The windfury murloc to 3 mana 3 health , and the 3 mana draw minion to 4 mana.these nerfs are absolute must! But the murloc is the "beast" of the deck.
I was born yesterday , and i can say this card is nuts if not answered.is not game breaker.. but it can stop an aggro board on one turn.basically can create a giant in an instant,or three if not taken care of.
Druid - Bloom should remain as is (shaman should enjoy this) so maybe innervate hof, overgrowth to 5, guardians no rush / cost 8, kael to 4th spell
Paladin - Aldor back to 2, librams up to 1 cost, 1/1 upgrader to cost 4, alura to 5, the +8/+8 - can't attack this turn anything
Rogue - passage to 4 cards (and as always, though unrelated - Shadowstep hof)
Priest - Illucia to 3, wave of apathy to 2 (no use in pally)
Warrior - skipper 1/2, rattlegore to 7/7.
Dual - barov to 4 cost as 4/2 (like altrius)
Neutral - gotta say mini Jeeves (voracious reader) is actually ok so far.
Shaman - rework classic/basic OL cards, pronto.
Pally finally does what pally should do.. Buff! Not having second aoe than consacration matter a bit less now.And the 2 mana guy cost is the only thing that can be ok in your post.u exagerate a lot
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The windfury murloc to 3 mana 3 health , and the 3 mana draw minion to 4 mana.these nerfs are absolute must! But the murloc is the "beast" of the deck.
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I was born yesterday , and i can say this card is nuts if not answered.is not game breaker.. but it can stop an aggro board on one turn.basically can create a giant in an instant,or three if not taken care of.
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Finally they decided to print bad cards for demon hunter
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Dont forget about face hunter .. with quest and some duplicate secrets.. we gonna be sick of it soon enough
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Pally finally does what pally should do.. Buff! Not having second aoe than consacration matter a bit less now.And the 2 mana guy cost is the only thing that can be ok in your post.u exagerate a lot
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You basically killed everything in one post haha.this makes face hunter/tempo dh meta again.no thanks!
Druids lightning bloom is the problem and that cannot be fixed no more.. like.. never.two basic druid ramp cards had to die for this.
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9 mana ? Meh
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not a game changer.. but is a must have in all next standard mage decks
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How about a twin tirant that deals damage at the end of every turn?
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Nope, is not the box.there are 2 of 8 mana spells that coined out in turn 5 are game ending.is logical the nerf.it was too much from just rng for mage
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Was discussed so many times.ill be back next year on another topic on same subject,quoting this message
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any tips on how to make the deck visible on this thread, not only the link to the list?
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Hi guys.. i wanna share some stuff here .. a meme build i enjoy playing on ladder and surprises the opponents quite well
https://www.hearthpwn.com/deckbuilder/mage#220:1;276:2;489:2;672:2;90570:2;90692:2;90705:1;90742:2;90743:2;90790:2;90832:2;127286:2;210717:1;210741:1;210744:2;210794:2;210799:2;
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Pure pally is fun to play.but HS favors aggro stuff and here we go.. you draw consacration or you dont till turn 4.. basically thats it.
BUT... whats nice is that it has tons of heal to annoy hunters...and its full of them
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Control deck.. nice! Good job!