• 1

    posted a message on [Guide] Best PvE Team For Quickly Reaching Level 30

    TL;DR Use Ragnaros, Millhouse, and Cariel.  Use "DIE, INSECTS!", "Arcane Explosion", and "Taunt".  Watch your enemies melt.

    Shockingly I haven't seen a single person online mention this combo yet, so I figured I'd just let the community know that Ragnaros, Millhouse Manastorm, and Cariel Roame (along with whatever three characters you want to level up) seems to be BY FAR the quickest way to grind experience as it generally wipes out all enemies (even Level 30 ones) on Turn 1 as long as they have no more than 37 Health (or 49 if they're Protectors or 62 if they're Fighters).  In addition, picking up treasures (or having enemies take damage when they smack into Cariel) can make the kill ceiling even higher.  And if the enemy does somehow survive the first turn, you'll have no issue taking them out on a later turn instead.  

    Ragnaros' "DIE, INSECTS!" is what you're using to wipe the entire enemy board. Millhouse is just there for his "Arcane Explosion" to help make sure all the enemies' health is low enough for Ragnaros' ability to keep on reactivating. And Cariel is just there for her "Taunt" to help make sure Ragnaros survives. Those are the three abilities you want to focus on upgrading. If you have extra coins put them into upgrading the equipment "Blazing Rune", "Arcane Powder", and "Tome Of Light" to further strengthen the combo. If you have even more extra coins feel free to upgrade those Mercenaries' other abilities as they can sometimes be useful in certain niche scenarios (primarily against the final boss of each run). Also as a side note Millhouse and Cariel are technically replaceable if for some reason you really need to, but I highly recommend against it especially if you're fighting high level enemies.

    Of course most people won't have maxed out abilities and equipment so just for an idea of how it scales; the threshold for killing everything on Turn 1 is 37 Health for Neutrals / Casters, 49 Health for Protectors, and 62 Health for Fighters (let's call that 37/49/62).  Without equipment it's 30/38/52.  At only Level 4 abilities it's 27/34/47.  At Level 3 it's 24/30/42.  At Level 2 it's 16/20/28.  At Level 1 it's 8/10/14.  I'm not gonna bother going into equipment levels or if one character has a higher ability level than the other.  Upgrading both abilities to Level 3 is a huge leap and will carry you quite far, after that any upgrades are marginal although still definitely helpful nonetheless.  Also keep in mind these calculations are just for if you want to quickly wipe every enemy team you run into on turn one.  Also if you have treasures, an enemy heals, or an enemy takes damage smacking into Cariel that would effect the calculation.  Regardless, hopefully this all ways helpful.  Good luck grinding!

    Posted in: Mercenaries
  • 0

    posted a message on Legend Shadowburst Priest

    Out of curiosity what made you go for a Deathrattle variant of Aggro Priest as opposed to the Pirate variant that's currently popular?

    Posted in: Legend Shadowburst Priest
  • 0

    posted a message on Legend Shadowburst Priest

    Fair enough, for what it's worth it had a bit more significant of an impact at the higher ranks although it still feels not as good as the rest of the cards in the deck.  I wonder if some sort of removal would be worth it at all as a replacement despite this being an aggro deck, as the few losses I've had so far at the higher ranks have exclusively been due to running into the occasional big minion that singlehandedly counters the deck that I have no way of getting off the board (of course you can't win EVERY match and I could see why this wouldn't be worth swapping in if it was at the detriment of this decks efficiency against most other archetypes).

    Posted in: Legend Shadowburst Priest
  • 0

    posted a message on Legend Shadowburst Priest

    Absolutely fantastic deck, I haven't played this game in a couple years yet after just a few hours I'm already at platinum rank and still haven't lost a single game after around 40 matches.  This is despite the fact I've been making all sorts of mistakes since there's plenty of cards that I should probably be playing around but haven't been because I didn't even know they exist.   And even better than the 100% win rate is how fast this deck let's you crank out matches (at around 3 or 4 minutes per match) which will be important when I hit diamond at which point I'll probably start losing matches (and see my win rate drop to something more reasonable around 60%) due to going up against people with try-hard decks serious about getting to Legend (which is when having a fast deck really makes a noticeable difference in climbing speed).

    Only complaint I have is that the Spawn Of Shadows has been absolutely useless like I don't think it's been the difference between a win and a loss in even a single match, meanwhile it has definitely almost cost me a few matches due to being a dead card in my hand.  I saw a guy in the comments mention Knife Vendor which I definitely think has the potential to be better due to the fact I haven't had Spawn Of Shadows stay on the board long enough to ever get its ability off twice making Knife Vendor's ability to do the damage immediately without the need for hero power just flat out better; however losing that extra two attack does worry me as I think that could end up being the difference between winning and losing a match when going up against a taunt minion.  Is there really no better replacement that would just do face damage to the opponent like perhaps another deathrattle minion?  Regardless, once again this was an awesome deck so thank you for posting it.

