• 1

    posted a message on Weekly Card Design Competition 8.14 - Submission Thread

    "Self Reminder: Do NOT use giant arms as weapons"

    Posted in: Fan Creations
  • 1

    posted a message on Can't enter threads

    Alright, it seems that suddently the problem was fixed, at least for me, not sure you guys. Do you guy still have problems to enter the threads?

    Posted in: Site Feedback & Support
  • 1

    posted a message on Can't enter threads

    As the title says, everytime I click on a thread, it can't enter/process, at least on my computer, I can do it on my phone, but for some reason I can't enter ANY forum and post. It also seems to be happening with other people tho.

    And this applies to ANY topic/forum, not only Fan Creations, every single forum.

    And please if a mod sees this and has a solution. PM me too, I can't see the posts without looking into the thread. Which you know I can't see

    Posted in: Site Feedback & Support
  • 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Final Poll]
    Quote from Phoenixfeather >>
    Quote from LarryMoments >> 

    Also teknician is definetely gonna go go go next phase

    I think he has roughly a 4/7 chance of continuing to the finals.

     do you want to bet for it

    Posted in: Fan Creations
  • 3

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Submission Topic]

    Second Expansion of the Year of the Wendigo by LarryMoments

    If your computer has fully-fledged security against ghosts and you can't disable it, here's an imgur album to the whole card set. Um. HERE

    Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? You'll have to go to it, creep down the halls and scream as much as you want, because no one will hear you other than your own echo.

    Haunt of Fear Cards Reminder

    Holy WrathTuskarr Jouster

    Summoning PortalImp Gang Boss

    Questing AdventurerSecond-Rate Bruiser

    Here's a link for the Phase I and Phase II Submission, the latter being the first expansion, Hunters of Azeroth

    Clear your mind and prepare yout thoughts, because you ain't coming out of there alive. (Or as a Mad Opinionist, does that even exist?)

    The Phantom House

    If you think one little scare ought to do you some good, prepare for thousands of them, this enchanted house gives absolutely no quarter to anyone that comes inside, not even shameless use for a "Mystery Shack"! Do you feel ready? Did you check the Ghostbusters movie? Ugh, the ghosts hated it too, without further ado, let's open the door.

    You gently open the giant door, directly landing in the haunted apartment. Not a warm welcome, you must admit

    You find youself against an invisible wall, what a stork! You pour a bit of paint in it to go sideways, but it says something: At the start- nah too busy. Possess(ed) is a new keyword featured in a good amount of cards in this expansion. Ghosts clearly have the power to possess bodies or drive someone else to madness, in which they break point and become uncontrollable until they get rid of it, tends to work against hard objects. Your opponent can easily lose control of minions, but that can also backfire to you, like attacking your Hero, an important minion or over a wall of Taunt minions.

    An Invisibl-ish Welcome

    Heading towards the stairs you see absolutely nothing, except a few clanks and rustly floors. You go upwards and open the door in front of you, there's a good amount of portraits around ther- look out! They're falling! It's not what I expected, these people have seem to reach other phases of age.

    They really do something they love. Haunting the nearest of objects and make they act against their own free will. Parties are still the best around here, don't understimate them, do you want some cherry juice? It's old-agey fresh!

    Working for Free. Can't pay rents.

    Meet the staff! Well, old staff who have worked before the Nocheaur Curse landed, they kept the house clean of dirt, intruders and the occasional bad movie. Not responsible of your harm, but they're co-independant, they clean their own mess, not yours.

    A Vary-House with Tripping Tricks!

    As I slowly leave the house for your own, there are more rooms here and below, just to warn you, these rooms can mess up with your mind, in a non-ghost way. Complex scribblings, twilight spells, curse spells and doctor recipes. I am just warning you, I guess you won't ignore my warning but go to explore anyways, I leave you right here, go explore on your own, who knows. *entrance closes* *you gelp and then look around, he did really distracted you with his talking*

    The Seven + Three Ghostly Sets, what they result? Crazy! Wait, wrong order, discover for yourself.

    Forthey Faiv Miw Kards, was he really a doctor? I can assure he is.

