• 2

    posted a message on Disenchant Ragnaros?

    This might be the most offensive title I've ever seen...

    Posted in: Card Discussion
  • 1

    posted a message on Unstable Portal stories
    Quote from Squee_Gob »
    Quote from p4ssie »

    I was getting Wisp once I played the portal ... You just want to give up the match after this ...


    The same happen to me : I know how sad it is.... When I played my Wisp, I was thinking what minion could be worse and couldn't find an answer....

    Until the next turn ^^ I drew my second Unstable Portal and got a Dust Devil -_-"

    Hey now. That Dust Devil was an upgrade from the wisp!

    Posted in: Card Discussion
  • 1

    posted a message on Unstable Portal is so broken
    Quote from CasmX »

    I can definitely relate to the OP's frustration but I also don't feel it will be nerfed any time soon.

    The thing with Unstable Portal is there are far more decent draws than bad. Hell, there's more extremely good/broken draws than bad. You have to have pretty bad luck to get a bad draw with it. Of course, most people that play it enough will see a bad card every once in a while. Hell, I've seen a bad card a few times and I barely play mage. However, you're much more likely to see decent or good cards.

    The list of bad draws, (IMO):

    That's pretty much it. Captain's Parrot is just terrible but in arena, it can still be useful. Alarm-o-bot is equally terrible but given perfect conditions can be good. Lastly Starving Buzzard is terrible but even then, it just makes it a vanilla 2 mana 3/2 and in arenas, it's still possibly to gain card draw. So, even these completely terrible cards still aren't even that bad, they're just not going to be as useful as just about any other draw.

    So, these cards along with the 0-1 cost minions make up about 15% of the minion pool, meaning that every time you cast Unstable Portal, there's approx an 85% chance that you'll get something that isn't atrocious. Now I'm not suggesting that every other card is going to be amazing, but every other card with the discounted cost is going to end up being pretty decent and many of the times, will be outright overpowered.

    Alarm-o-Bot actually has a really good chance of being good from Unstable portal. Turn 2 has a decent chance of surviving... And it stays 0 cost. So you can keep replaying it over and over again for free. That's actually pretty amazing. You do need to find a way to sneak him in obviously, but if that'ts one of your 3 worst possibilities... That ain't bad.

    Posted in: Card Discussion
  • 4

    posted a message on Unstable Portal stories
    Quote from Ceddr »

    Angry Chicken is the best Portal minion

    Fixed your typos.

    Posted in: Card Discussion
  • 1

    posted a message on complaints about netdecking in Casual
    Quote from Equal1ty »
    Quote from Lametastic »

    To explain more if you care why I don't want to try for Legendary. You need to memorize the other Meta decks. That part isn't hard. Then you need to memorize their ideal starting hand. And what your ideal starting hand is against them. Personally, it gets more and more mechanical for me. Like long uninterruptable combos in a fighting game. To be competitive it is necessary, but it makes it feel like work for me.

    This is the point of legend. It is supposed to be "work", skill and effort. Not a free reward. This is why it gives you a sense of achievement to reach it, and why it is fun to go for it.

    That's fine that you feel that way. For me it's a game, and the achievement is making a great play in a deck I actually made. Not a title. That commitment might be for you, but it isn't for everyone, or even the majority. Finding a balance between top tier players, those who want to be, and then the 80% of other players is necessary. They are struggling with that right now.

    Posted in: General Discussion
  • 4

    posted a message on Questing Adventurer

    If so than that must have been a glitch. There doesn't seem to be a reason it wouldn't work.

    Posted in: Questing Adventurer
  • 1

    posted a message on Not seeing the benefit of Sludge Belcher anymore..
    Quote from Inceptah »
    Quote from Lametastic »

    If someone uses a card or two to take out Belcher, he did his job.

    That's the point. He's not doing his job, if the card takes two cards plus great but that isn't the case any more. I've swapped him out for 2 [card]Arcane Nullifier X-21[/card] and the card is making a difference. 

    So he isn't taking at least one card totaling 5 or more mana? If that's the case than you are in a lot of trouble. Because even polymorph + ping costs a mage 1 more mana than it does to play Belcher in the first place. So he successfully stalled a turn.

    Posted in: Warrior
  • 9

    posted a message on Not seeing the benefit of Sludge Belcher anymore..

    If someone uses a card or two to take out Belcher, he did his job.

    Posted in: Warrior
  • 2

    posted a message on Mimiron's Head

    Has this been tested yet? It might just give one since he destroys all mechs. But they could trigger simultaneously and both summon.

    Posted in: Mimiron's Head
  • 1

    posted a message on Mimiron's Head

    There are 6 turns prior to that where if needed, mage has several other removal spells. And ya know, other minions.

    Posted in: Mimiron's Head
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