THE ALCHEMIST
It's not magic, but it's not science either: alchemy is an ancient discipline that studies the mutating nature of matter and energy. Whether it is by combining several ingredients into a potion with surprising effects or by transmutting metals of any kind, Alchemists always have what they need.
- In Journey to Un'goro , Pestlezugg joins Paleochemist Nydia , in her quest to find the Eternis , a legendary element that can only be found in this primordial crater. They will find a lot of things in their expedition:
- Elementals . The best way to Discover a New Element is to study these fascinating creatures. So, grab your Expedition Journal and write down everything you can!
- Potion synergy . Un'goro features several plants whose Exotic Frangances can enhance your Potions' properties. Local Tortollan Witchdoctor s are experts on this art, so any open-minded Alchemist would love to learn a thing or two from them.
- Shuffling . Many minerals found in Un'goro are formed after millions of years of being exposed to the high pressure and temperature of underground Basaltic River s. The longer this process takes, the purer the minerals become - just ask any Gold Elemental !
- In Knights of the Frozen Throne , our favorite Alchemist resurrects as Plaguebringer Pestlezugg , a mischievous Death Knight whose mission is to Spread the Plague in the name of The Lich King . His laboratory is divided into two R&D departaments:
- 1/1 minions . Whether you want to transform them into Ghoul s or to combine them into a Stitched Nightmare tiny minions are great test subjects for your abhorrent experiments.
- Expensive minions . Small guys are fine, but sometimes you have to think big! Some creations our lab has proudly produced are the huge Plague Eruptor and the deadly Mercury Spawn . Oh, and don't worry if they die - some Grave Homunculus will always be ready to clean the mess!
Keyword Section
Transmute is a keyword that can "transform" a useless card into a useful one. Both the shuffled and the drawn cards might have to meet a certain criteria, which makes it more predictable.
Example Cards
- Discover a New Element is the main piece of the midrange Elemental Alchemist archetype. The Reward provides an infinite array of Elementals, but I don't believe this would be anywhere near the power level of Jade Idol Druid.
- Magnetite Shard might look simple, but it has synergy with almost everything in both sets. It counts towards the Quest, is a great follow-up for Scourge Scholar and is very strong if it's in your hand when you play Plaguebringer Pestlezugg .
- Tortollan Witchdoctor is my card for Challenge #1. It's also a nice showcase of the Potion and shuffle themes that exist in Un'goro.
- Plaguebringer Pestlezugg is designed to work with token decks, like the 1/1 archetype from KFT, since both the Battlecry and the Hero Power are best used on small minions.
- Grave Homunculus is a tool for the expensive minion archetype pushed in KFT. It is especially strong combined with Plague Eruptor .
Tokens
The Lich King Fight
Being a minion-based class, Unstable Blood will shot down the main strategy of the Alchemist, as well as Murloc decks which tend to be effective against The Lich King. Thus, a control or combo strategy will be needed.
Remaining Cards
Journey to Un'Goro
- Herbal Essence only exists because I thought it was a funny reference to the shampoo trade mark. It also has pretty good synergy with Exotic Fragances .
- Expedition Journal provides a bit of fuel for the Quest. Keep in mind it has pretty bad synergy with Fire Fly .
- Gold Elemental supports Transmute and other shuffle effects. It has especially good synergy with the Quest reward.
- Exotic Fragances rewards the player for having a lot of Potions in their hand. It looks like a dangerous card, but I've already designed all Potions for future sets and it isn't broken with any of them.
- Basaltic River fits within the Un'goro theme of shuffling, as well as in the Alchemist's general theme of clunky AoE. In the future, the class will receive some tools to give this card more consistency.
- Primal Iron Melter is pretty good with the Quest, both before and after completing it.
- Paleochemist Nydia upgrades your basic Hero Power, which let's face it, is pretty awful. While she is very similar to the Death Knight on surface, Nydia is a more general tool that can be used in midrange decks (like Elemental Alchemist), while Plaguebringer Pestlezugg is only effective in token decks.
Knights of the Frozen Throne
- Vampiric Ichor is kind of a filler. I just wanted to print a Potion for KFT and this fitted very well within the expansion (although not so much with the class identity in this expansion).
- Twisted Geneticist is a pretty good card for the 1/1 Alchemist.
