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    posted a message on K&C Midrange Buffadin
    Quote from Jonesy978 >>

    I think yo'ure right. If the new weapon really does provide us with a new way to consistently buff our minions this could work.

    I am still worried about recovering from aggro since we don't have a board clear (consecration sucks, in my view.)  

    Oh - do you think an ooze or Harrison Jones is needed? If this is a weapon heavy meta, that could be crucial. I like Jones because it could get some card draw too..

     It definitely needs some kind of draw, but I'm not sure what to put in since Pally has struggled in the past already with the draw mechanic. I remember some people used a buffed Acolyte of Pain to draw cards, but that wasn't consistent enough because if you didn't buff it, it is too squishy and won't be able to draw enough (most of the time only one).
    So yes to fix this Harrison Jones might be a good idea since a lot of people will try out the new weapons, but I'm not sure if the weapons will stay in the meta, because if they do, it will cause an ooze meta which will lead again to less weapons again :/.
    And I'm sure you don't need to worry about aggro since we have a lot of taunt minions anyway. (12 in total but I didn't count the in Spikeridged, Bonemare and the taunt minion discovered by Stonehill Defender) But if the Expansion comes out, I'll try this deck if possible and make some adjustments to the meta. :)
    Posted in: K&C Midrange Buffadin
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    posted a message on K&C Midrange Buffadin
    Quote from Jonesy978 >>

    I like what you've done here, but I have three concerns.

    Speed. You have a lot of bigger minions. In my experience recently you have go to get going on the board fast. I would suggest Stormwatcher be changed to Grook-Fu. Similarly, I prefer a Cobalt Scalebane to the Don. The Don is just too risky and too late game. 

    Do you think we could get by with only a single one drop? I usually include firefly for some early minions and/or dummies for Mage secrets to copy or kill.

    Health. I would also suggest Wickerflame gets in there somewhere. We need lifesteal to come back from early onslaughts. Obviously works with Corpsetaker.

    Threats. Finally, I wonder about the need for spellbreakers. Or, at least one. Nothing is worse than going up against some monster on the board you just can't remove. At least with one of these you can neutralize a threat. However I am reconsidering this... maybe with massive buffed Sarnoites and Dopplegangsters it'll work anyway as we can simply overwhelm...

    Otherwise I share your enthusiasm to give this a try.

     Thank you for your feedback! 
    So about the recommendations, You're probably right about Don Han'Cho since this card hasn't been used for a while and it might be bad in the upcoming expansion. So I've changed it and replaced him byWickerflame Burnbristle
    About Threats, I think Pally is fine against big dudes because we have Aldor Peacekeeper and Sunkeeper Tarim. Don't forget our deck is also full of big minions, like The Lich King and Tirion Fordring
    I don't think this deck needs more early game since it's midrange orientated. Firefly might be a good addition but I'm not sure what  to throw out since almost all of the cards are pretty important for the deck. 
    Posted in: K&C Midrange Buffadin
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    posted a message on K&C Midrange Buffadin
    Quote from AUzg >>

    Sharing the hype for Val'anyr!

    Don't know if I'll be able to try this out since I don't feel like I'll craft Zola if I don't get it in packs, but Val'anyr is a definite craft for me...why don't you include Righteous Protector instead of Argent Squires? Or include both to boost the early game a bit? I'd probably cut Don Han'Cho and either 1x Bonemare or 1x Spikeridged Steed for them...also, Stampeding Kodo might be a good addition to counter the inevitable Doomsayer clear (since we're going for a board-centric deck...)

    Honestly, I'd probably just cut the Corpsetakers and Stormwatcher, and play some other cards like Wickerflame Burnbristle instead...

     Oh yeah I forgot Righteous Protector, my bad. I'll update that! (Just replace the Argent Squires)
    About Don Han'Cho: If you have this card, then you could run it, but it's not necessarily (RNG decides if this card will work).
    So the whole Corpsetaker Package is just an idea, you don't have to run it, but it's a good card in general. If you have Wickerflame Burnbristle, then sure go ahead and take one out. Or if you struggle in the early game, just replace them with Tar Creeper. Kepp in mind how strong Stormwatcher becomes after he's buffed. if he the  Val'anyr buff, he already is a danger since he can deal up to 16 damage to the enemy face. 
    Stampeding Kodo is an interesting one, it used to be a 1 of in midrange Paladin, but later it was cut for some reason. Also, Cobalt Scalebane is another card you can put in instead of Han'Cho!
    Posted in: K&C Midrange Buffadin
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    posted a message on K&C Midrange Buffadin [Theorycraft]

    http://www.hearthpwn.com/decks/974715-k-c-midrange-buffadin

    Let me know what you think! 

    Posted in: Paladin
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    posted a message on New Neutral Minion - Dragonhatcher

    I'm probably going to get tons of hate for this, but this card is actually super good in Big Priest and Druid and will see play in those decks. 

    Gonna screenshot this incase I'm right

    Posted in: Card Discussion
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    posted a message on Which class got the worst spellstone?
    Quote from bugchaz >>

    Can't believe Paladin isn't 1st in this voting. Every spellstone has massive tempo swing by giving more than 1 card value except Paladin. 1 taunt 6/6 is so easy to dealt with and the upgrade condition isn't easy either. I mean, if anyone's saying Rogue/Shaman is bad because deathrattle/overload isn't a good archetype, then Healadin suffers the same thing too. While Rogue/Shaman might have good deathrattle/overload cards like Jade/4mana 7/7, healing cards for Paladin are simply suck and unseen in any Paladin deck except Lay on Hands, which mainly use as draw mechanic.

