Turn 6 - lost a full board and died to Brann-Druid shite. It was such a fun and interactive gameplay experience.
5
Turn 6 - lost a full board and died to Brann-Druid shite. It was such a fun and interactive gameplay experience.
5
Got 150, installed game, opened, dusted, uninstalled.
Thanks! See you in another 5 years :o)
BTW I would really like to gift those packs to someone else, so sad I cant :/
I quit HS for my gamedev hobby, game was fun but sadly dont have time (at least untill I release my first game :O)
12
They banned Evolve and Devolve, but forgot about every other card that gives an evolve or devolve effect. Clowns.
Oh! Locations also are bugged, they take up a spot on the board but don't count at all for the chess pieces being able to hit two things at once.
18
Celestial Alleinment.
2
Quote from user-100245606 >>I dont know but for me it is not so much broken.. Yeah I see you idea it is strong, but what is not right now? Every single class have broken deck and you cant do anything if they get their hand.. Even the hunter is not great if you are unlucky to draw..
There are dozens of decks that counter Q hunter
You are so wrong. What kind of broken deck does Warlock currently (before expansion) have? Curselock? Murlocklock has better results and both are tier 3. Warrior is tier 4.
Quest Hunter is countered by Druids, Paladins, Mech Mage and Boar Priest. Also good Bomb Rogues. Not exactly a dozen of options and half of the classess just do not have counter against it.
And according to HSReplay Hunter has 53,8% winrate and is unquestionable leader. Second Mage has only 50,9%. That's 3% of difference, huge gap.
1
Quote from user-100245606 >>I dont know but for me it is not so much broken.. Yeah I see you idea it is strong, but what is not right now? Every single class have broken deck and you cant do anything if they get their hand.. Even the hunter is not great if you are unlucky to draw..
There are dozens of decks that counter Q hunter
The many problems with this one have been listed in this thread already.
- It's very uninteractive, because they can just hit your face repeatedly with spells and there's nothing you can do about it (even playing spell tech cards like trogg don't do anything since their spells are way enough to kill them without ever getting any benefit from them)
- Every single game feels exactly the same, since their deck focuses on only one thing and pretty much needs no minions at all to work
- It's very damaging to the meta, as it's so strong and so specific that it shifts way too much of it around itself
- It's so strong that it's literally been around or above 60% winrate consistently since the beginning of the expansion, at all levels of play, as far as i know
- It's also extremely limiting in design space, because it's so strong that every card has to be balanced around not making it even more busted (which... well to be fair i feel like that's barely been a concern, so far, on design side, but that's kind of another topic i guess)
In short: it being too strong is obviously a problem, but not even the main problem; the main problem is mostly the negative impact it has on the quality of the game as a whole. And yes, i believe that this one card has this big of an effect on the game as a whole.
6
99% of quest rewards are played the turn they are generated, nobody is dumb enough to let this "strategy" happen.
1
They honestly should never do quests again (they will try again), they will never get the balance right.
They mostly got the balance right on the original un'goro quests. But I agree, they should stop printing those cards, it's not fun anymore, it's either total garbage or absolute powerhouse that heavily restricts the meta.
There are so many decks that are purely and simply unplayable because of Hunter and Warrior questlines, why not just ban them like the Warlock one ? (I don't care about standard, this format is garbage)
Laughs in Raza
Raza isn't always in your starting hand and requires another 8 mana card to do anything. Without knowing it you actually made a good point, so many people used to complain about Raza so what did Blizzard do ? Let's make a 1 mana Raza that always starts in your hand and that has a burn hero power by default.
2
It's just so oppressive and only countered by super aggro decks or healing classes.
No it's not, I tried. Odd warrior with ONLY cards that generate armor, healing, or other forms of mitigation.
Doesn't matter. You can generate 200 armor, they will have enough fuel to kill all your minions and get your health to 0 anyway.
3
Not even healing classes. In wild they can 30 to 0 you in 1 turn from the hand.
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2
Anyone else not impressed at all with this miniset ? looks so underwhelming :/
1
So 35 or 66 ? what Am I missing ?
EDIT : thanks for the explanation everyone ;)
2
Run from this piece of shit game, seriously.
2
Stopped spending money on this game years ago, not going to do it again any time soon, not worth AT ALL, paying 60€ to get 1/3 of the game, what a joke.
7
Super retarded AI, even bots are better.
1
Bleed rogue small nerf.
6
Now tell us how much rigged is standard.
11
This game will never be balanced.
2
I think they are preparing for the mini set.
3
Casual is ranked without the fear of losing ranks.