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    posted a message on Stealer of Souls ban - Reno next please
    Quote from Nefiret >>
    Quote from IDProG123 >>

    Alright, there are some comments here that's getting on my nerves, so I guess I'll respond to them.

    First, no, Blizzard didn't ban a card because they wanted to "hide their shame". They banned it because they were still figuring out the best nerf for it.

    Second, this ban is a one-off thing, and pretty much will NEVER happen again. Stop asking for bans in this case.

     Please, do not be deluded, if Blizzard has banned this card is precisely because they wanted to "hide their shame":

    They had no idea how to solve a problem that they themselves had created thanks to their irresponsibility and carelessness, so they opted for the easiest and fastest solution, solution which, to make matters worse, completely destroys the premise of the wild mode.

    And mark my words, this will not be the first time we see a card banned from Wild: a dangerous precedent has been set... From now on, every time Blizzard consider a card to be somewhat problematic, they will not hesitate to ban it, hiding it under the rug as if it did not exist.

    The first shot has already been fired, so it does not surprise me at all that a multitude of people have already started requesting bans left and right.

     You're not seriously thinking that...right?

    Here, I'll put it plainly: nerf the card to 6 mana.

    Wow, that was difficult, wasn't it? I bet people at team 5 could never get to such a revolutionary resolution to a problem caused by a card being overpowered (more overplayed than overpowered in quite a few instances, but the point still stands). That by itself would have literally destroyed all decks in wild because now 6 mana is your minimum for the combo IF you discount the stealer twice (big fat if) and by the usual turn you can play it (i.e. turn 8) you're dead to pretty much everything in wild, and if you're not you've been illucia'd, dirty ratted, whatever else.

    Now, if you're seriously suggesting that team 5 had no idea how to solve a problem they themselves created (you have a penchant for pointlessly overdramatising everything, don't you? Who on earth would create problems with cards created if not the team that creates them?) when they could have applied the same solution that has always been used for nerfs (i.e. mana change)...well, you're not the sharpest tool in the shed, dear lad.

    The point, once again, is not that they couldn't think of a solution omg the world will die run around waving arms, the point is pretty clearly that they wanted to try something different than what they usually do. You can kind of tell that they did it on purpose because the card sees, quite literally, no play in standard. It wouldn't have been any skin off their noses to nerf it to 6 mana and no one playing standard would have batted a single eye at that. So why did they decide to, instead, act in an unprecedented way? Your guess is as good as mine but while they've messed with card power etc so many times, I tend to think that a team that already knows the cards coming out for the next year knows a smidge more about how they interact with stealer of souls.

    Or maybe they're just tired of having to nerf cards when they're only problems in wild. You might as well say "but it's their job to design cards so that they work in both modes (duels too...I suppose?) and I agree with that, but the kneejerk reaction of the first ever ban certainly seems like a "man, we're tired of cards we like having to be nerfed because of wild". I agree that it also sets a rather dangerous precedent that is likely to be reiterated upon in the future. It also opened the floodgates to a number of people who not only don't get what a ban is but they just want cards they don't like to be banned.

    Just please don't say "oh, they were incapable of fixing their mistake to hide their shaaaaaaaaaaaame uhhuhuhuhuhuh" because seriously, any schmuck who'd read patch notes once in his life would have been able to fix this mistake. And by making team 5 sound like toddlers you pretty shamelessly decide to gloss over the actual intricacies tied to this decision.

    And I pretty much play wild only so I personally would rather wild had all the cards without this banning nonsense but might as well sit back and see what's next.

    Posted in: General Discussion
  • 3

    posted a message on Stealer of Souls ban - Reno next please
    Quote from IDProG123 >>

    Alright, there are some comments here that's getting on my nerves, so I guess I'll respond to them.

    First, no, Blizzard didn't ban a card because they wanted to "hide their shame". They banned it because they were still figuring out the best nerf for it.

    Second, this ban is a one-off thing, and pretty much will NEVER happen again. Stop asking for bans in this case.

