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    posted a message on 80g Quest Trading - Play a Friend! 4.0

    Battletag: Pythonfriend#2323
    Region: EU
    Trade Only: Yes, you go first.

     

    Done.

    Posted in: Players and Teams Discussion
  • 2

    posted a message on Legendary Tier Crafting Guide
    Quote from Kaalek >>

     

    Quote from Yargax >>

    Any idea when the meta will "stabalize" enough for an update? I've been holding one legendary crafting since the main posting (Flood's) hasn't let me down thusfar.

      At this point :D I don't think there will be any surprising legendaries that you will regret not crafting instead of the legendary you want to craft now
     Nothing wrong with spending some dust at this point in time.
    Otherwise you will end up like me, i rarely craft anything, only a few cards per expansion, and i save many triple cards that are basically dust reserves, and the pile of dust slowly grows. Sitting on 17k dust now, going to craft some cards like Elise Trailblazer and the warrior quest now.
    Posted in: Card Discussion
  • 0

    posted a message on Should the rank 5 floor be removed?
    Quote from cLimZ >>
    Quote from Kunigunde53 >>
    Quote from cLimZ >>

    I took this screenshot today from EU wild legend, stated 0.25% player got Legend the same as 1 year ago also 0.25%, not sure if this statistic is exclusively for wild? I remember they used to mention only around 0.5% players get legend every month, does the % increased on Standard mode?

     The statistic is wrong, things are different now that we have the ceilings, but they did not adjust the statistics.
     I believe so, if 2.5k player got legend in 1 season that's more than 10 million active player according to 0.25% statistic.
    However, based on this 0.5% player reach Legend every season.
     Dude, the blog post you linked is from 2014. All statistics that are older than the recent introduction of the ceilings at rank 15, 10 and 5 are now trash, including the statistic that is still in the main game. Obsolete and now in the dustbin of history.
    We need new statistics that cannot be older than 1-2 months, so that they take into account the effects of the massive changes.
    Posted in: General Discussion
  • 0

    posted a message on Should the rank 5 floor be removed?
    Quote from Hearthole >>
    Quote from Kunigunde53 >>

    - At the ceilings, you can have fun with fringe decks, because why not.

     

     Which is why every rank should be a safety net.
     We have this below rank 20. Some ceilings make it easier, ceilings everywhere make it trivial. I remember a video of a very young child, maybe 6 years old, playing hearthstone. Just making random decks, going face, getting annoyed with taunts because these mess with the going face strategy, being happy when either hero explodes. Reached rank 20, no problem.
    Quote from cLimZ >>

    I took this screenshot today from EU wild legend, stated 0.25% player got Legend the same as 1 year ago also 0.25%, not sure if this statistic is exclusively for wild? I remember they used to mention only around 0.5% players get legend every month, does the % increased on Standard mode?

     The statistic is wrong, things are different now that we have the ceilings, but they did not adjust the statistics.
    Posted in: General Discussion
  • 1

    posted a message on Should the rank 5 floor be removed?

    Obviously reaching legend got less exclusive. The benefits are more important.

    - At the ceilings, you can have fun with fringe decks, because why not.

    - The star system is a weird system, it rewards activity over performance. At legend rank, you get access to a completely different rating system that is elo-based and much better, it also takes more processing power. Making it accessible to more players is an improvement.

    - Legend rank should be less exclusive and it should be less of a grind to get there, because this is the only place where you meet a rating system that actually works.

    Posted in: General Discussion
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    posted a message on Why does Curious Glimmerroot see play?
    Quote from samknows >>

    I don't think the information gain is relevant, if you know the meta well enough to predict the card then you already know the other cards aren't in the opponents deck and the third card is. Solid 3/3 for 3 body though with a relevant effect so it's all good.

     This. It is a decent 3-drop, not an overpowered one, constructed decks usually play overpowered cards if such cards are available. But if priest has no overpowered 3-drops (or only one that is being played) and needs a 3-drop (or another 3-drop) to balance the mana curve, then this is a decent choice.
    Posted in: Card Discussion
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    posted a message on Why does Curious Glimmerroot see play?
    Quote from gabugga >>
    Quote from Kunigunde53 >>
    Quote from Ryan_Sechrets >>
    Quote from Kunigunde53 >>

    Its not that good.

    This is NOT a draw or discover mechanic. It is more like a random card generator, like Swashburglar or Babbling Book.