     

    Neutral (THE UNEXPECTABLE)

    Tokens:

    Druid (Legendary Go-Around Built)

    Old ancestors link on each other again, Gendovi, I hope you'll do good instead of not-bad nor good, okay? I look forward to your future, Creetz, but I have to get off this burden before your sucesors do. I had suspicions before of the manor starting to act crazy, I didn't wanted to tell the owner, because he'll either act like I'm a Madman or fire me, people of that centure. *bluffs* Days later I got confirmed that the manor WAS getting haunted by an ancient curse, I packed my things before things were getting weird, glad that's the first decision I made, I ran into the wild, but, which path did I choose? You may ask. There was darkness, madness, and a lot of things with ness, including a Loch Ness Statue back there, or I could go into the unknown, and see what destiny gave to me.  I'd like to continue, but that is your decision, whatever the destiny follows you, is where all our lives go to.

    Druids will get a Legendary Card to play around with, John Creetz, Gendovi's ancestor. You choose your path and your deck, however the vision may come at any moment, will it be true?

    Tokens:

     Hunter (Animal Companions)

    Creepy memoriams outside, don't they? You hear someone call you, friend or foe, you don't know how it's called. Deep perpetration into the inner spirit, yes, you enter the manor and look at the different pets the owner had, a Black Cat and more Black Cats, suppose you shouldn't be sniffing around do you? Old times were they, you seem to be surrounded by illusions, Pets before your endless companions, what was it callled? Oh right, the cycle of life.

    Hunters got linked to the past, not like Toki or Chromie, but they know their pets as much as they know about them. Hunters will get quite a lot of Animal Companions synergy, keep it fresh, pets like to know new tricks.

    Tokens:

    An example when targeting a VS with Bloop, it is now an option to be summoned by cards that generate Animal Companions.

     Mage (Value, Generating Duplicates)

    Of the whole lot of halls on the library, there was one specifically meant for magic tricks, though of course, no one was a magician at that house, the books were still dirty, old, unstable trickery. We might need a bilingualist to traduce this scribblings, ugh, is anyone here a doctor? I'll need a bit of help to keep these books up to date.

    Mages will use a new strategy, instead of raw, big spells, they'll have smol, lots of it spells, or in general, try to have a lot of the same copy. With cards like Housekeeper and the Legendary, oof the amount of spells will be grand!

    Tokens:

     Paladin (If its your opponent's turn, Reusal)

    No one knew about the Nocheaur Curse, but it happened, those cute little things looked like monsters when they knocked up into the door! The old owners loved halloween, and so, a warm, cold blooded welcome from our halloween Ghost Host, Tricko Headoff! Hey, be glad he doesn't gives sour candy or fruits.

    Paladins will go "trick-or-treating" with their cards, forcing your opponent to win youself value off them, a mechanic looked a bit on KoFT, a few cards, but still enough to give a good scare to those intruders by themselves.

    Tokens:

     Priest (When drawn, Shuffling)

     Rogue (Taking Risks)

    You must understand, at that time, we didn't have cameras, or policeman, we had traps, not those currently now, but real, raw traps, Spike Traps, Boulders, Falling Ceilings and a lot more of those around! If only they worked against ghosts.... hey, I think you should still give a look at it, might work as a training hallway.

    Rogues will get RISKY here, yes, and make you think about the possible outcome of each card you play, if done correctly, you really get a good prize for it.

    Tokens:

    This is what Ghostscaper summons when drawing a 5-Cost card. Consider youself lucky of not stepping over it!

     Shaman (Manipulation and Combination)

    You carefully open a grinding door, to find an old, of course off laboratory, it seems they made experiments in her- look! There are some dusty books around. You seem to find what happened here, a love story between a monster and another one? A bit cliche, do they really make Twilight books?

    Alterating and Chemistry, combining and merging! Von Frankenstein really heredated a good amount of his mind to his book, now everyone can make their own monster! Mix and mingle some ingredients, and you may get an interesting thing!