     I personally think you're wrong on both counts

    I don't think blizz banned a card because they wanted to hide their shame (what an idiotic way to put it, but still) but I don't think they banned it because they're still "figuring out" anything either. It seems clear to me that they want this card to be part of standard as it is, possibly because of interactions with future expansions, and they don't want to have to nerf a card for wild's sake only (hysteria was also puzzling since there were wild-only cards that could have been hit for the tiller combo, but apparently they were fine to nerf it for standard too anyway). Especially since warlock in standard is like the worst class of all, with a single viable archetype (the only other class in the same condition is hunter, with the difference that its only archetype is actually good) that's been stuck in tier 4 since the rotation happened. At least mage had the limelight for a while. So no, I don't think they want to nerf it in any way, unless it actually breaks standard (and warlocks have so little consistent healing that I really don't see it happening).

    I also don't really bank on it never happening again. Like with all things, if you do it once, you're more likely to do it twice, it's basic human nature. I can certainly see another card in the future getting banned from wild because of some degen combo (and it's not like stealer of souls decks were higher than tier 2) but kept in the same form for standard. I'd rather it not happen, to be honest, since I think it's not exactly ideal, but after they decided to actually ban a card, if you told me they'd do it again in the future I wouldn't be surprised.

    What is unquestionably stupid is asking for bans for cards that are wild-only. You don't ban cards from wild, you just nerf them just like it would have happened to stealer of souls, had it been a wild-only card.

    Posted in: General Discussion
  • 0

    posted a message on Stealer of Souls ban - Reno next please
    Quote from Pr1ncipe4i20 >>
    Quote from ButtChicken >>

    May not change your opinion,  but the thought is not simply to ban cards I hate. In my opinion, Reno is by far the most broken card in the game. Fully resetting health erases everything that took place prior, and fundamentally changes the game in a negative manner. I didn't frankly see anywhere near the same level of problem with Stealer of Souls. Seems similar to many other combo OTK decks. At least it takes stringing together a combo, Reno is 1 card that wields similar power completely by itself.

     And some decks can manage to have more than 1 copy of it along aside with many other bullshit cards with unique overpowered level.

     As well they should since reno decks are the only thing that can withstand aggro shite on ladder, unless you want to sleep your day away playing odd warrior. 

    Posted in: General Discussion
  • 0

    posted a message on Changes I'd Like to See (Wailing Caverns)

    This very much seems like a kneejerk reaction. Face hunter is always particularly good when new cards get played because it punishes pretty much most jank decks. I'd wait at least a week or two after the miniset is out to judge how good or otherwise decks and classes are and then, if there's any need, nerf or buff. As is, I wouldn't agree with any of the buffs/nerfs OP suggested as I see no need or real justification for any of them. Maybe in another week, if somehow face hunter is the best unquestionably dominating deck on ladder, there can be consideration for nerfing it but as is...nah. 

    Posted in: General Discussion
  • 2

    posted a message on Where are control decks?
    Quote from hillandder >>

    I playing control priest and is doing good now warlocks are not that prevalent but every single time a cursed Tickatus is played I want to trow the deck away and play with hyper aggro.

    Tickatus is the mostly insanely OP card ever printed in this game history against any slower deck, period.

     Combos that can regularly kill you on turn 5-7? Nah man, got to be the card playable only on 8 mana that doesn't affect the board in any way shape or form. Man, that's a spooky thing right there.

    Posted in: General Discussion
  • 3

    posted a message on VS Report is WRONG, Control Warrior is Legit!

    Hahahahahaahha.

    Aaaaahh.

    Ok, I needed the morning laugh.

    There's not a lot to say to be honest as you are, by your own admission, woefully ignorant and with clear deficiencies/biases that stop you from understanding how statistics work or what they even are. I'll try to elucidate you on why that's the case.

