The priest's hero power seems to be just as good as the paladin's since it essentially counters double zap, so I tend to spam it pretty often. Also there seem to be key turns where you can get a massive tempo swing, by abusing Gearmaster Mechazod's attack patterns. From experience, Gearmaster Mechazod always seems to kill Lorewalker Cho the turn after he's played, meaning you don't need to be afraid of any other spells that turn. Since the spells that the paladin plays are all buffs, it means you can buff the priest's minions without them being assassinated. Similarly, The Beast seems to be assassinated most of the times so you can use it as fodder to protect other minions so that they can be buffed after.
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The priest's hero power seems to be just as good as the paladin's since it essentially counters double zap, so I tend to spam it pretty often. Also there seem to be key turns where you can get a massive tempo swing, by abusing Gearmaster Mechazod's attack patterns. From experience, Gearmaster Mechazod always seems to kill Lorewalker Cho the turn after he's played, meaning you don't need to be afraid of any other spells that turn. Since the spells that the paladin plays are all buffs, it means you can buff the priest's minions without them being assassinated. Similarly, The Beast seems to be assassinated most of the times so you can use it as fodder to protect other minions so that they can be buffed after.
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But free pack! Who doesn't want a free pack?
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HYPE HYPE HYPEEEEE!!!
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