     Warlock (Extreme Possession)

    In the center of all the chaos of madness, Warlocks have the powers to enter inside the heads of their foes and make them lose their free will, with another one taking control of it, it clearly reminds of those movie scenes where the character loses control of itself, becomes clearly emotionally unstable and starts doing barbaric or sadistic things. Days before the Nocheaur curse landed, there was this man that played his Chelo everyday, the same time, at the same duration, it was charming yet creepy, however he got a deadly disease and died days after beign diagnosed, slowly, the house became Possessed by ghosts, strange, seems that this Chelo just wants to break it's own strings.

    Warlocks are the main center of chaos, and will be the main center of the new keyword, Possess, they'll have a lot to do with it, probably to make a show about it.

     Warrior (Armor and Weapons)

    Clanking sounds are heard from a nearby door, you violently open the door to see if there are intruders, there are none, but you look at some really shiny armor and weapons, why did they even kept this in here? Family tradition maybe. You pick it up, they seem to work, though, you start to shine them, rubbing quickly with a cloth found on the ground, it looks a bit more decent now. A hat? Who would keep a hat in the Armory? Maybe the Hatpot Ghost was around here recently.

    Warriors will get a mixed bag of Armor and Weapons, closing more into Armor, as weapons were developed in the last set.

    Tokens:

     Too invisible? These are the Wild Cards that were used in this expansion.

    FAQ

    How does Ripped Leper works?

    Minions will be still alive until the end of the turn when they die while Ripped Leper is on the board. Taunts will keep working, Deathrattles will trigger end of turn, Passive effects keep working, etc.

    What kind of cards Margaret Ghostner Silences?

    Margaret Ghostner effect includes Battlecries, while in hand effects and Spells, the rest of the cards can be played normally, as their effect only triggers while on the battlefield.

    Wouldn't Reconstruction be OP in an Armor deck?

    Heck no, you need to draw THAT specific card, 2-mana to use the spell and some Armor to play it free, reminder that draw is "random" so don't have faith in the RNG unless you know what's coming in.

    EDIT: Added FAQ for clarifications.

    Invisible Handshake of Thanks to the people that gave me feedback

    teknician, CheeseEtc, linkblade69, Schlauchneid,  "The NMR" and everyone on the Custom Heathstone Discord! (because there are far too many to name, considering I posted quite often) Appreciate it a whole lot of lots the help you gave me for this expansion!

    Posted in: Fan Creations
  • 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]
    Quote from Shatterstar1998 >>

    So, based on the reception, we completely reworked Acolyte of Nightmare:

    Old version:

     

     I feel this card is strong, a bit too much on Warrior, I'd reduce it's Health to 3 (Also for [deck]Acolyte of Pain[/deck] flavour), it would feel less abusable with damaging cards, current version is a lot better than the old one though.

    K, so I finished ALL my cards, wild cards, etc, just have to do the last details. Also, I'll keep Possess as it was before, I feel linkblade made a good point about beign frustating beign permanent or stronger, not that I'm lazy, but I want to keep it balanced y'know ;)

    Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? You'll have to go to it, creep down the halls and scream as much as you want, because no one will hear you other than your own echo.

    Possess is a new keyword featured in this expansion. This is shown in a good amount of Neutral cards and some class cards, however not all classes are going to have this keyword. I didn't wanted to clutter it between all classes for just beign a keyword, not saying it shouldn't be allowed on other classes though, but cluttering all the space with cards that Possess things isn't very good.

    Druid

    Old ancestors link on each other again, Gendovi, I hope you'll do good instead of not-bad nor good, okay? I look forward to your future, Creetz, but I have to get off this burden before your sucesors do. I had suspicions before of the manor starting to act crazy, I didn't wanted to tell the owner, because he'll either act like I'm a Madman or fire me, people of that centure. *bluffs* Days later I got confirmed that the manor WAS getting haunted by an ancient curse, I packed my things before things were getting weird, glad that's the first decision I made, I ran into the wild, but, which path did I choose? You may ask. There was darkness, madness, and a lot of things with ness, including a Loch Ness Statue back there, or I could go into the unknown, and see what destiny gave to me.  I'd like to continue, but that is your decision, whatever the destiny follows you, is where all our lives go to.