- Mercury Spawn is my card for Challenge #3, because of her Elemental tag. She is also good for both the 1/1 and expensive archetypes.
- Scourge Scholar is a strong piece of the 1/1 archetype. She can be used in the early game with stuff like Magnetite Shard or in the late game with the Basic card Escape the Lab , which fills your board with Homunculi.
- Wicked Crystalization can be used to fetch expensive minions for that archetype, and is also very effective for combo decks that will come later.
- Plague Eruptor is designed to have synergy with Grave Homunculus .
- Stitched Nightmare rewards you with a huge body for playing a lot of 1/1 minions. It might be too slow for a token deck, but hey, so are Lord Walden and Plaguebringer Pestlezugg , so they might work together as a way to top a midrange deck.
- Lord Walden is a pretty great preparation for the DK.
Artwork Credits
Class
- Pestlezugg (Hero): Goblins VS Gnomes Alchemist , by Eksrey .
- Transmutation (Hero Power): Alchemist's Stone , by Peter Lee and owned by Blizzard Entretainment.
Journey to Un'goro
- Magnetite Shard : Journey to Un'goro (Trailer) , owned by Blizzard Entretainment.
- Herbal Essence : Potion of Wild Growth , by Jing Tian .
- Tortollan Witchdoctor : Humanoid Turtle , by Pawel Parol .
- Expedition Journal : Fantasy Books , by KalaNemi .
- Gold Elemental : Gold Golem , by Sixfrid .
- Exotic Fragances : Journey to Un'goro (Trailer) , owned by Blizzard Entretainment.
- Basaltic River : Magmatic Chamber (LoL) , owned by Riot Games.
- Tephra (token): Molten Rock (Sky Nations) , owned by MrBenjamminDeveloper.
- Primal Iron Melter : Un'goro Fire Elemental , by Dan Scott , and probably owned by Blizzard Entretainment.
- Discover a New Element : The Crystal Station (Earthlock: Festival of Magic) , owned by Snowcastle Games.
- Eternis (token): #2 Crystal Golem , by Thiago Almeida .
- Paleochemist Nydia : Archeology , by Dariia Kasimova .
- Primordial Potion (token): Potion of Growth , by Anastasia Krakhmal .
Knights of the Frozen Throne
- Vampiric Ichor : Unnamed Potion Artwork , probably by Mike Sass .
- Twisted Geneticist : Chief Plaguebringer , by Joe Wilson .
- Homunculus (Token): Totally Lost (MtG) , by David Palumbo and owned by Wizards of the Coast.
- Mercury Spawn : Monster Girl Challenge #3 - Slime , by Jaoosa (character) and Frankenstein's Lab , by Vladimir Dorfman (background).
- Mercury Blob (Token): Iridescent Ooze (D&D) , probably by Ben Wootten .
- Scourge Scholar : Dark Apothecary , probably by psicopiko .
- Wicked Crystalization : Undead Warlock , by Hee Won Lee .
- Plague Eruptor : Plague Eruptor (WoW TGC) , by Wreckonning and owned by Blizzard Entretainment.
- Grave Homunculus : Furtive Homunculus (MtG) , by Wayne Reynolds and owned by Wizards of the Coast.
- Stitched Nightmare : Abomination , by Anatolii Leoshko .
- Plaguebringer Pestlezugg : Goblin Alchemist (Impact of Gods) , by Jayli and owned by Shangai Shengdong Network Technology, Co.
- Spread the Plague : Alchemist Finklestein (WoW TGC) , by Mike Sutfin and owned by Blizzard Entretainment.
- Elite Ghoul : Ghoul (Curse of Naxxramas Trailer) , by Jason Kang and owned by Blizzard Entretainment.
- Lord Walden : Lord Walden (WoW TCG) , by Michal Ivan and owned by Blizzard Entretainment.
- Unstable Blood : Lich King Bolvar , by Glenn Rane and owned by Blizzard Entretainment.
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THE BOTANIST
A Botanist is not a Druid, but a scholar fascinated by plant life. While the Druids are a protectors of the wild, a Botanist is focused on the research of their secrets. They study, catalogue, culture and experiment on different kind of plants, tapping into their life force in order to unlock their hidden power. A Botanist seek out the rarest flora and carefully harvest the helpful and potent herbs found throughout the world(s), which can be transformed in powerful reagents. Cultivation is the Hero Power of this class which will allow you to summon Seedling with the new keyword: Evergrowth .
