I've always seen value within a lower mana curve version of inspire; one that would run boneguard lieutenant and squire (maybe even mukla's champion). In regards to your experience, do you find this higher mana curve more viable?
Just curious, since you seem like a certified shammy expert, what do you think about the possibility of a reincarnation + anscestral spirit deck with the upcoming eydis darkbane, fjola lightbane, tuskarr totemic, and totem golem cards to name a few.
Dude what do you think this card is? It's not a meta breaking card. Or anything you describe. it's a 7/7 for 4 that won't even be played on turn 4 because it's impossible to dump hands that fast. furthermore, playing this card on any turn would be a slow turn that would push a game towards a more value oriented strategy. hunters don't have card draw and this card capitalizes on that. I don't think this card would even be played in the all-out-face hunter decks. And if it is? It would be a one of.
The original idea for the card design was to summon the four hero power totems, and then, they would be indestructable - the overload would also be one. But since I can't get creative, this is also cool I guess.
Edit: of course though, this would be for the shaman class
2
How is this more competitive than the other face/aggro decks? Why not just play face hunter.
2
I've always seen value within a lower mana curve version of inspire; one that would run boneguard lieutenant and squire (maybe even mukla's champion). In regards to your experience, do you find this higher mana curve more viable?
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Just curious, since you seem like a certified shammy expert, what do you think about the possibility of a reincarnation + anscestral spirit deck with the upcoming eydis darkbane, fjola lightbane, tuskarr totemic, and totem golem cards to name a few.
-1
this deck looks like it loses hard to oil rogue
6
yay finally a four drop minion that shaman will use
2
Poison Seeds + Starfire synergy potential?
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Dude what do you think this card is? It's not a meta breaking card. Or anything you describe. it's a 7/7 for 4 that won't even be played on turn 4 because it's impossible to dump hands that fast. furthermore, playing this card on any turn would be a slow turn that would push a game towards a more value oriented strategy. hunters don't have card draw and this card capitalizes on that. I don't think this card would even be played in the all-out-face hunter decks. And if it is? It would be a one of.
0
The original idea for the card design was to summon the four hero power totems, and then, they would be indestructable - the overload would also be one. But since I can't get creative, this is also cool I guess.
Edit: of course though, this would be for the shaman class
0
Thats a cute deck
- nice write-up too
0
Can someone please explain, is doom hammer really good enough to take the "5-spot" of loatheb/blust?