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Whizbang's Workshop Set Cards List & Guide
1
Nerf needed dude especially iceblock
0
You seemed to look like a mage player the way you said no. Be unbiased and brainy. Just don't simply say no 😂😂
Well the mentioned cards are simply broken and you say no?
Guys share this thread with the ones who keep track of wild format balance changes
As an experienced wild player Nerf the following cards
Ice Block immune is just too much power. Make it something like after you play it, it lasts for 3 turns. The quest thing is so irritating.
Arbor Up 5 mana 8/6 or even more
Blood of G'huun this card is simply overpowered(free 5/5)
Celestial Alignment combo druid is simply powerful
Once you balance these cards, aggro decks in wild can be countered by the cards coming from next expansion( I mean you can print such countering cards).
This is the best possible method and time to balance wild.
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1
Nerf needed dude especially iceblock
0
You seemed to look like a mage player the way you said no. Be unbiased and brainy. Just don't simply say no 😂😂
0
Well the mentioned cards are simply broken and you say no?
0
Guys share this thread with the ones who keep track of wild format balance changes
1
As an experienced wild player Nerf the following cards
Ice Block immune is just too much power. Make it something like after you play it, it lasts for 3 turns. The quest thing is so irritating.
Arbor Up 5 mana 8/6 or even more
Blood of G'huun this card is simply overpowered(free 5/5)
Celestial Alignment combo druid is simply powerful
Once you balance these cards, aggro decks in wild can be countered by the cards coming from next expansion( I mean you can print such countering cards).
This is the best possible method and time to balance wild.