I dont carry that card and im dealinf great against pirate warrior.
The difference is that card stop the infinite value, the crab only destroy 1 pirate.
I had so much matchup against jade druid that we both were out of cards and just top deck, if he wouldnt top deck jade idol each turn i could win with my SW:D but it was impossible to deal with those jade one after one.
U wont be playing this against agrro since turn 7 for 4/6 when u just trying to survive is bad. Very bad. It will end up to be dead card in ur hand.
Against control its a different story, u can use it when opponent have 10 cards or less and get value but not too much.
I guess there a reason its cost too much for such low states, perhaps its does strong enough, u dont copy random cards, u copy playable and good cards from ur opponent.
0
Just add radiant.
Velen 4 dmg radiant 4 dmg mindblast 10 dmg+4dmg hero power, holy smith×2 = 8 dmg+ 8 dmg hero power
38 dmg for 10 mana :)
0
Well, perhaps they getting ready to reveal the last priest card which is rare so its better be a good one
0
I prefer him to suffle the next jade idol so he lose tempo and also giving me more turn b4 i use it
2
I dont carry that card and im dealinf great against pirate warrior.
The difference is that card stop the infinite value, the crab only destroy 1 pirate.
I had so much matchup against jade druid that we both were out of cards and just top deck, if he wouldnt top deck jade idol each turn i could win with my SW:D but it was impossible to deal with those jade one after one.
0
You guys dont get it? 4/6 is very bad for 6 mana.
It will be played alot, but as soon as jade druid wont be a thing anymore (cuz of this card) this card just wont see play anymore
0
It will look perfect in golden edition!
0
Also mark of the lotus
0
My PW:S :(
Noooooooo
0
Choose 1: summon a jade golem; or suffle 3 copies of this card into your deck (copies will cost 1 more )
Next copy will be 2 mana, after 3 mana, then 4 mana
1
Great card! Now we only missing the "survive to turn 9" rogue spell
3
U will never survive to turn 9 without active the quest before
0
The best thing is even if they does find a good removal the deathrattle still active unless they also use silence on it.
And the turn after u can just nzoth it :)
0
U wont be playing this against agrro since turn 7 for 4/6 when u just trying to survive is bad. Very bad. It will end up to be dead card in ur hand.
Against control its a different story, u can use it when opponent have 10 cards or less and get value but not too much.
I guess there a reason its cost too much for such low states, perhaps its does strong enough, u dont copy random cards, u copy playable and good cards from ur opponent.
4
Read the text, doesnt say "friendly minion" or "your minion" which means u can get any deathrattle minion that died, even ur enemy deathrattle minion
0
Of course u dont put it against agrro only if its the last card in ur hand, and u probably in good shape if u survive to turn 7.
Second, its just one dead card when against agrro.
I think against control u can get value even if u copy only 5-10 cards.
U dont need so much