    The VS report is based on 195.000 games, almost 6% of which (at all ranks) were control warrior games. Now, that's not even that many overall as according to hsreplay almost 12 million games have been played in the past week alone but, as a starting point, it's a good enough number to extrapolate from. What isn't statistically a good enough number, under any circumstance, is a pathetic 26 games played between diamond and dumpster legend. In fact, 26 games wouldn't be relevant to anything even if you'd gone from legend 15 to legend 1 with a 26-0 run (in fact, it'd be less relevant than your dumpster legend journey, funnily enough). That isn't to say that you possibly found the miraculous metabreaker, the one build of control warrior that magically elevates from tier 4 (tier 4 at all ranks, might I add) to tier 2. It is possible. Laughably unlikely, but still possible.

    What actually isn't possible is that the vs report is, as you put it, wrong, when it comes to the statistics it presents. To paraphrase an overly used statement from the past months, "stats don't care about your feelings". It's possible, albeit unlikely, that the vs report next week will say "hey we were wrong, based on the new data we obtained, control warrior is actually tier 2" but at the present moment, control warrior is a dumpster archetype, marginally better than control warlock (or marginally worse, depending on your rank and meta pocket), with its best matchup against what is possibly the worst deck of the entire expansion, the almighty celestial druid that boasts a very healthy 35% wr overall. 

    Those are the facts, dear lad. Your meaningless 26 games don't change anything about that because 26 games are entirely irrelevant in the grand scheme of things. And to be brutally honest, one might think that there are players out there who are more knowledgeable about the game and about control warrior as an archetype than you, you'd imagine that at least one of them would have come up with some good control warrior list by this point, don't you think? 

    The fact of the matter is, with enough luck (or, who knows, skill) you can reach legend with any deck. That's been true since the system changed and singular lucky streaks aren't unheard of (a 62% wr is pretty pedestrian, if we're being realistic here). But if you want anything you say to have statistical weight, go play a few thousand games with your control warrior deck. If at that point you'll still have a 62% wr then I'll be listening to your vs is wrong!1!!1!!ELEVEN tirade but until then...you are wrong and vs isn't. Cheers.

    Posted in: General Discussion
  • 0

    posted a message on At last a healthy meta!
    Quote from Maziskynet >>
    Quote from Maziskynet >>

    Those who complains about aggro decks or face hunters are usually those who play garbage greedy decks like Clown Druid, Tickatus Warlock or stuff like that.

    They basically want to do all the greedy stuff or reach combos with no opposition, well, news at 13:00, this is not a single player game. 

    Enjoy face hunter

     that is not true lol.

    If i play a solid, viable control list ( priest or warrior or anything else that has control options) that can even be considered t2 , and i dont stand a chance and die by turn 5 or 6 (in multiple games even with good draws), then theres definetely a problem with the current state of aggro OP-ness.

     I made 2000 legend easily with a basic control warrior with ooze and no rattlegore, if you play the greedy control warrior taken off youtubers with Mutanus ofc you loose

    It is almost impossible to lose a game vs hunter when you have stuff like minefield, rancor, bulwark, kresh and lot of card draw

    if you wanna list PM me, 

     If by almost impossible you mean a 55/45 split then yeah, it's almost impossible. Without even considering that control warrior is a tier 4 deck, so it's more of a testament to your luck that you reached legend with it than anything else, if we're being frank here.

    Posted in: General Discussion
  • 0

    posted a message on Xyrella!!! My wife!!!

    Maybe buy a xyrella body pillow, if one of those exists...?

    Posted in: General Chat
  • 2

    posted a message on The Pepper Thread - Share your good vibes!

    Genuinely feel sorry for the poor lad. It still was absolutely hilarious.

    Posted in: General Discussion
  • 3

    posted a message on Archdruid Naralex's RNG is Rigged?
    Quote from P4dge >>
    Quote from Dumbubbledidu >>

    If it is rigged EVERY player had the same issues. 

     No, certain accounts are flagged to be rigged. Accounts that haven't spent any money at all are highly likely to be flagged so you go on long losing streaks and therefore buy packs. This has been proven by a a few people saying this is what they think happens. Blizzard wants to keep people at silver and gold ranks because this will increase their profits. 