    Druids will get a Legendary Card to play around with, John Creetz, Gendovi's ancestor. You choose your path and your deck, however the vision may come at any moment, will it be true?

    Tokens:

     Hunter

    Creepy memoriams outside, don't they? You hear someone call you, friend or foe, you don't know how it's called. Deep perpetration into the inner spirit, yes, you enter the manor and look at the different pets the owner had, a Black Cat and more Black Cats, suppose you shouldn't be sniffing around do you? Old times were they, you seem to be surrounded by illusions, Pets before your endless companions, what was it callled? Oh right, the cycle of life.

    Hunters got linked to the past, not like Toki or Chromie, but they know their pets as much as they know about them. Hunters will get quite a lot of Animal Companions synergy, keep it fresh, pets like to know new tricks.

    Tokens:

    What happens when you use Bloop on a Vilebrood Skitterer

    This is now one of your options as an Animal Companion, Vilebrood Skitterer will be added to your Beast Companion's pool.

    Minions will be still alive until the end of the turn when they die while Ripped Leper is on the board. Taunts will keep working, Deathrattles will trigger end of turn, Passive effects keep working, etc.

     Mage

    Of the whole lot of halls on the library, there was one specifically meant for magic tricks, though of course, no one was a magician at that house, the books were still dirty, old, unstable trickery. We might need a bilingualist to traduce this scribblings, ugh, is anyone here a doctor? I'll need a bit of help to keep these books up to date.

    Mages will use a new strategy, instead of raw, big spells, they'll have smol, lots of it spells, or in general, try to have a lot of the same copy. With cards like Housekeeper and the Legendary, oof the amount of spells will be grand!

    Tokens:

    Experimental Infusion might be too powerfull for a common, I might trade it for another spell, also a bit too random buff ;)

     Paladin

    No one knew about the Nocheaur Curse, but it happened, those cute little things looked like monsters when they knocked up into the door! The old owners loved halloween, and so, a warm, cold blooded welcome from our halloween Ghost Host, Tricko Headoff! Hey, be glad he doesn't gives sour candy or fruits.

    Paladins will go "trick-or-treating" with their cards, forcing your opponent to win youself value off them, a mechanic looked a bit on KoFT, a few cards, but still enough to give a good scare to those intruders by themselves.

    Tokens:

    Wailing Wraiths will be turned back into Silver Hands when the turn ends, as 1/1s

     Priest

    In this heavy-weight mansion, hidden philosophy is the greatest treasure that the ancients have burdenered behind a secret passage, going downstairs, you directly face into a gigantic library, full of ancient knowledge. You seem to easily understand the kryptograms and patterns, doctor. Keep youself silent, don't you want to wake up the whole party inside that shelf.

    Trigger when drawn cards, haven't heard that one since drawing Patches! Priests will get a lot of synergy and cards going around that, books might be cursed by magic, such as the masterpiece of the Necronomicon, it might be any book though.

    Tokens:

    Margaret Ghostner effect includes Battlecries, while in hand effects and Spells, the rest of the cards can be played normally, as their effect only triggers while on the battlefield.

     Rogue

    You must understand, at that time, we didn't have cameras, or policeman, we had traps, not those currently now, but real, raw traps, Spike Traps, Boulders, Falling Ceilings and a lot more of those around! If only they worked against ghosts.... hey, I think you should still give a look at it, might work as a training hallway.

    Rogues will get RISKY here, yes, and make you think about the possible outcome of each card you play, if done correctly, you really get a good prize for it.

    Tokens:

    If you drew a 5-Cost card through Ghostscaper, it'd transform into this:

    3-Cost Spike Traps will deal 3 damage, and so on.

     Shaman

    You carefully open a grinding door, to find an old, of course off laboratory, it seems they made experiments in her- look! There are some dusty books around. You seem to find what happened here, a love story between a monster and another one? A bit cliche, do they really make Twilight books?