     It's not more like a random card generator like shashburglar, because that draws any random class card from your opponent. It is much more like drawing a card... from your opponent's deck, the point being that the quality of cards in your opponents deck will likely be much higher than a random class card, on average. It does not necessarily have synergy with your own deck, but the card drawn is, on average, better than a random class card.
     Still worse than a real draw or discover-effect. Its a bit worse than drawing a card from your opponents deck, because it can fail.
    Quote from Sneeds >>

    3/3/3 draw a card is good

     Learn the game, timmee, this is not a draw effect.
     This is where this entire post comes from.
    It is a draw effect. It is only not a draw effect when you don't know the meta. People that think this card is bad thinks you will be guessing. How is it a guess when you get shown class cards that your opponent will never run. I have never missed a choice using this card.
     It is not a draw effect. A draw effect gives you a card that fits your own deck so incredibly well that you decided to actually put that card into your own deck prior to the game. A draw effect will never give you a card that would be such a poor fit for your own deck that you decided to NOT put it into your own deck prior to the game.
    Posted in: Card Discussion
  • 0

    posted a message on Why does Curious Glimmerroot see play?
    Quote from Ryan_Sechrets >>
    Quote from Kunigunde53 >>

    Its not that good.

    This is NOT a draw or discover mechanic. It is more like a random card generator, like Swashburglar or Babbling Book.

     It's not more like a random card generator like shashburglar, because that draws any random class card from your opponent. It is much more like drawing a card... from your opponent's deck, the point being that the quality of cards in your opponents deck will likely be much higher than a random class card, on average. It does not necessarily have synergy with your own deck, but the card drawn is, on average, better than a random class card.
     Still worse than a real draw or discover-effect. Its a bit worse than drawing a card from your opponents deck, because it can fail.
    Quote from Sneeds >>

    3/3/3 draw a card is good

     Learn the game, timmee, this is not a draw effect.
    Posted in: Card Discussion
  • 1

    posted a message on Why does Curious Glimmerroot see play?

    Its not that good.

    This is NOT a draw or discover mechanic. It is more like a random card generator, like Swashburglar or Babbling Book. Also it can fail if you do not know the opponents decklist. The card from the opponents deck will on average be better than a completely random card, but still, you have no choice and its random.

    The effect is not shitty, its not like getting a completely random card. It is not as good as drawing a card from your own deck. Somewhere in between.

    Curious Glimmerroot ts playable, not shitty, not awesome.

    Posted in: Card Discussion
  • 0

    posted a message on Why does Curious Glimmerroot see play?

    I have to make this post because it is the easiest way to see the card because ALL OF YOU failed to link the card. Seriously guys, its not that difficult. Curious Glimmerroot.

    Posted in: Card Discussion
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    posted a message on Taunt Wall(et) of Un'Goro

    Hogger isn't that bad, he has to be dealt with at least.  

     Hogger is easier to deal with than a 6 mana 6/7. Yes, he has to be ranked below boulderfist ogre. I am not even joking.
    Posted in: Paladin
  • 0

    posted a message on Taunt Wall(et) of Un'Goro

    Just looking at the legendaries, wratheon and hogger are just really really bad. Grimestreet protector also seems dubious.

    Add some more good taunts for at least a chance to reach the late game, and maybe cairne bloodhoof, i am sure you can find some higher quality replacements for some of the trash in this deck.

    Posted in: Paladin
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    posted a message on ULTIMATE dust guide for Hall of Fame cards
    Quote from tetzie >>

    i have a question.
    If i disenchant stuff from the cards that are rotating over to wild (LoE, TGT, BRM), will i be able to craft them again later.

    Say that I want to start playing wild and miss Elise Starseeker, can i then craft her with dust?

     Yes you can, but i would strongly advise against it. Wild will have a very different meta after so many cards rotate out, decks can feel a bit OP but deck diversity and class diversity is very high in wild mode. So wild can be more enjoyable than standard whenever the standard meta is boring.
    Also you will want to reach rank 5 every month for the awesome golden epic, and in some months, this will be easier to do in wild mode.
    The loss in dust when you re-craft cards that you disenchanted is very high. With all that in mind, i would keep all good wild mode cards to keep the cost of getting into wild mode as low as possible.
    Posted in: Card Discussion
  • 0

    posted a message on 80g Quest Trading - Play a Friend! 3.0

    Battletag: pythonfriend#2323

    Region: EU

    Trade: Yes, you go first, i will prove that i have the quest

    Done, worked well

    Posted in: Players and Teams Discussion
  • 1

    posted a message on ULTIMATE dust guide for Hall of Fame cards
    Quote from GhustHL >>

    Guys here is the math I'm doing:

    Supposing I already have an Azure

    1. DE Azure: 0 + 20 = 20
    2. Craft Golden Azure: 20 - 800 = -780
    3. Year of Mammoth: 800 - 780 = 20
    4. DE Golden Azure: 20 + 100 = 120

    Am I wrong?

     The mistake is that you are left with no azure drake in the end, and azure drake is a very good card that will stay playable in wild mode.
    Posted in: Card Discussion
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