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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from NiRaSt >>

    Would something like this be eligible for the new challenge 2?

    I know elementals didn't exist in the classic set, but they DID exist when the HoF replacements were introduced, and starting with Un'Goro, my class would have elemental synergy. If not, I can probably make a card that adds a card with adjacent in it's text or something.

     I don't know honestly but maybe they wanna see something different than a mechanic that is kind of "mandatory" in Un'goro. 

    I'm pretty happy about this card, i think it's kind of nice to buff a random minion into the deck instead of buffing minion once played or in hand. It's more random, that's true, but i also want my class to have a lot of hidden potential into its deck. I firstly made it with +1+1 but i think using the keyword is more "classic"

    Do you think this card will work for the challenge?

     

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    Well I understand that but at this point the challenge isn’t even more restricted than the previous one? I know where I wanna go for future set but most of the mechanics include keyword that are not available in the classic set unless they are more wordy...

    dont want to be annoying just trying to understand a bit better what’s the limit of this new challenge 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    So with the new challenge, is this card ok?

    otherwise I will work with something else I got in mind

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from teknician >>
    Quote from Laurendor >>

    I don't really care if we change the challenge  but I need to say that I don't see the point of this argument. 

    It's just for fun guys....who cares if the set will have a weaker card. 

     I do. And a few others do. It's just a difference of opinion ¯\_(ツ)_/¯  

     I know and I didn't wanted to sounds rude or something, I'm happy top do whatever the majority of you want to do :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

    I changed mine for something like this.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from linkblade91 >>

    Having now provided some feedback, I have to say that I'm self-conscious of my set. I'm starting to feel down about it...

    Noah_McGrath

    • I don't remember your Basic set perfectly so I might be off-base, but Dual Cast is lacking in uses. You wouldn't want to combo it with Flame Rush, Blood Sigil, or Fiery Blood, meaning so far your Classic spells don't work together.
    • Blood Sigil feels like a very convoluted Assassinate. I suppose that's fine if this is your card for Challenge #2, but otherwise I would wonder why you would make someone jump through those hoops.
    • I'm loving the artwork you've pulled for your cards; everything seems to fit perfectly. I've been struggling a bit in that department.

    Pircival

    • I would cut Blessed Wand from your list of Rares, because "leftmost" doesn't become a thing until much later. I know some people are pushing on with positional effects like that anyway, but your class isn't reliant on such things. In the interest of consistency I would just not bother with such a card.
    • Hallkeeper seems super powerful for a 1-drop. Durability is a big deal - especially in your class - and you're gaining Armor on top of it. I don't know if I would introduce a counter to Decay effects this early.
    • If you remove the above two cards you'll be within your required limit for Rares. Your Epics and Legendary seem fine so no worries there. The Health on your Rejan might be a little high but it's hard to say without testing.

     Wailor

    • I think the second version is okay, but if you want to change it to a Deathrattle I could understand that. I don't remember what Transmute does, off-hand; sorry :/
    • Your Eternis reward-card needs to say "this game", otherwise he's an aura and doesn't need the Battlecry. If he was an aura that would balance itself out with The Cursed King, no? You would need them Eternis to survive on the table to trigger anything too significant.

     Shatterstar

    • "Gaze a character" sounds off. Shouldn't it be "Gaze AT a character"? :P
    • You're missing Ss in a couple places. Celestial Curse should say "deals", and Astral Vengeance (needs an A, by the way) should say "Spirits".
    • Mark of Taurus feels strong for a Classic card; as an expansion card it could be fine but as a Classic maybe not. Hand of Protection only gives a minion Divine Shield, by comparison. The Paladin could then fulfill Challenge #2 lel.
    • Mark of Aquarius is in a similar position, but for a reason I can't really put into words. The potential level is very high.
    • Isn't your board gonna be filled with Astral Spirits before too long? Astral Vengeance gives 4, Starhoarder gives 3; you can't readily remove them, so at some point you risk boxing yourself out of the battlefield. I know it's considered a strength, but it's a problematic strength lol. Too much of a good thing and all that :P
    • *shrugs* I look at your class and feel down about my own; take that for the self-deprecating compliment I mean it to be.

     Laurendor

    • I'm not too bothered by Crop Harvester summoning a Neutral minion. It makes a lot of sense for your set to use Harvest Golem.
    • I do not like Bruiseweed. It's a rude passive-aggressive strategy that doesn't sit well with me.
    • Wild Steelbloom doesn't have 1 Attack like Flowerwielder suggests it does.
    • Stranglekelp seems far too specific for a class card. It's ultimately a tech card, and many people frown on tech cards that are relegated to classes (Demonic Project, for example).
    • You have a couple grammatical errors in your cards. Mageroyal doesn't have a period at the end of the sentence, Herb Pouch should should say "attacks" with an S, and "Hero" is not capitalized in card text.

     Turkeybag

    • IIRC Immune did not exist back then; I would change Conjure: Impediment.
    • Conjure: Plate Armor has what appears to be a Choose One effect on it, with the "or". I would be hesitant to keep the card functioning as it does.
    • I was going to say something like "it feels like you have a lot of Spellfury cards", but the Shaman's Classic set has NINE Overload cards so...carry on lol
    • You have no cards with 2 or fewer lines of text. Spellfury takes up a lot of space, as does "Can't attack the turn it's equipped", but even then I wonder if your cards on the whole are a little overly complicated.
    • That being said, I still like the direction you're going with the magical weapon effects and the Spellfury "upgrading". It's complicated, but if you can the find the sweet-spot it can go a long way.