    Alterating and Chemistry, combining and merging! Von Frankenstein really heredated a good amount of his mind to his book, now everyone can make their own monster! Mix and mingle some ingredients, and you may get a interesting thing!

    Warlock

    In the center of all the chaos of madness, Warlocks have the powers to enter inside the heads of their foes and make them lose their free will, with another one taking control of it, it clearly reminds of those movie scenes where the character loses control of itself, becomes clearly emotionally unstable and starts doing barbaric or sadistic things. Days before the Nocheaur curse landed, there was this man that played his Chelo everyday, the same time, at the same duration, it was charming yet creepy, however he got a deadly disease and died days after beign diagnosed, slowly, the house became Possessed by ghosts, strange, seems that this Chelo just wants to break it's own strings.

    Warlocks are the main center of chaos, and will be the main center of the new keyword, Possess, they'll have a lot to do with it, probably to make a show about it.

    Warrior

    Clanking sounds are heard from a nearby door, you violently open the door to see if there are intruders, there are none, but you look at some really shiny armor and weapons, why did they even kept this in here? Family tradition maybe. You pick it up, they seem to work, though, you start to shine them, rubbing quickly with a cloth found on the ground, it looks a bit more decent now. A hat? Who would keep a hat in the Armory? Maybe the Hatpot Ghost was around here recently.

    Warriors will get a mixed bag of Armor and Weapons, closing more into Armor, as weapons were developed in the last set.

    Token:

    Neutral

    Tokens:

     

    So, I'll sum up a bit the different type of cards this expansion has, just for personal convenience.

    Possess Cards (Includes synergy and undirect synergy)

    Direct: 9

    Indirect: 5

    Total: 14 cards of 48 total cards.

    Total Set Card Type Balance

    31 Minions

    16 Spells

    1 Weapon

    1:82 is the ratio of Minions vs Other cards. Ratio of 1:93 Minions vs Spells. Not sure, I don't want to push minions so much, should I replace some minions with spells?

     Any feedback is appreciated! Of course I've rode everyone's feedback carefuly, and I consider those comments, and most of the times apply it into my set/cards/whateverthingimworkingon. I guess this will be the penultimate post of my expansion before starting to format it.

    Also I'm kind of picking on my set for the lack of spell cards, not sure what you think by the amount, I have a lot of struggles of balancing a ration between spells and minions.

    Posted in: Fan Creations
  • 1

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]

    H-Holy sheez, I never expected to get this far, I'm honestly VERY surprised I got in. Congratulations to everyone else who got in.

    Also what happened to DoctorWhoops submission?

    PD: Forget the last part, just watched it on discord, I'm sorry to all who have been DQ's tbh, I know how it feels :v, especially with the summed up stress and all.

    Posted in: Fan Creations
  • 3

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase II [Submission Topic]

    Link to my Phase I Submission

    Welcome to the first expansion of the year of the Wendigo! Hunters of Azeroth!

    "On the island of Blodanna there are two things on the wanted list, your head, and your loot, latter may vary on type, it has been proven the prize of the exotic creatures on the place, and all types of Hunters, Spellcasters and Warrior-ishes are coming down to this brutal island, in every step you'll find blood, we just... hope that isn't yours. Be confident on yourself at most, don't you fall on the dirty tricks! Like this free golden pack I'm gonna give you right now, shiny! "

    Keyword Spotted!

    On what we loot is what we do, getting stuff from others, however, stiff and still you must be, as there are quite a lot of people around here trying to ambush you! Or either, for your own good, literally. This keyword is located on cards like The Boogeymonster or Darius Crowley , both Legendary, a good amount of HoA cards will have this keyword, not as a main theme, but more developed.

    Big Time, Big Trouble

    As far as I'm aware, do not feed the troll, but you got no toll. Whatever, you get the point, the more you feed a beast, the stronger it becomes and the more you lose, even the bit of barnacle will make a difference. Beasts will eat ya, Giant Thingies will crush ya, and People will loot ya, so just don't stand there and quickly do something about it!

