Seems strong in arena.
- KurtAngle2
- Registered User
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Member for 8 years and 20 days
Last active Sun, May, 9 2021 08:18:43 -
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- 35 Total Posts
- 12 Thanks
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Ecthelion2 posted a message on New Rogue Rare Card Revealed - Shadow ClonePosted in: News -
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Schala posted a message on Bladed LadyPosted in: Bladed LadyBroken as hell. Can't believe they even printed this card.
Will likely see a nerf within a week. 2 max. -
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online4556677 posted a message on 18.6 Patch Notes - Battlegrounds Updates - New Game Mode: Duels! - Pre-purchasePosted in: Newsgoodbye HS
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ArchRulz posted a message on 18.6 Patch Notes - Battlegrounds Updates - New Game Mode: Duels! - Pre-purchasePosted in: NewsImagine paying 80$/80eu to play an HS game mode KEKW
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Greator posted a message on 18.6 Patch Notes - Battlegrounds Updates - New Game Mode: Duels! - Pre-purchasePosted in: NewsSTILL not Rogue hero, this is ridiculous :DD
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massudoo posted a message on 18.6 Patch Notes - Battlegrounds Updates - New Game Mode: Duels! - Pre-purchasePosted in: NewsWhen are they going to take a serious look into wild? Patch after patch,and nothing seems to be done.
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Psy_Kik posted a message on Dean "Iksar" Ayala Talks About Battlegrounds, Ranked Resets, Party MMR & MorePosted in: NewsToo much damage. Too much damage. from the mid-game through to the late game.
Its not fun to have a decent build going and suddenly be blown out for 35 damage. Especially in games where you know you had a chance to win, but attack RNG sinks you. If you're sunk by RNG you shouldn't be taking this kind of damage, ever. Yet it happens, and frequently.
It's not fun to have half the lobby dead after a few mid-game turns (turn 11 or thereabouts). Fundamentally this because you only get the freedom to start picking minions and making decisions on the direction of your build, rather than just taking what you are given when you hit the mid-game.
Some heroes need to be weaker than others, tokens need to do damage, RNG does need need to swing games, I understand why these frequent complaints don't get answered. However considering the general power creep in the game that leads to the above two problems I mentioned, I don't really think 40hp is suitable health total to start with, especially for the much weaker heroes. We already have Patchwork on 50hp (and frankly he needs another buff at this point, but that is a seperate minor issue), maybe its time to start staggering the health pools between hereos more to give balance, and maybe just generally increasing the hp totals across the board as well?
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Bonzi3615 posted a message on 17.0.2 Balance Patch - DH Nerfs and Millhouse Changes - Now Live!Posted in: NewsDon’t worry. It’s still broken
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Rippy posted a message on 17.0.2 Balance Patch - All the Nerfs and Buffs - Including BGsPosted in: NewsThey dont play HS. We have the proof. Such a shame I cant not blame.
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DoktorPhill posted a message on Rough Outline of Coming Balance Changes - Including Sac Pact, Albatross & Kael'thasPosted in: NewsHow about some buffs for warrior and paladin? Nerfing the top two isn't going to bring 8 classes to 50% winrate since they lose to every deck
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BattleTag: KurtAngle2#2932
Region: Europe
Trade Only: Yes, you go first
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This card is broken, either needs Twinspell removed or mana cost increased to 5
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Convert died for this
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Like many of the servants to the Lich King, Sindragosa's power is heavily tied to Deathrattle. Instead of just one Deathrattle effect, she comes with two! Her Battlecry summons a pair of Frozen Champions, that each give you a random Legendary minion when slain. Luckily they are 0/1, so you can pick them off with your hero power to quickly cash in.
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Target Dummy + Bolster, how to win Turn 1