Knives
# 1x (3) Necrium Blade
# 1x (4) Blightnozzle Crawler
# 1x (4) Gorillabot A-3
# 1x (4) Mechanical Yeti
# 1x (4) Piloted Shredder
# 1x (4) Replicating Menace
# 1x (4) Tomb Pillager
# 1x (5) Elise the Trailblazer
# 1x (5) Gral, the Shark
# 1x (5) Vilespine Slayer
# 1x (5) Wargear
# 1x (5) Zilliax
# 1x (6) Piloted Sky Golem
# 1x (6) Reno Jackson
# 1x (6) Safeguard
# 1x (6) Unidentified Contract
# 1x (6) Vanish
# 1x (7) Sprint
# 1x (8) Sneed's Old Shredder
# 1x (9) Valeera the Hollow
# 1x (10) N'Zoth, the Corruptor
#
AAEBAaIHHrQBxAHtAs0D9gSbBYYJlA/+D4UQkBCZEKIQwxbEFt8W4KwCgcICz8cCgNMCpfUC3voCkfsCmPsCoIADzIED0YED14wD85QDwJgDAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I know, control styled Rogue is a hard one, but I try to make the best version of this deck. With the lack of removal cards, I've tried to make the best curve to gain control over the board. For AoE I only have Vanish and Fan of Knives, single target removing is no problem. For Healing, I have Zilliax and Reno, they were enough so far.
The main problem is swarm deck handling and the vs value deck late game, if I go too greedy, aggro and midrange decks gonna' stump me.
It's kinda messy in this form, this is my 1.0 version.
What could you suggest to make this a better deck?
-1
Undyne? Undertale? Anyone?
2
Is this an out of season april's fool joke?
0
Ouch, my English strikes again :D
0
Let your opponent decide his own fate...
What do you think?
(Maybe the Battlecry should read: "Your opponent Discover a tragic fate at the start of the next turn". In this way we didn't break the rules of Hearthstone - about opponent activity in own turn.)
6
I was so excited to see a new Rafaam card. But when they revealed him yesterday, I was totally stunned, how lazy designed card it is.
I'm tired of Legendary cards that create other Legendary cards. We always get at least one per expansion. There are so many fun, flavourful and creative custom cards in the net, but the official cards always ends up in this boring design.
I'm talking about these cards:
- Rotface
- Sindragosa
- Sneed's Old Shredder
- Confessor Palatress
- Jan'alai, the Dragonhawk
- Toki, Time-tinker
- Prince Liam
- Elise Starseeker
- Face Collector
- Prince Malchezaar
And now Arc-Villain Rafaam.
Why? Really? How long can this go on?
He is an evil relic-thief, an iconic figure in the HS history, and that's all he's got?
18
Kinda' boring effect.
I've expected something more creative for this guy.
Something about stealing or villain gathering.
0
Since the game became 5 old, I'd like to take a callback for it's eras.
I've started playing after the relase of Old Gods, so I can't talk about the experiences before that.
Best era:
From Un'Goro to Frozen Throne (Honorable mention: from Old Gods to Karazhan)
The meta was good in both game modes, good counter-cards for the previous bad cards, good power level in overall, the game was popular.
Worst:
From Gadgetzan to Un'goro (Honorable mention: from Boomsday to Rastakhan)
It's funny how close it is to the best, but in experience-vise, it was a nightmare. Annoying meta with annoying cards, over the top power level without any counterplay, coinflip simulator ladder.
I think the game is not in it's best mood right now, but with these Hall of Fame picks, maybe it will became better. The new expansion will have to be really good to keep the playerbase.