    I'm lucky in that my account hasn't been flagged but I did play against 3 rogues in a row the other day, so my time in the sun may be coming to an end. I can't see how that is possible, 3 games against the same class, the odds are just way, way off based on my feelings and therefore I am justified in asserting that it's rigged because Blizzard are greedy. 

     Good thing you had posted literally 2 posts above this, because otherwise I would have actually believed this to be a serious post and not a sarcastic one. Probably reading the salt thread too much, that place really gets to you.

    Posted in: General Discussion
  • 1

    posted a message on XP Achievement Guide - Forged in the Barrens

    Some of the achievements for the miniset are truly obnoxious. I'm still waiting to decide whether the dh one or the paladin one are the actual worst. One needs opponents to do something, one needs complete randomness that has really low odds of happening. Truly a joy to behold.

    Posted in: General Discussion
  • 0

    posted a message on Hero portrait shop opinion and game monetization

    I personally don't really care. I like skins and cosmetics just fine although I won't go over the top to get one unless I really like it and right now, the only cosmetic I see myself spending gold on is the preorder to WOTG, IIRC, that card back is just so lovely. Wouldn't have imagined even 3 months ago spending 600 gold on a card back of all things, but I never imagined I'd be sitting on so much gold to begin with. I can see people being pissed with super old cardbacks being available for gold but in all honesty, who on ladder would even recognise those cardbacks anyway? 

    Posted in: General Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Kurgo#21386

    Region: EU

    Trade Only?: Yes, you go first

     

    Done with Shinigami36

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Nerfing and Buffing Cards
    Quote from HS_Vault >>

     

    In wild format Shaman probably struggles the most for decks in general alongside demon hunter. Priest Lacks versitility its pretty much big priest or reno priest. This is where you need to look at what can be done to create more versitility rather than nerf it cause its good. Some players enjoy those deck arch types instead of nerfing it look at ways to create different options that finds an arch type for you.

    Shaman doesn't struggle in wild in any way whatsoever. Even shaman, murloc shaman and reno shaman are all extremely viable decks (murloc shaman is basically battling with pirate warrior for best board-centric aggro deck). DH, funnily enough, has exactly as many good archetypes as rogue currently does (i.e. one) or warrior for that matter. Saying shaman struggles with its 3 decent decks and conveniently forgetting how garbage hunter is hilarious, to be blunt.

    Can we also realise that freeze is one of those mechanics that have been thought of as unfun since the dawn of hearthstone (freeze mage was a fairly weak deck and it still caused an awful lot of grief)? There's a reason why blizzard made freeze shaman cards utter shite, and it's not because they couldn't think "oh, this would be far more viable if we added a few stats on it".

    Posted in: General Discussion
  • 2

    posted a message on New Legendary Mutanus the Devourer
    Quote from Ace1a >>

    Wow, so many people dismissing this card. It's a superior dirty rat in almost every way. This can't whiff the same way dirty rat can and you don't need to have removal in your hand either. You also force your opponent to remove that or you go face and win. This will probably be in every control deck in both formats, especially wild odd warrior!

     I'm not really certain about wild tbh. The only reason dirty rat is good is because it costs 2 mana...if you have to wait until turn 7 you're dead against mozaki mage, apm mage, maly/tog druid almost all the time, it's not like those decks twiggle their thumbs about while waiting for you to eat their combo pieces (assuming you hit the one that matters anyway, which is to say that if you don't hit specifically mozaki/maly you're still boned). Sure, rat needs something else other than itself to deal with what you pull out but considering that most decks that use rat are reno decks, you usually have something else.

    Not to say this won't see play and I can see odd warrior teching it, but I still think most decks will prefer rat since it's so much cheaper and is much more flexible. Just my 2 cents here, I could be completely wrong, definitely curious to see how it'll work out.

    And needless to say, but this will be absolutely hilarious in any shudder deck, if you reach 9 mana not only is your infinite shudder happening, but you're eating a minion for every shudder you play...that'll make for a lot of highlight reels.

    Posted in: General Discussion
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