    • Landing on your toes, comes their weapon ahoy. Yes, Pirates want all that loot too, and they'll do anything about it. This card was showcased in phase I, and still is for now, Remains Collector has a solid effect, but difficult to get an effect out of it, since remember that most Warrior Weapons cost (3) or greater, so you either attack that thing you want or wait until you get more value.
    • Ancient of Chompers has a really good statline for it's cost, but it's effect is what it makes him worth it, as long as your opponent plays a lot of minions, this effect will be problematic for them, its not easily triggerable against other decks, as 1 ping of damage doesn't matters in those decks, however, still a 5/7 for 6, with a good AoE that Druids really need.
    • Skitterer Matriarch is one of the big Skinny Legs for the little guys, as it will constantly grow various types of abilities as long as they constantly eat. The first time it's Consume effect triggers, it will gain Poisonous, then Lifesteal and so on, until the only one left is Stealth , which will trigger now on. Again, similar kind of Ancient of Chompers, however it is not that effective against big minions which this fails miserabily at the start with 3 Attack.

    Improvise, Adapt, Overkill

    Adapting your current strategies is also a good way to survive, adding a twist to your already perfect and predictable skills will surprise anybody else, be sure to be synchronized though, they tend to strike relentlessly anyways.

    • Anticipated Strike gives a twist on an already used Keyword, which turns it completely the opposite, instead of doing good playing more cards, it makes it worse, it deals less damage if this isn't your first card, but if it is, then it's a more versatile Backstab , however, it can also be played as "Do nothing", which does something on other decks.
    • Bait Trap is not very new in here, just a Bear Trap but your opponent has to use something to get through it, unlike Counterspell , the spell gets returned to their hand, which gives them anoher chance to play it later (or now)
    • Lycanlo c transforms until the end of your turn? But why I'd use this instead of a 2 mana 3/4? Remember Charge /Rush? Well, on it's own, it can transform into them if lucky, but it also can transform into strong effect cards, which is an archetype seen in this expansion. While still in Primal phase, this Murloc has no rabies.

    Killin Time, Come on Grab your Gear, we're going to very, distant streaks, in Blodee-Anne Island, the bath will never end it's Killin Time!

    At anytime, you'll gear will be of utility, or your magic, or, whatever. No time to explain your skillls, just good luck! *kicks you out of the flying boat*

    • Mistress P.Amalia has researched the power of healing herbs and other unwanted methods from other living things, now she has a laboratory where she tries to develop a cure for diseases. Even though it's a Circle of Healing on a stick, you can make her effect shine on a full board and restoring your Hero to full health, of course, the states of the minions may vary.
    • It's night, and one or two of you must guard around for unwanted company, if it's a lonely group, more courage for a few guy, but as more fault lands on you, the less you reach to develop. Like a different variation, this board buff IS really effective on Zoo, but controlling less minions (or even just 3) makes it already worth it for 4 mana.
    • Bones of unwanted creatures, hum, that belong in a museum! But Bone Magic already exists, so, why not tougher? A Volcanic Potion with a double-sided effect, it may affect you more than to your opponent, in the right occasion however, it's a bit more effective.
    • Trasadamus is mysterious, and no one that has seen him has survived, no one has an image of him, except on this card, look, they really interpreted the horror well. Trasadamus is the meta-changer, as you won't be able to use the power, BUT, you'll start with a 2/2 already on board, make a few trades, sure, but then you'll have to depend on your own pals to survive, if you need to be convenient, and be able to squeeze the crystals of your turn, this is not your card, however if you want to be sure you start strong and still, you may put this card, like, a good value start game but as time passes, your options are beign reduced.

    Trasadamus Token:

    The rest of the cards is down below, notes and clarifications will be on their own class.