N.B. The Hero Power has been balanced since Phase I to be more "basic". Instead of shuffling the minions into the deck and been summon once drawn, it now summon the minion straight away on the board.
The Botanist is a tempo class, he needs time to build up his strategy and he does that thanks to his Taunt arsenal and his knowledge as a magister, boosting his Spell Damage to get rid of any offence. Winning condition could be to set up a good amount of minions with overgrowth on the board, or collect enough Spell Damage to blast the opponent with the flower power!
About Freywinn
Tempest Keep was merely a setback. Freywinn was in charge of the experiments the blood elves were conducting on the plants in the Botanica. After the destruction of Tempest Keep he managed to survive returning to the simple life of a scholar, growing his knowledge and discovering the secrets behind the Evergrowth.
Keyword: Evergrowth
Pretty easy to understand: The more minions on the board with Evergrowth, the more +1+1. I decided to change a bit the keyword from the last phase to make it less similar and annoying as the Jade golem mechanic. In this way you won't have more than +7+7 (good luck getting there, it will only require 7 minions on the board with Evergrowth and usually they are pretty weak by themselves).
N.B. The Keyword has been nerfed since Phase I. Now it only counts the minions on the board with Evergrowth instead of all the minions summoned. I did that to make the possible gameplay more enjoyable and different than the Jade Golem mechanic.
New Tribe: Herbs
I thought it might be a good idea for this kind of class to have a special tribe: Herbs . Originally i wanted to add to this new tribe some existing in-game cards but then I opted for a class specific family.
Botanist Example Cards
Apprentice Herbalist: As a starter herbalist you won’t have the chance to harvest a lot of herbs but only the basic one. Special mention to the Bloodthistle if you live nearby Quel’Thalas. This card will summon a random basic Herb on the board giving the botanist a nice passive buff with their presence (check spoiler for tokens)
Garden Shovel: They said that no special tools are required to gather herbs but who won’t like a garden shovel? The plant will like this little add-on. Boost to Health for all friendly minions, make sure you have some Herbs on the board.
Delicate Touch: Once upon a time there was this little tauren that levelled up to the top only picking up herbs and flower. They said that he didn’t spill any blood...or maybe he did. Anyway if you are a pacifist make sure you are not taking Bloodthistle or your pat won’t be as delicate.
Find Herbs: Herbalist use their potent sense for the growth to locate herbs on their map. Send this little guy into your deck and start the search. It might takes a lot, or maybe just a couple of turns...who knows? It's not easy to get rid of this passion once you got it.
Bloodthistle Pigment: Lord Saltheril keep saying that this is for the Inscription trainer in Silvermoon. I still don’t understand why is offering it to his party guests tho. Can you imagine its effect on a guest?
BASIC HERB
Cards generated by Apprentice Herbalist
Silverleaf: Mostly prevalent in northern Kalimdor, the Silveleaf is growing in shade, particularly in woodlands around the base of trees. It provides a catalyst property that increases its medicinal properties. So yeah, a general boost to the morale of the group!
Earthroot: Common across Kalimdor and the Eastern Kindomg, the Earthroot has sparse, tiny evergreen leaves, but more of value is the thick, woody root that typically protrudes above ground. The plant can be difficult to pull away…can you imagine a Botanist hiding behind one of them
Remaining Cards
Token Briarthorn's Wall
Briarthorn: A shrub that grows in thorn-covered vines with a thick bark. Appropriate protective equipment should be worn prior to harvesting, as the spines are extremely sharp. These roots spread too quickly and will overrun your garden.
Previous Phase
Botanist - Phase I
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Omerque - The Angel
For the Hero Power why don't you make it reduce the Health by 1 to a random friendly and enemy minion? In the end you might get something very similar with killing 1and 1 but not as immediate.
I agreed with what as been said already, need another art for Hero and Hero Power. Honestly there are plenty of angel fantasy related images.
Prayer - It's balanced but i don't like it. It feel more like a secret to me.
Under My Wings - I do like this card, very interesting and new.
Holy Defenders - i think the token are too strong and with the name like that they feel a lot like legendaries. I would drop to +1+1 and Restore 3 Health.
