Quote from hillandder >>Will take years, the only basic set close to insanely OP DH is rogue and a very good basic set make the class never be trash tier.
Unless the class being massively overnerfed in 6 or more cards DH will be top tier forever.
This statement is not only bold, but also false. They just need to give the underperforming classes (shaman, paladin) some actual direction and decent cards.
Time and history, not opinion, has proved that over nerfing a class, rather than just making others viable, is just bad. Galakrond shaman met this exact scenario, and now the class is just gone. Priest had a basic set overhaul and it is no coincidence that they are miraculously playable now.
Shaman and paladin also have glaring issues involving their hero powers. Power creep has weakened their hero powers far more than the other classes. 2 mana 1/1‘s with no immediate effect are just garbage, especially when synergy with them have been abandoned.
I also don’t have as big an issue with power creep as many, but I do agree that some classes are falling behind the others. Shoveling murlocs down paladins’ throats every expansion and trying to bake in totem support for shaman is just sad. When you have other classes getting cards that are just generally more versatile, and shaman and paladin get half-in commitments to niche themes, there are of course going to be problems.
Warlock somewhat suffers to this as well, but to a lesser extent. Every expansion there are like 1-2 cards with discard synergy, and 1-2 cards with demon synergy, and then just the other stuff. You can’t Just sprinkle synergy in and expect it to carry an archetype.
Like paladin gets TWO cards to try and create a mono-paladin archetype, and nothing more. Two cards are not going to make enough of a difference to warrant ignoring some very strong neutrals. And now paladin has to sacrifice two of their new cards that could have otherwise just been decent to strong standalone cards.
Why was paladin good during the muster for battle era for example? Because a card like muster is insane in a silver hand themed deck, but is also just very strong standalone.
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Honestly I agree, but I have felt this way in the past, but typically I get used to the art once the set comes out. Often like the art way more once I play with the cards.
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I've also found that druid is now awesome against aggro with Oaken Summons & Ironwood Golem combo. The main issue is dealing with control lock, unfortunately.
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It's also a ton of fun to play. Hands down my favorite card in Un'Goro
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No, because of the downside of having Malchezaar in your deck. For every time the extra five cards win you the game in fatigue there will be at least two other times when some terrible legendary that you didn't put in your deck pops up and causes you to lose the game because you needed a board clear or a removal spell.