    Druid

    Token:

    Hunter

    Notes:

    • Rainbow Whelp effect is covering your opponent's cards, he can't see the art, effect, stats and cost, but he will still be able to see if it is targeted or be able to play it, it only affects current cards and, unless your opponent has a good memory, this is just a 2/1.
    • Empereor Thundra works like this, you play a minion, you return one of their minions, your opponent plays a minion, they return one of your minions, may go infinite until ET is returned or destroyed.
    • And yes, I know it's Empereor Tundra but it's 2:30 AM in the morning >_<

    Mage

    Paladin

    Priest

    Rogue

    Shaman

    Token:

    Notes:

    • Sharpeye Renegade effect will count as an attack if it kills a minion, so no more attacks until next turn or you add Windfury to this.
    • Totem Giant targeting effects will reduce avaidable targets depending on the effect, since they'll target a single character.
    • Lycanloc is my 2st Wild Card. And clarification, it will NOT preserve buffs nor stats, it will transform back into a 3/2 when your turn ends.

    Warlock

    Tokens:

    Notes:

    • Nightwinx won't be affected by ANY kind of spell, AoE, transformation, buffs and any other kind of absurd spell the team may have in mind.
    • Swampbuckler is my 2nd Wild Card

    Warrior

    Notes:

    • Rummager Naizama Consume effect means that if you had an equipped weapon and attacked with it, you may attack with the 2/2 weapon, or else you equip a NEW weapon and you may attack twice this turn, it has quite a lot of options.

    Neutral

    Notes:

    • Merathia will summon the minion she destroyed as YOUR minion with full Health
    • Trasadamus is my 3rd and last Wild Card

    Hope you do well in the competition guys!

    Thanks for everyone who gave me feedback! Really appreciated!

    Posted in: Fan Creations
  • 7

    posted a message on Weekly Card Design Competition 8.04 - Final Poll

     

    Posted in: Fan Creations
  • 4

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Submission Topic]

    (Thanks to NiRaSt for making the Year Icon, really appreciated!)

    Ehem, welcome to the Year of the Wendigo, who's him, or it, or them? Well, the Wendigo is a mytological creature, described as a beast-aspect human (Though no Druid), usually related to cannibalism, in other places its seen as the gluttony of buying too much packs and greediness for not sharing his food with others, though, as you bet, he eats them instead.

    This Year marks, of course, 3 new sets for Hearthstone, with Un'Goro, Kobold and Catacombs, and, unfortunally, Knights of the Frozen Throne rotating from standard, however, this leaves new room for new ideas! So prepare your gazed-eye and explore the deepness of this year!

    First Expansion: Hunters of Azeroth (HoA)

    On the brutal Island of Blodanna there are two of the most prized things that you will want, your head, and their prize. Where Hunters and Beasts fight for survival and their dear prizes to be as rich as Screek McThil, but as everyone steals their faith in others, so you do with loot. You think you can get some wood in here? Just watch it burn! Like... the money you'll get! for those packs

    New Keyword Approaching!

    This expansion will feature a new keyword, Consume, which is found in cards like The Boogeymonster or Darius Crowley . It won't be the main focus, but it will feature a good amount of cards with Consume.

    Hunt and be Hunted (for real)

    When landing somewhere unknown, you must consider your decisions, either build up your weapon or either improve it fast. Since you'll need those upgraded weapons to defeat those level 89 Bounty Hunters! Dream about that! I mean, think about having your head as a trophy stand to just get selled to someone else- heck, no further detail, we don't want to get savage either!

    Remains Collector seems to be a good 3-Drop, right? Drawing cards and a decent body for such effect, but requires a good amount of pre-paration, because you need to equip your weapon for THEN playing this and draw a card or two from it, as Warrior weapons don't tend to last long anyways. This makes a good decision early game, do I equip this weapon and upgrade it later? Or do I remove that minion for such little benefit?

    Merathia the Converter looks pretty average, right? I mean a new keyword + a Legendary-deservable effect, but the fact is that you can destroy AND summon minions on your side, buffs with this is dangerous, as you may be able to get BIGGER minions with this effect, if you see it, it's simple, but when you look further into the synergies, it may get insane.

    Expansion 2: The Phantom House (PH)

    Casper wasn't scary anyways, what could possibly go wrong ?

    Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? Will your heart hold enough pump before it pumps itself into this manor oblivion?

    New Last Keyword Approaching

    As the main theme of ghosts, it needs to have some possession moments, for such a good fright, you wouldn't believe how much and how low was the intensity and duration of it! This keyword is similar to Kobold Barbarian , only that it lasts one turn. Possess is commonly applied by other cards, rather than beign on itself.