Cleansing Sword - Because fo the debuff i think you can add 1 more attack.
Break Defense - To make it simple why don't you make it just remove the taunt or destroy a taunt minion?
Live Shields - Might be too strong with the Hero Power as it is.
White Queen - Thats work well.
thepowrofcheese -Tinker
Overall i think you are ready to submit, i like the flavour of the class and how you left space for future synergies . The only card that does;t convince me is the overclock. It looks more something for a chronomancer than a tinker...why don't you change the art to something related to ventilation, aeration area or something like that?
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Thanks a lot man, my Mac is not letting me running any program at the moment because it's too old...
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I came across the page of a game artist and he did the full animation for the package opening of a Botani Card Pack. He did it 7 months ago..if That’s happening they gonna add a plant tribe for all those treants, mossy elemental down there. Maybe and Everbloom related expansion??
https://www.artstation.com/artwork/l0b5z
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Ok this is my entry, I'm pretty happy with it but feedback are always welcome :)
THE BOTANIST
A Botanist is not a Druid, but a scholar fascinated by plant life. While the Druids are a protectors of the wild, a Botanist is focused on the research of their secrets. They study, catalogue, culture and experiment on different kind of plants, tapping into their life force in order to unlock their hidden power. A Botanist seek out the rarest flora and carefully harvest the helpful and potent herbs found throughout the world(s), which can be transformed in powerful reagents. Cultivation is the Hero Power of this class which will allow you to summon Seedling with the new keyword -Evergrowth-. The Botanist is a tempo class, it needs time to build up his strategy and he does that thanks to his Taunt arsenal and his knowledge as a magister, boosting his Spell Damage to get rid of any offence. Winning condition could be to set up a good amount of minions with overgrowth on the board, or collect enough Spell Damage to blast the opponent with the flower power!
About Freywinn
Tempest Keep was merely a setback. Freywinn was in charge of the experiments the blood elves were conducting on the plants in the Botanica. After the destruction of Tempest Keep he managed to survive returning to the simple life of a scholar, growing his knowledge and discovering the secrets behind the Evergrowth.
Keyword: Evergrowth
Pretty easy to understand: The more minions on the board with Evergrowth, the more +1+1. I decided to change a bit the keyword from the last phase to make it less similar and annoying as the Jade golem mechanic. In this way you won't have more than +7+7 (good luck getting there, it will only require 7 minions on the board with Evergrowth and usually they are pretty weak by themselves).
New Tribe: Herbs
I thought it might be a good idea for this kind of class to have a special tribe: Herbs.
Seedling and Treant are not into this category because I didn't want to generate too many synergies and touch the druid class. Also i didn't put Mossy elemental, bog shaper and so on to keep it more specific and less dispersive.
Ixlid, Fungal Lord Vilespine Slayer The Voraxx Curious Glimmerroot Shrieking Shroom Walnut Sprite Biteweed Razorpetal Lasher Squashling Humongous Razorleaf Razorpetal
Botanist Example Cards
Apprentice Herbalist: As a starter herbalist you won’t have the chance to harvest a lot of herbs but only the basic one. Special mention to the Bloodthistle if you live nearby Quel’Thalas. This card will summon a random basic Herb on the board giving the botanist a nice passive buff with their presence (check spoiler for tokens)
Garden Shovel: They said that no special tools are required to gather herbs but who won’t like a garden shovel? The plant will like this little add-on. Boost to Health for all friendly minions, make sure you have some Herbs on the board.
Delicate Touch: Once upon a time there was this little tauren that levelled up to the top only picking up herbs and flower. He didn’t spill any blood. Or maybe he did. Anyway if you are a pacifist make sure you are not taking Bloodthistle or your pat won’t be as delicate.
Find Herbs: Herbalist use their potent sense for the growth to locate herbs on their map. Send this little guy into your deck and start the search. It might takes a lot, or maybe just a couple of turns...who knows? It's not easy to get rid of this passion once you got it.
Bloodthistle Pigment: Lord Saltheril keep saying that this is for the Inscription trainer in Silvermoon. I still don’t understand why is offering it to his party guests tho. Can you imagine its effect on a guest?