    Warrior, one of the slower spellstone because destroying your own weapon isn't the best value, but easy to upgrade. The best thing about it is, warrior doesn't need to change the deck to build around the spellstone at all, because the class already play lots of weapon, so the chance of upgrading it once is high. 1 upgrade gives 2 5/5 for 7mana, which is exactly what Bone Mare is, if Bone Mare is good, the spellstone is good.

     What do you mean? Paladin might not be the best but is not terrible at all. The upgrade seems hard, agreed, but you have to compare it too other Spellstones, if they are not upgraded. Would you rather have a 2 mana 2/2 taunt (frostwolf grunt) or a 7 mana molten reflection? In most cases a 2 mana 2/2 is better than a expensive molten reflection. Also imagine if your board is empty and u topdeck this spell, it's super useless while a 2 mana 2/2 taunt is playable. I'm not saying that the Pally card is good, but it's not the worst. 
    I actually think the same about the people that didn't think Shaman got the worst Spellstone. I mean, look at the mana cost, the upgrade condition and then also the board condition. You need enough mana + upgraded it twice + a minion that is big enough. And with Priest still being meta, you can't even play it on turn 7 on a 4 mana 7/7 because they all get destroyed by the DK :/ (don't get me wrong, I think the card is a good design but it doesn't fit into this meta to be good)
    Posted in: General Discussion
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    posted a message on Which class got the worst spellstone?
    Quote from needmoredesu >>
    ...
     
     Yes Secret Hunter sucks, but Overload Shaman is not even a deck.
    Crusher was in standard meta not so far ago, you can refine this old legacy deck in Wild with this awesome spellstone.
    In standard it's a lot trickier tho, probably gonna be highcost meme deck.
     Yes It maybe has a deck in wild, but since Tunnel Trog Left standard, there is no way Overload Shaman ever would be a thing, because that turn 1 troggy was one of the best turn 1's in the meta. I was just pointing out to the guy that the Hunter Spellstone isn't the most terrible one, because it's actually playable without upgrading. The Shaman Spellstone is just not playable due to its mana cost and the condition to upgrade it. 
    Posted in: General Discussion
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    posted a message on Which class got the worst spellstone?
    Quote from richarq >>
    Quote from KungFuMaster >>
    Quote from richarq >>

    Shaman seems good overload shaman could be strong. The worst spellstones are: rogue, hunter, warrior. For example a deck like this for shaman might be very good.  Edit: Barnes because barnes ancestral spirit is a very good combo. In any case it could be changed. 

    Overload shaman
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     Hunter bad??? I mean, if you could choose between 5 man summon 2 3/3's and a 7 mana molten reflection you would choose?

    Eventhough Secret Hunter might not be a thing, the card itself is already interesting enough to be played. And if it becomes a thing, this card will see play no matter what. 
     Hunter is bad. Because secrets suck. Overload shaman I think it might be good. So I will choose the 7 mana molten reflection (that it is not a molten reflection it is more than that). In any case with [card]Lesser Sapphire Spellstone[/card] you can make crazy combos. I like that card. (crazy combos like [card]Earth Elemental[/card] or another good minion even better [card]Snowfury Giant[/card] that will be free + [card]Ancestral Spirit[/card] and or [card]Windspeaker[/card] + [card]Lesser Sapphire Spellstone[/card]. If you don't see how good could be a thing like that I don't know what I can say to you. In any case the hunter's one suck because secret hunter suck due to his dependency to draw but he has no cards to draw. Opposite with Lesser Sapphire Spellstone you can do crazy stuffs. 
     Yes Secret Hunter sucks, but Overload Shaman is not even a deck. Since Tunnel Trog got rotated out, no overload Shaman has seen play since then. It's even worse in this meta because aggro is dominating the ladder. If you think the Hunter card is bad, okay, it won't see play. But it's by far not the worse spellstone. You have to see what consistency it takes to upgrade it. And even without the upgrade, 5 mana summon 2 3/3's is worth of 12 stats for a 5 mana card, which is absolutely not bad at all. If you play the Shaman card without upgrade, you play a 7 mana molten reflection, which is not good in ANY situation. 
    Besides, how are you gonna play this spellstone anyway. It requires you to have atleast 1 minions that isn't bad, + you need to have this spellstone to be upgraded atleast 1 time to make it viable, and in tis meta, you probably won't even survive till to play your 'crazy combo's'. 
    I don't know about you but I've played in rank 5 up to legend and I can say without any doubt Overload Shaman is not gonna be meta. 
    Posted in: General Discussion
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    posted a message on Which class got the worst spellstone?
    Quote from richarq >>

    Shaman seems good overload shaman could be strong. The worst spellstones are: rogue, hunter, warrior. For example a deck like this for shaman might be very good.  Edit: Barnes because barnes ancestral spirit is a very good combo. In any case it could be changed. 

    Overload shaman
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     Hunter bad??? I mean, if you could choose between 5 man summon 2 3/3's and a 7 mana molten reflection you would choose?

    Eventhough Secret Hunter might not be a thing, the card itself is already interesting enough to be played. And if it becomes a thing, this card will see play no matter what. 
    Posted in: General Discussion
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    posted a message on New Mage Card Reveal: Leyline Manipulator

    [deleted]

    Posted in: News
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    posted a message on New Paladin Spell - Call to Arms

    People need to realise how good this card is in Murloc Pally because you could pull 3 murlocs out and you can buff them next turn with Gentle Megasaur or Murloc Warleader (or buff your Tidecaller on the board). You also have to realise if you're ahead on the board, this card will win you the game. 

    Posted in: Card Discussion
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