    One Good Scare Ought to do you some Good!

    We meant it seriously please get out of our ghostly house, you don't want to get enchanted by our phantom touch! Our pal, um, Manny I think was his name, sent us a good amount of information from the manor, he barely survived, but I mean, why do we even care? He has the photos!

    Beign driven to instanity is completely normal at some point, until becoming a Madman , from here on now, there's no actual hope inside yourself, that you start blabbering and stuttering prophecies and the suffering you've seen, until you snap out of it. A moderated 4-Drop, which hasn't much of a benefit, but well handled can be good, also, features both Possess and Consume keywords!

    Do we capture it in a Vacuum? Do we scare the ghosts more so they go away? No! We go the classic way! I mean, not that classic, but rarely seen! When you make a ghost bump directly into a Silver Mirror , they get captured, however, it may break, it's kind of dangerous with Class 10 Ghosts. A somehow usefull removal, however, it may backfire in the worst of the situations, although, you can use this on a Taunt or strong minion, for then to return it in a future turn and counter your opponent's play.

    Expansion 3: Murlocs off the Coast (MotC)

    Refer as, Murlocs that are actually not wild!

    After all that suffering, we REALLY want to go somewhere relaxing, right? It's not, but neither as bad as the others, you'll get to know the flora and fauna around here, and probably take a sunbath or two. Take a dive onto the sea, cause we're chilling in the deepest waters!

    This Expansion features no new keyword, however it will have a lot of beauty and polarizing effects, because the sea is so unpredictable, it may throw a tantrum or be your best "friend", heh, who knows, they just dry in the sand. Just like my hopes and dreams T_T

    If Summer only Lasted one Year

    Every room and every house has an oceanic view, if you shoo away a whale or a manatee or two there's not a better wetter place for you to go! Than the waterlg mrrlg of mrglink! As you go an relax, from the dephts in the surrounding from sandcastles in the sand, or you go to find fish groups or even an underwater sponge! Even if the sea is unpredictable, is beautiful by itself, just NOT do your best, relax man!

    However, not all fauna is pacific, but creatures like Ink Subjugators will not be afraid of using their terrible and not stinky weapon, ink, as they affect all the surroundings but not actually paint them. Even if it's NOT a good 4-Drop, it gets its job on aggro decks or disrupting your opponent's hand, however, yours too, so look out for the octomari!

    Cuteness is also all around, from crabs, to whales and some weird-looking creatures too! Like the Tuska-Kik, the Turt-Ganis and the Dogsharks , maybe they are dangerous on their own, however you may find their cubs, which awww, they are so cute! They may bite a bit, but they cause no harm! Unless their mom comes by, yeah, then you should probably run! It's a midrange cute beast! Though doesn't gets to work until mid-game, when AoE isn't that abundant and you control the board fairly well.

    HALL OF FAME CARDS

    • Holy Wrath : Simple awnser, with Molten Giant now in the Hall of Fame, it's pal is at most being usefull at dealing 12 damage to face, which is big enough, even though the draw is random, it still locks away from making high-cost cards or even shuffling cards inside your deck. It can't be changed without changing it's entire effect, so that's why its moving to Hall of Fame. Replaced by : Tuskarr Jouster .
    • Summoning Portal : Summoning Portal limits the design of copy or cost reducing cards, especially with Glinda Crowskin still beign in standard, it makes a lot of trouble wether to make another card that reduces costs or copies cards for further enchancement, even though it's too slow, it still limits the design of making diverse effects for minions. Replaced by : Imp Gang Boss .
    • Questing Adventurer : This minion is REALLY scary, even more with Witchwood still beign on Standard with Echo cards. As it limits design in both combos, cheap spells/minions AND Echo cards, this card is going to be moved to the Hall of Fame. Replaced by: Second-Rate Bruiser .

    Thanks to all the people who gave me feedback on the discussion thread and on Discord! Hope you do well and good luck!

    Posted in: Fan Creations
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