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    posted a message on First try, let me know

    Ya know, this could be taken in a whole different direction with something like battlecry: discard your hand and deal damage to all enemies( or all characters of you like) for each one discarded, you get the massive downside of discarding your hand, but you have the hero power which I would make cost one if you went with this idea, and you do a boardwipe on aggressive decks, making that matchup slightly better, but not too much cause aggro :), or even at 10 mana play this card-->wipe the board and discard hand-->hero power and maybe play a card out of it for uber value, i love the many directions this card can go in though, love the idea! :D

    Posted in: Fan Creations
  • 0

    posted a message on I WANT TO PLAY WITH THIS CARD SO BAD

     

    Quote from NdYAG >>

     

    Quote from snowbear4 >>

    From the slush set, like renounce darkness but for any class and gives you cards from all classes. imagine the combos!

     I can imagine getting >50% cards that could do nothing or completly unplayable regarding to current situation you will be in.
     Well at least you can get explore ungoro to fix the problem you just made for yourself XD 
     
    Posted in: Fan Creations
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    posted a message on I WANT TO PLAY WITH THIS CARD SO BAD

    Here's the problem, running this card would involve building your deck around him putting an excess amount or even all neutral  cards, but there are two problems, 

    1)This is a legendary, drawing this will be like drawing keleseth, but you NEED it for your deck to do anything, as all neutral decks aren't exactly a meta deck type

    2)The effect lowers deck consistency drastically for no benefit, the cards don't cost less and you get no other effect, I think if this were to be a thing you would need to give it some kind of buff

    Posted in: Fan Creations
  • 0

    posted a message on Sharing a Card I Made - Curious Coin

    Hmmmmmmmmm, the problem is this card seems way to strong, if you draw it in miracle it turns into a prince keleseth situation where you get way too much value(activating combo every turn for one mana, and getting extra spell triggers and a way to store mana for a large combo much earlier). I think you should increase the cost of the card, add a condition to cast, or change the hero power it gives you altogether 

    You could do things like

    Careful Planning:Hero power: Gain one mana crystal this turn only, cost:0 (think of it like binks hero power gaining a mana lead on your opponent, may want to increase the cost of the card by one or two going with this option, making explosive early plays only possible with using a large variety of cards)

    Careful Planning:Hero power: The next spell you cast this turn costs 1 less, cost:0 (like prep, it decreases the cost of a spell, yes this is a direct nerf to the card, if you want it could decrease spell cost by two but that seems really way too powerful.

    Also these two ideas work perfectly with Auctionmaster Beardo so yay an incentive to run beardo

    Posted in: Fan Creations
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    posted a message on Need help with balance

     

    Quote from Infirc >>

    i think it should cost 6 because it's an inspire effect, those are dangerous when the minion is  low cost because you can do it every turn (regardless of how much the sheep-minded circle jerkers tell you how inspire didn't work and blah blah blah), besides if you leave it at 6 mana it can be a viable tool for even priest.t

    Well then I would make it a 2/6 for 6 as it still dies to most of the same removal but is slightly harder to remove with minions, at the moment it feels too weak and too much of a tempo loss (if this gets no triggers you lose) if it dies, but at thej same time, I don't want a "if you can't remove this immediately you lose" that's a very fair point but I think the real problem with this is aoe heals can just snowball the game out of control, so maybe even it buffing itself would be better than it buffing other minions.
     
    Posted in: Fan Creations
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    posted a message on Need help with balance

    Well, I ain't no balance guru, but I feel this card is fairly balanced as is, you might want to lower the cost by one as the only real synergy I can think of is circle of healing, and that requires some setup already, unless you plan to make more cheap aoe heals for priest, making it 5 cost seems like the way to go. I like the idea though and it supports a very minion based priest.

    Posted in: Fan Creations
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    posted a message on [GAME] Build The Card!

    Just wondering, can we go for some ridiculous things like health:80 or something like that?

     

     

     Also why did this game die out all of a sudden?

    Posted in: Fan Creations
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