    Posted in: Legend Shadowburst Priest
  • -6

    posted a message on [Top 3 Legend] - Big Priest (Wild)

    I was on an eleven win streak as Even Shaman and lost three times in a row to this deck so I looked into it and decided to crafted it...biggest fucking mistake I have ever made as a Hearthstone Player.  I proceeded to lose nine times before giving up.  This deck just just single handedly made me fully reconsider my decision to get back into this game.  I can't fucking believe I wasted over 5000 Dust on this deck.  It is very literally the worst deck I have ever played.  Unless you're facing a really aggressive deck, you are almost guaranteed to lose if you don't get Barnes.  Seriously, total fucking garbage.  A special fuck you to Tempo Storm for ranking this deck so high and convincing me to make it.  The morons over there have ZERO idea what they're doing.

    Posted in: [Top 3 Legend] - Big Priest (Wild)
  • 3

    posted a message on 69.7% WR [update] KafkeKretz's Keysmith Mage [legend]

    This deck is fantastic!  I haven't played in over a year and a half yet I hopped from Rank 25 to Rank 20 in one sitting going fourteen wins zero losses!  When I have the time to play again I'll have to see what the climb from Rank 20 to Rank 15 is like with the deck.

    Posted in: 69.7% WR [update] KafkeKretz's Keysmith Mage [legend]
  • 6

    posted a message on Surly Mob

    I can confirm that these are indeed correct.

    Posted in: Surly Mob
  • 2

    posted a message on NEW JADE MILL DRUID

    Holy shit dude, this is WAY better than the normal Jade Golem decks.  I think you just discovered something possibly meta defining.

    Posted in: NEW JADE MILL DRUID
  • 0

    posted a message on Jades are everywhere

    I take back what I said about this looking really powerful; it's actually REALLY shitty.  The problem is, as ridiculous as this is; it doesn't generate value fast enough.  Sucks too because I was SO excited for this deck type.  You're put behind at the start and it's pretty much impossible to catch up.  And also despite all the card draw, it STILL isn't enough.  You're in big trouble if you don't get your Auctioneer.  I'm not sure what can really make Jade Golems work though.  Maybe some board clear?  More healing?  More taunt minions?  I don't know, but now I'm sort of regretting spending dust to craft Aya Blackpaw.

    Posted in: Jades are everywhere
  • 2

    posted a message on Jades are everywhere

    Good lord this looks powerful

    Posted in: Jades are everywhere
  • 0

    posted a message on [Top 100 Legend] Burst Zoo

    After I wrote this I actually did decide to just go with a golden Dark Iron Dwarf.

    Posted in: [Top 100 Legend] Burst Zoo
  • 6

    posted a message on Sap

    After I thought about this I actually totally realized it's value lol.  Someone can be spending as much as ten mana on playing a minion, or at the very least wasting all their mana for that turn; and you basically make that turn pointless by sending it back for only two mana, which also allows you plenty of mana to keep doing stuff on that same turn.

    Posted in: Sap
  • 2

    posted a message on [Top 100 Legend] Burst Zoo

    What would be a good replacement for Gormock? Another Soulfire?

    Posted in: [Top 100 Legend] Burst Zoo
  • 0

    posted a message on Sap

    Man I don't get why everyone uses this card.  Other than Mill (in which case it's very fun and good), I just never found it all that good since the opponent will just play the minion again (in fact you help them if it's a Battlecry minion).  None the less though, I guess I'll be including it in my Reno Miracle C'thun Rogue....

    Posted in: Sap
  • 0

    posted a message on Divine Aggro (84% WR to legend)

    Awesome thanks, not sure if I will add Tirion Fordring or not since it could screw up the amazing ability this deck gives of being able to seemingly always play cards. but I still wanted to know just in case since it does provide so much freaking value and could possibly save your butt in a late game situation.  By the way thanks for the awesome deck, seriously!  I just climbed from rank 15 to 10 with this deck with no losses and I would have kept climbing even higher if it wasn't for the fact the season just reset (just hit midnight here).  I've never gone for Legend before but this deck is so insane that I might have to!  Once again thanks and congratulations on being the one to come up with the next meta-breaking deck!

    Posted in: Divine Aggro (84% WR to legend)
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