BASIC HERB
Cards generated by Apprentice Herbalist
Silverleaf: Mostly prevalent in northern Kalimdor, the Silveleaf is growing in shade, particularly in woodlands around the base of trees. It provides a catalyst property that increases its medicinal properties. So yeah, it’s double spell time!
Earthroot: Common across Kalimdor and the Eastern Kindomg, the Earthroot has sparse, tiny evergreen leaves, but more of value is the thick, woody root that typically protrudes above ground. The plant can be difficult to pull away…can you imagine a Botanist hiding behind one of them
Remaining Cards
Token Briarthorn's Wall
Briarthorn: A shrub that grows in thorn-covered vines with a thick bark. Appropriate protective equipment should be worn prior to harvesting, as the spines are extremely sharp. These roots spread too quickly and will overrun your garden.
Previous Phase
Botanist - Phase I
1
The Botanist
Tempest Keep was merely a set back.
Freywinn, the High Botanist
Tempest Keep was merely a setback. Freywinn was in charge of the experiments the blood elves were conducting on the plants in the Botanica. After the destruction of Tempest Keep he managed to survive returning to the simple life of a scholar, growing his knowledge about the native plantlife of Draenor/Outland, discovering the secrets behind the Evergrowth and the power hidden among the plants. Someone supposed that he has been infested by a rare specimen.
What's a Botanist?
A Botanist is not a Druid, Blood Elves will never be druids. A Botanist is a scholar fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. While the Druids are a protectors of the wild, a Botanist is focused on the research of nature secrets. They study, catalogue, culture and experiment on different kind of plants, tapping into their life force in order to unlock their hidden power: the ancient and lost connections of the Evergrowth. Patient is their main assistance because it takes time for a seed to grow strong.
Cultivation and Evergrowth
The Hero Power of the Botanist is going to test your patient and luck, but if you can wait enough it can show you some pretty good miracles. Every time he Hero Power is played the Botanist shuffle a Seed card into the deck that is gonna be cast when drawn, summoning a Seedling on the board. For the first time it will be a 1 Attacck 1 Health minion but thanks to the Evergrowth it will get bigger and stronger (If you won't get killed before, but you know, it's not easy to take care of a plant).
KEYWORD EVERGROWTH
The EVERGROWTH works similar to the Jade Golem mechanic. Every time a minion with EVERGROWTH is played it get its stats buffed by +1+1 for for each other minions with EVERGROWTH already played in that game. Because it's a buff, it can be silenced.
As you can imagine, the more Seed the more Seedling, the more Seedling the bigger stats. At this stage the new keyword is also the major strength of the Botanist, as long as you can draw enough of them before your opponent will end your planting session. Because of that here are some hints of how a Botanist could help himself and his crop to bloom.
Mutated Mageroyal: It's always good to have an extra Evergrowth on the board, you just need to wait to draw 2 Seeds. The value of the card is that it give you an extra +1+1 to the next Seedling you will play. The stats are not great but it's cheap and if you have many Evergrowth already played it can be a problem.
Seeding: You need time to build your plantation so it is better to remove any threat since the beginning. Oh and you will get an extra seed once it die (whatever wasn't even yours). This card it's a removal for some low cost card and also a way to build up more seeds into your deck.
Greenkeeper: No luck finding your seeds little Botanist? Let me take advantage of this situation. It's a 6 mana 2/5 minion with a battlecry effect that deal 1 damage to all enemies, repeating it for every seed in your deck. Let's say you used your hero power in the passed 4 turn this little guy is a 4 damage AoE (Hero included)
Vengeful Vine: That's easy, best way to protect yourself? A Taunt minion. Actually a taunt minion that shuffle another seed inside your deck once it die.
Evergrowth's Call: You kill something and you draw 3 card. 3 possible Seed. I thought about this card because it will works very well killing minions with deathrattle that give you extra seed like the Seeding target or the Vengeful Vine, or just for trading something on the board to get 3 draws.
Ok I'm so sorry for the rush and for the amount of english error, i'm not an english speaker but i really wanted to join this competition. Unfortunately i find it only yesterday so i hadn't the chance to show this work to someone before posting it. Hopefully i can do some minor change in the future.
Please remove the post if it's to late to submit an entry.
Hope you will like it :)
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EGG CARD
TOKEN
I just noticed that someone post something very similar before me. I' happy to remove my entry
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