     Demonxz95

    • Keep on carrying on? I don't have much to say because the cards all seem good to go. I think I'll have more to say after I see the collection as a whole.
    • Cursed Armor sounds like a negative, but the effect is a positive. I would consider a name-change.
    • I also wonder if Cursed Armor should give out a specific amount of Armor, instead of being a full 1-to-1 ratio. As it stands now, you're giving a minion better Lifesteal for 1-mana.

     I think that's everybody; apologies if I missed someone.

     Thanks for the feedback. I noticed the error as well, I will fix them.

    For the Bruiseweed I will probably give it taunt but I like the idea of giving an useless minion to the opponent. 

    Totally agree with the Stranglekelp, I need to fix that card. I need also to change the Wild Steelbloom because at this stage if I make my legendary an herb it will be too OP. I will probably change it to The next Herb you play will cost (1) less and 1 durability. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    I don't really care if we change the challenge  but I need to say that I don't see the point of this argument. 

    It's just for fun guys....who cares if the set will have a weaker card. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

    thoughts?

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    This is what I got at the moment. Rainbow Pigment is my weakest card compared to Moonfire, higher in cost, lower in proportion in damage dealt.

    I changed the legendary to boost its stats and i make his buff active only when is on the board. Otherwise i got this one, which is a reworked version of the legendary i planned before discovering the challenge 

    Flowerwielder should be a rare card, I forgot the gem.

    I'm not sure about the crop harvester because it summon a neutral minion instead of a class one, but I liked the idea...

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from teknician >>
    Quote from Laurendor >>

    I disagree, I think it's good to have this kind of restriction. Also a lot of cards are already more powerful than the actual classic card of the game so it make sense to have something weaker.

    Try making a card with this restriction. You'll find that a) you can't make an original card idea b) you can't use cards with Choose One, Combo, or Overload as a base c) if your class doesn't have Secrets, no secret related ideas d) if your class doesn't have weapons, no luck there either e) you'll be referencing pre-nerf cards in a post-nerf environment f) you probably won't be able to use your keyword on it g) the card will be extremely boring to look at, and hurt to make h) it'll be so weak that it will turn people off from your class so you shouldn't have to showcase it

    There's more to it then that, so:

    Okay, can we all just agree that Challenge 2 is utter bullshit? How is this challenge even supposed to help us?

     I know it won't be original but at the end is only 1 card out of 15 so it won't really impact as much on your class I think

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    I disagree, I think it's good to have this kind of restriction. Also a lot of cards are already more powerful than the actual classic card of the game so it make sense to have something weaker.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    I did some cards during phase II and I will post them later. I need an help for the wording of this card. I'm not sure how to write it correctly. What I want is that this card change randomly his stats at the start/end of the turn with a random number  from 0 to 6. And yeah, if the Health goes to 0 it will get destroyed. 

    It's gonna be a card and a token of a spell (just looking for a different image tho)

    Also this is the legendary I thought about:

    My Keyword is Evergrowth: The minions have +1+1 for each minion on the board with evergowth

    I thought about boosting this mechanic giving the Hero a permanent Evergowth bonus, in this case is a + 2 which means that if you summon a minion with evergrowth it will have a buff of +2+2 regardless of the minions on the board with the keyword. 

    I think is a bit too cheap a this stage, stats aren't great but the buff is good...so I'm not sure if i should put it at 6 mana or more. I was also thinking to adjust the battlecry with "If you control an Herb, give your Hero Evergrowth +2" which will make it a bit more difficult to play.

    Otherwise remove the +2 and just give the hero Evergrowth+1

    I just quoted from my previous post to put this 2 questions together.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from Demonxz95 >>
    Quote from Laurendor >>
    Chain of Kel'thuzad I think it costs too much. I think maybe 3-4 should be ok considering that it's only for one turn.

     

    Shadow Madness costs 4 and has a restriction that the minion needs to have 3 or less Attack, and it only lasts for one turn, and yet it's a pretty decent card. If anything, I think Chain of Kel'Thuzad costs too little.

    oh you right I forgot about this card. My bad. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
     
    Quote from krowski_nall >>

    Would it be okay for my Legendary to give my hero Windfury per Challenge #3's stipulations? I know Shaman uses Windfury for their class but I feel like my legendary giving my hero Windfury helps its themes of attacking and controlling. It's like how Hunter's Legendary has Charge but their class isn't all about Charge, more beasts and attacking face. My class isn't about windfury but it is about attacking a lot.

     I think it could work. I was working my legendary around the hero buff as well. (feedback welcome)

    My Keyword is Evergrowth: The minions have +1+1 for each minion on the board with evergowth

    I thought about boosting this mechanic giving the Hero a permanent Evergowth bonus, in this case is a + 2 which means that if you summon a minion with evergrowth it will have a buff of +2+2 regardless of the minions on the board with the keyword. 

    I think is a bit too cheap a this stage, stats aren't great but the buff is good...so I'm not sure if i should put it at 6 mana or more. I was also thinking to adjust the battlecry with "If you control an Herb, give your Hero Evergrowth +2" which will make it a bit more difficult to play.

    Posted in: Fan Creations
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